04 Jun 2006 at 19:18 - 13
Quote:
Not bad, but 4 monks and a rit to start?
We did it with 3 and a rit.. but 2 monks dropped fairly early and 3 monks throughout was overkill..
Yeah, we started out with four monks. I agree that many aren't always needed (most of our runs I've usually played one and there are places where some of us don't have to do a thing), but I'd rather have extra in case some drop, like this run. I've had times though where even the four monks couldn't handle healing in some places too, though.
One of the monks left right before the Aspect of Failure, and we figured we'd just go and see how far we could get, and if I remember correctly the warrior and the other monk quit in the Scorpion Aspect when things got a bit messy. Since it was the last run for everyone that night, we decided to see how far we could get.
I don't think any of us really expected to beat it, especially when we confirmed that one of the monks left was using a full protection build (which was why he didn't have heal party). In the end it almost seemed easier than when we had twelve, only one death during the whole final battle, and that was while they were trying to get things set up.
As to the second part of the quote above, though... I'm curious how three monks throughout was overkill if two of them dropped early on..
Great fun, as usual though, but it's kinda funny how all the first-timers we bring down there seem to get the drops (at least, I know one of them hadn't ever gotten to that point before..). =P
I'd also like to mention that only a few of us were on TS, and even then it was all random chatter. So much for needing that to beat the place.