...Which character class has the EASIEST time getting into PUGs?
Please keep in mind the variables that go into this. Some groups require Specific builds....B/P Rangers in Tombs, for example. Others like SF look mainly for MMs, SS Necros. Then, there is the variable that there are too many of one class and may have a very difficult time getting into groups simply because there are too many of them - namely Assasins. W/Mos may have this problem as well.
I'd have to go with a elementalist, although a necro would be a very close second. Very much a toss up. If MMs were more popular in the very early stages of Prophesies (before Lion's Arch, I'd guess) I'd reconsider my vote.
Not counting a monk....
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Your question seems a bit pointless because it was answered and you pissed all over the response. you didnt ask for specific places, you didnt say in tyria only and if so maybe this should be moved to the tyrian forum
and to answer your question it depends where you are! (but in general i would agree with Tainek rits always seem to be sort after)
Of course if most groups in an area want certain ranger builds then of course they're going to have the easiest time..
and to answer your question it depends where you are! (but in general i would agree with Tainek rits always seem to be sort after)
Of course if most groups in an area want certain ranger builds then of course they're going to have the easiest time..
W Primaries are, in my opinion, needed alot in groups to hold a frontline and aggro.
Yes, granted there are alot of them, but if a group doesn't have one I never have issues with getting into a group at all.
Coming in at a close second would be utility eles/necros, then rits/rangers/so on all the way down to mesmers. Poor messies
Yes, granted there are alot of them, but if a group doesn't have one I never have issues with getting into a group at all.
Coming in at a close second would be utility eles/necros, then rits/rangers/so on all the way down to mesmers. Poor messies

I would say Necros and Ritualists, mainly because those two class are the most versitle in my opinion. For example, a (competent) Necro can go battery, curses, SS, MM, cold damage, blood spike, etc.
Sure, an ele can go fire, water, earth, or air and a warrior can go from axes to swords to hammers, but really that is changing the damage type, skills, and a few conditions. Change a necro build around and it is like playing a competely different character class.
Sure, an ele can go fire, water, earth, or air and a warrior can go from axes to swords to hammers, but really that is changing the damage type, skills, and a few conditions. Change a necro build around and it is like playing a competely different character class.
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Originally Posted by TheYellowKid
Your question seems a bit pointless because it was answered and you pissed all over the response. you didnt ask for specific places, you didnt say in tyria only and if so maybe this should be moved to the tyrian forum
and to answer your question it depends where you are! (but in general i would agree with Tainek rits always seem to be sort after) Of course if most groups in an area want certain ranger builds then of course they're going to have the easiest time.. |
My question didn't want a response from a specific place, I wanted a response for ALL places. Not just a couple places from Cantha. My question covered both games, not just what's popular in a narrow point of view.
Of every single mission/quest/challenge within all of GW, which profession is MOST easily gotten into a party, not counting monks.
It would seem to discount assasins and ritualists, as they only appear in about 1/3th of the entire world. So yes, in some respects, my question is fairly biased towards core professions.
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Ele's, then Necros, then Ritualists (since we're talking GW content-wide), then Rangers, then Warriors (only because there's so many of them).
As for Assasins and Mesmers, hard to say which has the toughest time getting into groups. I'm giving the nod to Mesmers though, since they've been around for a year and there's lots of good ones out there and many, many people STILL don't understand how valuable one can be. But assasins are only a month old, and people are still learning how to play them. In the next couple of months, the good ones will stick around while the bad ones will get sick of dying all the time and move on to a different profession.
As for Assasins and Mesmers, hard to say which has the toughest time getting into groups. I'm giving the nod to Mesmers though, since they've been around for a year and there's lots of good ones out there and many, many people STILL don't understand how valuable one can be. But assasins are only a month old, and people are still learning how to play them. In the next couple of months, the good ones will stick around while the bad ones will get sick of dying all the time and move on to a different profession.
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I often have a hell of a time getting into groups with ANY of my characters. I'm surprised to see so many people say Elementalists, because that hasn't been my experience. I spent thirty minutes standing around spamming "Ele LFG" or words to that effect in Vizunah Square (Foreign Quarter) and wha'da ya know, no takers.
Although, I guess it is easier than it is for my Ranger, Necromancer, and Mesmer. Warriors and Monks can both have it easy when they're aren't many around, but of course there always are plenty of warriors around. Ritualists can be hard, but once they get diffused (not to mention abandoned) I don't see it being a problem. Plus, two or even three Ritualists can function pretty much without a duplication of effort.
Although, I guess it is easier than it is for my Ranger, Necromancer, and Mesmer. Warriors and Monks can both have it easy when they're aren't many around, but of course there always are plenty of warriors around. Ritualists can be hard, but once they get diffused (not to mention abandoned) I don't see it being a problem. Plus, two or even three Ritualists can function pretty much without a duplication of effort.
I find it really easy to get into a group with my elementalist, lately it seems like I enter a district, and before I can type "nuker lfg" I see a group looking for one and invite myself :P Usually I'm either #8 or #7 in the group, if I'm 7 then they were looking for another monk. But I also get in easily with assassins too, which is the complete antithesis of everyone else it seems, but that's how Factions in general is for me, opposites and whatnot. Good fun though 
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My latest character is a necro and by changing headpieces can be either 16 in death or curses for MM or SS.
It's been fun running him through the game, almost as soon as I reach a new area I'll see groups asking for either a MM or SS, or both.
There may be professions more popular, but - for me at least - I've been amazed.
It's been fun running him through the game, almost as soon as I reach a new area I'll see groups asking for either a MM or SS, or both.
There may be professions more popular, but - for me at least - I've been amazed.
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