When your in a PvP match, the only reasons to open your inventory are ways that PvE characters can get an advantage over PvP characters. Because I dont like the idea of PvE characters being better, I'm suggesting that when in a PvP match that your inventory window should remain closed at all times. PvP outposts will still allow you to open inventory, and PvE should remain unaffected
Doing this will prevent:
- PvE characters switching armors
- All characters will be limited to the 4 weaponsets. PvE characters can, in theory, have more than that by switching weapons in their inventory (I'm not sure how common it is, or if its actually an advantage to do so).
If you combind this with the guild halls weaponsmith (customising weapons for your PvP characters) and letting PvP characters spawn with 4 weapon sets then I can't think of any advantage that PvE characters will have over PvP except for looks.
The only problem I can see with this is if you win HoH but have a full inventory so you can't pick up the item you get. But that would be your problem if you didn't think to empty your inventory beforehand.
Lock the inventory window closed when in PvP
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Bad idea. Pve characters are at a disadvantage already with having to purchase armor, weapons, runes and skills, as well as time spent preparing them for pvp. Most top players use pve characters anyway, it's almost required for monks and other casters.
If anything, I'd say allow pvp-only characters to have multiple armor sets. Pve characters don't need to be at any more of a disadvantage.
Or YOU could just use your pve characters...
Also, pvp-only characters already CAN have unlimited weapons, you just need to get them out of storage in the outost/guildhall before the match starts.
If anything, I'd say allow pvp-only characters to have multiple armor sets. Pve characters don't need to be at any more of a disadvantage.
Or YOU could just use your pve characters...
Also, pvp-only characters already CAN have unlimited weapons, you just need to get them out of storage in the outost/guildhall before the match starts.
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Originally Posted by B Ephekt
Bad idea. Pve characters are at a disadvantage already with having to purchase armor, weapons, runes and skills, as well as time spent preparing them for pvp. Most top players use pve characters anyway, it's almost required for monks and other casters.
Just use your pve characters... Also, pvp-only characters CAN have unlimited weapons, just get them out of storage in the outost/guildhall. |
PvEers don't deserve any advantage that PvPers can't obtain, so this is a rather good idea no matter how many people dissagree with it, it is fair.
Any and all advantages PvEers have which PvPers can't obtain should be removed, sure, people who work harder should get have more capabilities, but the ability to gain more where someone else cannot, is an obvious injustice. Alternately, PvPers could be given opportunities to have armor smithed for them, or buy armor with faction points, allowing them to have alternate armor sets, and other options PvEers have, in which case it would be an even playing field.
The ultimate goal for PvP is to have gameplay that is based purely on genious of build and skill of play, not utility of equiptment unavailable to some. This goes right down to giving an advantage to people who can grind for better items, wile disallowing others even the same opportunity, even if they spend just as much time working to improve, it is a complete injustice.
I will not say this is the best option, but some function should be made to give PvP characters all the abilities PvE players have, even if they have to spend just as much time earning it.
Any and all advantages PvEers have which PvPers can't obtain should be removed, sure, people who work harder should get have more capabilities, but the ability to gain more where someone else cannot, is an obvious injustice. Alternately, PvPers could be given opportunities to have armor smithed for them, or buy armor with faction points, allowing them to have alternate armor sets, and other options PvEers have, in which case it would be an even playing field.
The ultimate goal for PvP is to have gameplay that is based purely on genious of build and skill of play, not utility of equiptment unavailable to some. This goes right down to giving an advantage to people who can grind for better items, wile disallowing others even the same opportunity, even if they spend just as much time working to improve, it is a complete injustice.
I will not say this is the best option, but some function should be made to give PvP characters all the abilities PvE players have, even if they have to spend just as much time earning it.
/signed
I guess PvErs don't realize that the competitive part of the game isn't about grinding and that you shouldn't be forced to take place in a differant game just to be optimal for PvP.
Hear all the cries from PvErs about how A.Net is supposedly forcing PvP down their throats? Now imagine if they *really* forced it down their throat; You can only reach optimal efficieny by PvPing. If you don't PvP, you're at a disadvantage in PvE to people who do PvP.
I guess PvErs don't realize that the competitive part of the game isn't about grinding and that you shouldn't be forced to take place in a differant game just to be optimal for PvP.
Hear all the cries from PvErs about how A.Net is supposedly forcing PvP down their throats? Now imagine if they *really* forced it down their throat; You can only reach optimal efficieny by PvPing. If you don't PvP, you're at a disadvantage in PvE to people who do PvP.
/signed
PVE characters do NOT deserve any advantage in PVP over PVP-only characters. I don't care how many UW runs you did, how much time you wasted getting your 15k armor, or if you beat all the missions, quests or whatever. That was PVE. PVP is something else.
