Petition for the Emperor to fire his urban planner
Mithie
Has anyone ever taken a trip out to Bukbek Byway? How about the Sujian District? Or down to the Wajun Bazaar? How about the undercity? Have you ever noticed how the city is built like a freaking maze? There are usually two levels, and the stairs used to transition between them are few and far in between. Same thing can be said if you want to cross a canal. The city is planned such that there's usually lengthy segments that lead the dead ends and the path you need to take to go from one end of it to the other is very counter intuitive. At least in Tyria all you really had to do was go in the direction of the green arrow. In Cantha, you pretty much need OnStar GPS service to get anywhere.
I don't know, maybe it's just me, but I find it really really frustrating to navigate through the new expansion. How do Canthan citizens cope with this? Who's the urban planner that drafted this mess? What the hell was he smoking?
I don't know, maybe it's just me, but I find it really really frustrating to navigate through the new expansion. How do Canthan citizens cope with this? Who's the urban planner that drafted this mess? What the hell was he smoking?
Scroz
/not signed because i dont think he has an urban planner. the citizens pretty much built their shacks wherever they could find empty space and with so many people it was bound to get congested and confusing.
From a gamer point of view, how fun and challenging would it be if Cantha was laid out like Manhattan and the next mission or outpost was 4 blocks to the left?
From a gamer point of view, how fun and challenging would it be if Cantha was laid out like Manhattan and the next mission or outpost was 4 blocks to the left?
Bane of Mortality
Quote:
Originally Posted by Scroz
From a gamer point of view, how fun and challenging would it be if Cantha was laid out like Manhattan and the next mission or outpost was 4 blocks to the left?
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Vahn Roi
Quote:
Originally Posted by Scroz
/not signed because i dont think he has an urban planner. the citizens pretty much built their shacks wherever they could find empty space and with so many people it was bound to get congested and confusing.
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Haggard
/signed, as long as theres a quest to defeat him.
Count to Potato
/not signed emperor cant control where poeple put there 20 sq foot shacks
thrice
/notsignedalloftheabove
Helll is for Heroes
Quote:
Originally Posted by Haggard
/signed, as long as theres a quest to defeat him.
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/signed
its a pain in the ass trekking across 20 mins of mazes just to talk to a guy to start/end a quest.
Esprit
/notsign
The Emperor amuses himself at the Hero's troubles.
Everytime a player gets to a green star for a quest and discovers that the green star is actually above him/her, the Emperor giggles.
The Emperor amuses himself at the Hero's troubles.
Everytime a player gets to a green star for a quest and discovers that the green star is actually above him/her, the Emperor giggles.
Aerian_Skybane
/notsigned
But i AM pissed off that when you FINALLY get through ALL the mazes in the damn city at the end, and you are supposed to meet the damn emporor in Imperial Sanctum, he doesnt even look at you! He just stares at the damn wall and ignores everyone that is trying to save his damn nation. What a jerk. And somehow he has a uber invisible sheild so my assasin couldnt stab him in the back, shiro style.
But i AM pissed off that when you FINALLY get through ALL the mazes in the damn city at the end, and you are supposed to meet the damn emporor in Imperial Sanctum, he doesnt even look at you! He just stares at the damn wall and ignores everyone that is trying to save his damn nation. What a jerk. And somehow he has a uber invisible sheild so my assasin couldnt stab him in the back, shiro style.
Elruid
Heh, misread it as Turban planner.
Well, in either case, yeah, the city is a mess and so is his headpiece.
Wonder what he has under there.
Well, in either case, yeah, the city is a mess and so is his headpiece.
Wonder what he has under there.
Demesis
/Signed
Because it's a pain when you can't find a public toilet and you really, really, really have to go....
Because it's a pain when you can't find a public toilet and you really, really, really have to go....
Ole Man Bourbon
One word:
"FIRE!"
"FIRE!"
VGJustice
Quote:
Originally Posted by Haggard
/signed, as long as theres a quest to defeat him.
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I'll feed him to my Lynx.
BrotherGilburt
/notsigned
I'm not annoyed with the cities layout. However I'm pretty annoyed that I can't make out what the city looks like from my mini map. It looks like a blur...
Brother Gilburt
I'm not annoyed with the cities layout. However I'm pretty annoyed that I can't make out what the city looks like from my mini map. It looks like a blur...
Brother Gilburt
Priest Of Sin
/getgasoline
/getmatch
/problemsolved
/getmatch
/problemsolved
Mithie
This wasn't really meant to be a serious suggestion, just a minor witty bantering thing, but thanks for moving it anyway, I guess...
shardfenix
it's fine the way it is. It would take a long time for the devs to redo all the heightmaps and walkmeshes for the whole city.
Mtank325
Quote:
Originally Posted by Aerian_Skybane
/notsigned
But i AM pissed off that when you FINALLY get through ALL the mazes in the damn city at the end, and you are supposed to meet the damn emporor in Imperial Sanctum, he doesnt even look at you! He just stares at the damn wall and ignores everyone that is trying to save his damn nation. What a jerk. And somehow he has a uber invisible sheild so my assasin couldnt stab him in the back, shiro style. |
Priest Of Sin
you COULD kill him before if he was in your party and you were MM. Just raise an army, and leave the game. :P
Quozz
Actually I think how the city is layed out is an accurate depiction. If you don't think so, try driving around Boston for a day.
The bigger problem is how the numerous quests in the area were designed. Someone with a warped sense of humor designed them to cause the maximum amount of frustration. While that might be what its like to truly live in a city, it doesn't necessarily make it fun. If a little more thought had been put into the quest design then the area might have been a lot more fun rather than bordering on tedious.
The bigger problem is how the numerous quests in the area were designed. Someone with a warped sense of humor designed them to cause the maximum amount of frustration. While that might be what its like to truly live in a city, it doesn't necessarily make it fun. If a little more thought had been put into the quest design then the area might have been a lot more fun rather than bordering on tedious.