Rt as damager ?

Helll is for Heroes

Helll is for Heroes

Lion's Arch Merchant

Join Date: Dec 2005

True Cinema

W/

rits are like monks, they can do everything.

darrylhaines

Frost Gate Guardian

Join Date: May 2006

Freedom Of Midnight

E/

At the end of the day the OP knew the rit was channeling.

All he had to do is ask the rit to change, or equip a few restoration skill's, not go all dictator and say you will do this, you will do that.

All he had to say was, can you heal a bit, if not I will have to kick you (even though we already have 2 monks).

If he was set on getting a healer, he should have whispered the rit when his name came up on the invite screen.

Hell, I joined a group last night with my rit a the harvest temple and was asked if I could change to healing, I told them that I mostly channel but as I have all the restoration skills available at the skill traders I gave it ago and said ok, I'll try, but if I'm cack, sorry.

Then I did the imperial place mission after that, stayed healing with another Rit/Mo and a Monk, and the monk said he didn't have to do anything as we had it sorted. That was until I got the old error 007 lol.

you just need a bit of common sence to discover that as long as you treat other people the same way you want to be treated, they will consider the request and most times comply with it.

ur worst night mare

ur worst night mare

Academy Page

Join Date: Jan 2006

W/Mo

well after reading the first 3 pages i got the jist of it and if some one posted this in page 4 im srry for posting this lol i just dont want to read anymore long post. everyone seems to be saying the same thing he/she should have switched but the real thing is what if he/she doesnt have another peice of armor for healing or for spirt spamming mabey although its hard for every one to bealive some people dont have alot of money to buy everything they need. it just so happens though im not one of thoses people and also i dont think you should have called that guy or girl a noob for this reason or maybe the fact they dont have the right skills for healing prot or watever you want him/or her to do

Bane of Worlds

Bane of Worlds

Wilds Pathfinder

Join Date: Mar 2006

Meadow

Rt/

lol
I personally love a versatile the rit is but why be a dictator lol
I usually set myself as a restore rit but I have points into communing or channeling to dish out dmg
when I solo with the rit, I'll switch to full channeling or full restore depending on the area and quests/missions

Blkout

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by arrowlord
Definately. D e f i n a t e l y.





Ok so lets look at the numbers ...



We cast Destruction ... 3 secs and -10 mana
Then Cruel was Daoshen ... 2 secs and -15 mana
Draw Spirit two times just to keep spirit with party which is going forward... - 2secs and -10 with no damage so far
Spirit Rift - 2 secs and -15 mana
( so far you should be out of mana and "groBe plan of mass destruction" should RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up )
Draw Spirit to take spirit inside the fight - 1sec - 5
Rupture Soul - 2secs -10
Drop ashes.

So now lets looks at dmg numbers...
We assume destruction was on for 25s so he does 100 dmg.
Ashes does 80 dmg.
Spirit Rift 90.
Rupture 100

Totally about 470. Now we are absolutely out of mana and can start running because drawing spirit in and going close to drop ashes got lot of aggro. GG, rit down. Yawn.
There is no MANA in Guild Wars. I stop listening to people when they start talking about MANA.

Blkout

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by Helll is for Heroes
rits are like monks, they can do everything.

LOL, I think you mean Necro or Ranger, they can do almost anything, a Monk is far more limited.

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

Ok calm down people

Let's make a summary... if i grasped it rightly:

1) Rt gets in a team and says he's channeling
2) Asked/ordered (whatever) to switch, because 'channeling sucks'
3) Rit calls group leader a newb
4) Kick and mocking the Rit cause he's channeling and channeling is weak n noobtastic

Ok, first of all - a group leader can kick everyone for whatever reason. That's not debatable. I myself can be a nazi if needed, both in pve and pvp, and if i dont like someone or like the build or dont need the build - im gonna kick. But, i AM gonna do it nicely if anyhow possible (unless the person deserved bad treatment).

Now, the problem here i think is not (just) the fact Rt didnt wanna go healing. From what i managed to understand, group leader first said that channeling sucks and is inferior to eles. So, it's demeaning. The convo didnt go
- "you dont want to switch?"
- "no"
- "ok later".
The convo meant more like
- "omg u wanna be channeling? we need/could use a healer"
- "i like channeling"
- "pft ele wannabe, channeling suxorz"
- "newb"

The main problem is the attitude the way i see it. Why not just kick the guy? Mocking him after he left the team, with the rest of the group, and then coming on _Ritualist_ forum... that's just plain bad. Act demeaningly while Rt was still there is bad too.

Now, i play Rt alot, both dmg n heal but not channeling (except like 2-3 skills). In pvp, i do think channeling is slightly worse than ele dmg. Not by alot, but enough to lack the 'edge'. Few skills are a nice addition but overall strong emphasize on channeling... uh not now. This is just my oppinion ofc, from what i've read before.

