W/MO running build

camcam6740

Ascalonian Squire

Join Date: May 2005

I was wondering if anybody here ever ran people to draknors? I wanted to be able to run guildies and maybe people if a need a lille money i have a w/mo and i was wondering what skills you runners use and what do you put your points in to.
so please post your builds here

Da Cebuano

Da Cebuano

Desert Nomad

Join Date: May 2005

Virginia born in Cebu

Jelly Toast[jT]

W/

Max tactics and Str(like 16 and 12)
Have a shield w/ max ar w/ possible mods or -dmg while enchanted and/or +hp(mods are optional) or shortens cripple rate. Best shield to use is the collectors +45 -2dmg on stance.

Have these skills

Balanced stance
Charge
Sprint
rush
Bonettis
Mending/or that skill that doubles adren
Mend Ailment
Healing sig

Balance stance and charge are good to be used together for run w/o KD interuptions. Remember only 1 stance at a time. Mending is good if you wanna have constant heal although I dont think its worth it due to you will not have enough ATT to healing prayers. Basically thats it, just know where regular spwns are and where the safe pts are for the run, basically orient yourself, and thats that.

Tourist

Frost Gate Guardian

Join Date: Jul 2005

W/Mo

One skill to consider perhaps would be "To the Limit!" for when you're getting mobbed and need a little more adrenaline to trigger off a "Charge!" or other adrenaline-based skill. Balanced Stance, Sprint/Charge, and Mend Ailment are essentials though. I'd also bring something like Endure Pain for a good temporary HP boost to help you survive through to a safe zone where you can stop and really heal up.