This will add even more of an advantage to people who play a lot so they can use some of their time (of which they have a lot of) to make a pve character and get them to level 20, buy a bunch of different armor sets, weapons, runes etc. so they can have the advantage in PVP.
It clearly says on the GW game box and I quote: "You'll prove your worth with every battle as skill, not hours played, decides your fate"
Get it? SKILL, NOT HOURS PLAYED
What if you want to play a monk in HA but you dont have a PVE monk character. Not all of us have six level 20 PVE characters. You can make a PVP-only monk character but why should someone who just happened to make a PVE monk character have the advantage over you? (they can switch armor sets depending on what build your team is facing)
Most PVP'ers started off by doing PVE, so all these people would count as PvEvP'ers. After all, how else would they have unlocked some of the skills, runes, weapon mods etc. they they use? Its just that some of us eventually get bored of whacking brainless NPC's to death, and doing boring, repetitive missions/quests over and over.
I'm don't like PVP'ers who only play one thing. Shows no versatility. People who only play a specific type of monk in HA will probably use a PVE character, but what about people like me who can play many things in HA?
I have a shock warrior PVE character that I use in HA, but what if I want to use play a monk, e-surge mesmer, ranger spiker ? The list goes on.
PVE characters do NOT deserve any advantage in PVP over PVP-only characters. I don't care how many UW runs you did, how much time you wasted getting your 15k armor, or if you beat all the missions, quests or whatever. That was PVE. PVP is something else.
This will add even more of an advantage to people who play a lot so they can use some of their time (of which they have a lot of) to make a pve character and get them to level 20, buy a bunch of different armor sets, weapons, runes etc. so they can have the advantage in PVP.
It clearly says on the GW game box and I quote: "You'll prove your worth with every battle as skill, not hours played, decides your fate"
Get it? SKILL, NOT HOURS PLAYED
What if you want to play a monk in HA but you dont have a PVE monk character. Not all of us have six level 20 PVE characters. You can make a PVP-only monk character but why should someone who just happened to make a PVE monk character have the advantage over you? (they can switch armor sets depending on what build your team is facing)
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Originally Posted by Tuoba Hturt Eht
bilateralrope, mate, I'm sorry but I can't agree with ya.
Like MMSDome has mentioned, PvEvPers deserve this "advantage". A fter all, it is stated in the Factions manuscripts that PvEvPers are better than PvPers. |
I'm don't like PVP'ers who only play one thing. Shows no versatility. People who only play a specific type of monk in HA will probably use a PVE character, but what about people like me who can play many things in HA?
I have a shock warrior PVE character that I use in HA, but what if I want to use play a monk, e-surge mesmer, ranger spiker ? The list goes on.
Tarun
Technician's Corner Moderator
http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Joined Jan 2006
/notsigned
first of, what kind of a crazy build demands more then 4 weapons?........
second, with friends in PVP, if there playing their pve char because they dont have extra slots, alot of times i "lend" them weapons and offhands that they need for a certain build but dont have.
and swiching armor... i think by the time you find out that the opposite team nuker is a air spiker, you dont have time to change your armor... you just wanna kill him. and exept for rangers, why would anyone change armor considering that you can custumise it as you want?
first of, what kind of a crazy build demands more then 4 weapons?........
second, with friends in PVP, if there playing their pve char because they dont have extra slots, alot of times i "lend" them weapons and offhands that they need for a certain build but dont have.
and swiching armor... i think by the time you find out that the opposite team nuker is a air spiker, you dont have time to change your armor... you just wanna kill him. and exept for rangers, why would anyone change armor considering that you can custumise it as you want?
R
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Originally Posted by master_of_puppets
/signed
PVE characters do NOT deserve any advantage in PVP over PVP-only characters. I don't care how many UW runs you did, how much time you wasted getting your 15k armor, or if you beat all the missions, quests or whatever. That was PVE. PVP is something else. This will add even more of an advantage to people who play a lot so they can use some of their time (of which they have a lot of) to make a pve character and get them to level 20, buy a bunch of different armor sets, weapons, runes etc. so they can have the advantage in PVP. It clearly says on the GW game box and I quote: "You'll prove your worth with every battle as skill, not hours played, decides your fate" Get it? SKILL, NOT HOURS PLAYED What if you want to play a monk in HA but you dont have a PVE monk character. Not all of us have six level 20 PVE characters. You can make a PVP-only monk character but why should someone who just happened to make a PVE monk character have the advantage over you? (they can switch armor sets depending on what build your team is facing) |
sssuuuuuuuuuccccccchhhhhhhhhh a long time i waisted... but hey! I CAN DO MORE STUFF WITH HER INSTED OF ONLY PVP
AND PLZ TELL ME how a monk changing his armor set and a ranger wearing a vs lightning damage armor instead of druids will get the team to HoH? honesly, not too big of a change, considering that vs a air spiker, yuo have to be full vs lightning set build, not only an armor. its not like its gonna save you from massive air spiking
look, i don't play pvp, but i can say this with truth
pve and pvp should seperate, add new features to pvp and end the fighting.