In pve i thought channeling is .. well not that good (neither is ele) since i read how Factions monsters have high armor against elemental. This thread showed me that channeling is actually quite viable in pve. However, regardless of what i thought before, pve isnt pvp. Pve is more forgiving and allows for more options. In pve i very very rarely expect people to play something specific. Sure, if i need healer i'll get healer. But in no way will i demand earth ele in specific, or air or fire. I dont really care. And i dont care if necro doesnt want to play MM. If he wants SS im fine with it. That being said, channeling is just another option, and mocking someone because he likes to play channeling is so not nice. PvP is more competitive, PvE is more for pure fun. If someone has fun playing channeling Rt, geez who cares. If you need dmg dealer he will fit in. Even if he doesnt do enough dmg as ele does, why would it matter? It wouldnt do 50% less dmg. PvE missions are really not that difficult, and even the most difficult ones allow for less perfect builds. It's not like that in PvP, where you need perfected both individual builds and team builds.

Robin_Anadri

Robin_Anadri

Krytan Explorer

Join Date: Jun 2005

Atlanta, GA

Girl Power [GP]

Me/Mo

Quote:
Originally Posted by Blkout
There is no MANA in Guild Wars. I stop listening to people when they start talking about MANA. Oh, grow up. Everbody knows what people are referring to when somebody says "mana" - it's interchangeable with "energy." Just like people use "HP" instead of "Health" to describe the red bar.

Lordhelmos

Lordhelmos

Wilds Pathfinder

Join Date: Apr 2006

Sentients of Shadow (noir)

Me/E

Quote:
Originally Posted by arrowlord
Party needed protection, not dmg, and rit should suit himself to that what he was intended to.

Well, rest of group had some nice laugh of that channeling ele-wannabe tbh.

And yep, I wont stop ignoring answers like 'you are just a noob'. Grow up kids. Wow talk about a close minded party leader. Note that this game was designed so that all classes can be tweaked and experimented with in order fit unique roles. Yes a ritualist can be a mass damage channeler or heal/prot the entire party. You just stereotyping classes. No class in this game is 100% INTENDED to be anything, not even monks.

Maybe you should step into a RA battle and get waxed by a triple smite monk team and that will open your eyes. Players should have the freedom to explore unique builds. Just because a ritualist wants to play a channeler doesnt mean he's a noob. I experiment on non-meta builds all the time with great results.

This is the problem with the community, people don't want to accept imaginative concepts on the way classes are used. I get yelled at by the party leader when he sees my ele wielding a sword. Of course this guy doesn't know that I have a +5 energy sword and have more energy than him even though hes using a ragos flame staff.

People are idiots, this comment does nothing more than to piss me off. Don't say anything like this around me IG. If a person in my party ever ORDERS someone to do something, I'll boot his sorry --- for eternity.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Agreed, Lordhelmos. I also love how people admitted eles and even necros can heal, but mesmers? Nah, they can't do anything but interrupt. Or heal themselves?

Wtf, everyone knows mesmers have one of the worst self heals in the game.
I've played through Tyria on a me/mo that did better than 90% of the monks I've met in PuGs, and definitely carried my weight. As far as ritualists not being able to fill a role, that's just crazy. Arena Net made the ritualist a class that can do just about anything with ease, and look cool and mystical doing it.

Thumbs down for people that aren't open minded.


Just for the record, the best pick up group I ever had contained 3 necros, none of which were minion masters, and only me as the monk. Our tank was a ranger with forge armor.
How's that for cookie cutter? This 2warrior 2 monk 1 mm 1 ele crap is getting to me.

Mr_eX

Mr_eX

Frost Gate Guardian

Join Date: Dec 2005

Ice Tooth Cave

Opt and Niho Private Chat [lulz]

N/Me

@ OP: Why do you play this game? Seriously. A game centered around unrestricted build creation and team play seems like the last game somebody as controlling and combative as you would want to play.

Ironically, I decided today that I'm going to delete my Ele in favor of a Ritualist. Viva la revolution I guess.

Illusions

Illusions

Academy Page

Join Date: Jul 2006

Me/

I played as a channeling rt. It was pretty good. I would say somethings about them, but i think everything has been said already.

Michel Longshorts

Michel Longshorts

Frost Gate Guardian

Join Date: Jun 2006

Quote:
Originally Posted by Tainek
Eles Are Different, they pump out AOE Damage (and only AOE, they Suck at vs one target Bigtiem)
Air Spikers with Lightning Surge can deal INSANE damage to a single target in a very small space of time. Only weakness there is rangers.

I myself have a Ritualist and a Elementalist.
My elementalist I hardly ever use as a nuker anymore because of how much fun a ritualist nuker is to play and how effective they are. HOWEVER I have not deleted my ele because of air spiking in AB.

Other than that Tainek I loved your argument.

