Today, I read about this from Wiki, as below
Certain attack skills and spells have a bias in which body part they are more likely to hit. Relative positioning of the attacker and target can also affect which part is more likely to be hit. The Armor Level of the piece corresponding to the location attacked is used as the BaseAL, while any bonuses on that armor contributes to ALEnhance. Additionally, certain armors have the Gives 15 armor while casting bonus, which is applied even if the attack hits a different part of the armor. Finally, certain armor are described as having a negative bonus of Reduced armor vs Holy damage, but they actually function as "received damage +5 against Holy damage", regardless of hit location and stacking.
Anyone believe that? I try to test with the Master of Lightning in Isle of Nameless. It seems to me it's wrong. With my 5 different pieces armor level of armor ( Base 60 but different bonus ), I got 3 different damage, so I believe it's wrong. Anyone has any other idea?
About the bonus of armor
chefung
Savio
The wiki article is right, aside from the bias which isn't proven one way or another; what's your specific problem with it?
chefung
Quote:
Originally Posted by Savio
The wiki article is right, aside from the bias which isn't proven one way or another; what's your specific problem with it?
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