Just because someone has more armor, should not give them the advantage at all, its going back to who can grind more.
Besides, why not add armor people to sell armor for pvp only people, buy it with faction.
/signed
pve and pvp should seperate, add new features to pvp and end the fighting.
Just because someone has more armor, should not give them the advantage at all, its going back to who can grind more.
Besides, why not add armor people to sell armor for pvp only people, buy it with faction.
/signed
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Originally Posted by Maria The Princess
so if you dont have a monk but guild asks you to be 1, you dont have to spend days leveling it, you can just make 1.
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Except that if PVE characters are to have advantages over PVP ones, then that stops being the case if you really want to play competitively.
Tarun
Technician's Corner Moderator
http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Joined Jan 2006
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Originally Posted by Maria The Princess
it toke me 2 days to make my warior lvl 20 and 5 minutes to craft my armor
sssuuuuuuuuuccccccchhhhhhhhhh a long time i waisted... but hey! I CAN DO MORE STUFF WITH HER INSTED OF ONLY PVP AND PLZ TELL ME how a monk changing his armor set and a ranger wearing a vs lightning damage armor instead of druids will get the team to HoH? honesly, not too big of a change |

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Originally Posted by Replicant
/notsigned
oh no's!!! the enemy changed armors!!! waaahhhhhh.. sorry but thats all i read in both the OP's Post and Master of Puppet's Post.... |
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| PvE'ers work for their Characters Insted of how the PvP'ers can make theirs in 5 seconds without putting any effort in. |
R
*FIXED*
Well, if i took my time, effort, and gold to make my character with 5 diffrent sets of armor then so be it. You PvP'ers don't have to do anything but re-roll your characters whenever you want something diffrent. oh no.. you had to unlock skills with faction by running cookie cutter flavor of the month builds.. whooopdeeedoooo.... The PvE Monk changed armors OH NO!!! waaaahhhh!!!!!! Thats the benefit of being a PvE toon insted of a 5 second nutjob in the character creation screen.
Not saying a PvP Character should be weaker, but the people that dedicate more then 5 seconds in making their character to have the benefits of having extra armor should still be able to do so.
IMHO, it's a stupid suggestion and hope it never gets implemented. If i wanna drink Dwarven Ale while PvPin or have my Inventory Open for anyother reason then so be it.
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Originally Posted by NatalieD
How is that whining? Being able to change armor is a non-trivial advantage in a pvp match.
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Originally Posted by Replicant
PvE'ers work for their Characters Insted of how the PvP'ers can make theirs in 5 seconds without putting any effort in.
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Originally Posted by NatalieD
So what? Why does the convenience of making a PVP character mean they should be weak? That doesn't make any sense to me.
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Not saying a PvP Character should be weaker, but the people that dedicate more then 5 seconds in making their character to have the benefits of having extra armor should still be able to do so.
IMHO, it's a stupid suggestion and hope it never gets implemented. If i wanna drink Dwarven Ale while PvPin or have my Inventory Open for anyother reason then so be it.
/not signed
What if you forget to equip the right weapon in your invintory slots before starting a PvP match? A hammer warrior with attributes in hammers but only has axes on his invintory slots atm because he had been farming for example.
What about a blood spike necro who forgot to get his faster recharge but not faster cast time wand/foci out.
As it stands, mistakes like that can be fixed when fighting the Zasihan or during the countdown timer before the GvG starts. Do this and I'm sure you'll have a lot more n00bish people complaining about how "I hate you a.net" rather then the small upper class PvP players who will like this change. It just makes you sound rather elitist if you ask me.
What about the fact that PvP characters can also have more then 4 weapons if they bring in PvE weapons through storage. Customization through a guild hall weaponsmith for all you ranger and warrior fans.
What if you forget to equip the right weapon in your invintory slots before starting a PvP match? A hammer warrior with attributes in hammers but only has axes on his invintory slots atm because he had been farming for example.
What about a blood spike necro who forgot to get his faster recharge but not faster cast time wand/foci out.
As it stands, mistakes like that can be fixed when fighting the Zasihan or during the countdown timer before the GvG starts. Do this and I'm sure you'll have a lot more n00bish people complaining about how "I hate you a.net" rather then the small upper class PvP players who will like this change. It just makes you sound rather elitist if you ask me.
What about the fact that PvP characters can also have more then 4 weapons if they bring in PvE weapons through storage. Customization through a guild hall weaponsmith for all you ranger and warrior fans.