Quote:
Originally Posted by Blkout
LOL, I think you mean Necro or Ranger, they can do almost anything, a Monk is far more limited. This is the worst argument Ive seen for weeks. This stuff is open to a long debate and imo I do not favor any class over the other in terms of OMGTHISIZTEHCOOLESTCLASSZORZ.

DragonFeast

DragonFeast

Academy Page

Join Date: Jun 2006

My basement.

Hand of Dracul [HD]

Quote:
Originally Posted by Blkout
LOL, I think you mean Necro or Ranger, they can do almost anything, a Monk is far more limited. Wow.... just wow.... A monk can do a hell lot more than ranger or necro, if you dont know Classes well, dont talk.

DragonFeast

DragonFeast

Academy Page

Join Date: Jun 2006

My basement.

Hand of Dracul [HD]

http://img131.imageshack.us/my.php?image=shiro2hb.png

This is what a rit can do

August August

August August

Ascalonian Squire

Join Date: Jul 2006

USA

Rt/

^ ...?

Anyway I've noticed the generally ignorant mindset that a lot of PUGs carry with them in regards to what a Rit should and should not do. The OP is perfect example of said narrow-mindedness.

This thread makes me happy that my first character since Beta is a Ritualist :]

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Quote:
Originally Posted by Michel Longshorts
Air Spikers with Lightning Surge can deal INSANE damage to a single target in a very small space of time. Only weakness there is rangers.

I myself have a Ritualist and a Elementalist.
My elementalist I hardly ever use as a nuker anymore because of how much fun a ritualist nuker is to play and how effective they are. HOWEVER I have not deleted my ele because of air spiking in AB.

Other than that Tainek I loved your argument.



This is the worst argument Ive seen for weeks. This stuff is open to a long debate and imo I do not favor any class over the other in terms of OMGTHISIZTEHCOOLESTCLASSZORZ.
Of course eles can do damage in a short space of time, all classes can (Warrior, Executioners, Eviscerate, Ranger, Dual, Punish Shot, and so on)


but vs one target over 1Min+ They dont do much Damage per second (a warrior with no skills owns them) but i also have a fondness for air spiking in particular

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by DragonFeast
Wow.... just wow.... A monk can do a hell lot more than ranger or necro, if you dont know Classes well, dont talk. Can you please elaborate on your comment? I know that a Monk can be 55, smiter, protector, healer, bonder, and a heavy drinker (mend ailment on drunkenness )

But what else can a Monk do? Rangers, like Ritualists are classified as the most diversed professions in the game. What else can a monk do (compared to a Ranger? or Necro?)

I have a Necro, Ranger, Ritualist, and a Monk. I find they all can be well diversed, but you stated a Monk is even more so than a Ranger or a Necro. Please elaborate on this.

Thank you.

floplag

floplag

Lion's Arch Merchant

Join Date: Feb 2006

SoCal

Gamerz United

Me/N

the OP lost me at "i ordered him"

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

yeah the ritualist is the most versital and in many ways powerful class.
The necro is right up there with it.
the ranger has many way to play and is quite strong in all off them.

A monk however one of the HARDEST TO PLAY,and can teach you alot about how each class manages damage it is not to versital at all. it is best served two ways..

1: as a 55 ( like owning an atm )
2: as a some form of damage negation,reduction or mender.

smite is quite strong but without 1 v 1 and a stack of enchantments to keep your energy up you'll burn out early into the fight.

Goldleader

Frost Gate Guardian

Join Date: Jun 2006

Mo/Me

I can understand why the original poster was suspicious...lets face it, rits are a new class. I don't know about you guys, but many of the rits I've grouped with really don't know how to play the class.

Rits do a lot of good...but when played wrong, they are a horrible class for energy management. Rits can be decent backup healers and backup protection monks. But they cannot be good healers, protection and nukers all at the same time. With the ritual class, you really need to pick 1 or 2 of those choices, and not try to be all 3 at once.

I would imagine by the time the next expansion comes out, groups will better understand how rits should be played.

Groups think just having 2 monks is good enough. Try adding a healing/defense rit to the mix, and you'll notice the difference. Rits flatout make groups better.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

So does any class played right?

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Quote:
Originally Posted by Goldleader
I can understand why the original poster was suspicious...lets face it, rits are a new class. I don't know about you guys, but many of the rits I've grouped with really don't know how to play the class.

Rits do a lot of good...but when played wrong, they are a horrible class for energy management. Rits can be decent backup healers and backup protection monks. But they cannot be good healers, protection and nukers all at the same time. With the ritual class, you really need to pick 1 or 2 of those choices, and not try to be all 3 at once.

I would imagine by the time the next expansion comes out, groups will better understand how rits should be played.

Groups think just having 2 monks is good enough. Try adding a healing/defense rit to the mix, and you'll notice the difference. Rits flatout make groups better. Actually Rits have some of the best energy management around, signet of spirts and Most importantly, Attuned Ashes