Shadow Arts: 12+1+3
Smite:+12
Deadly Arts: The Rest
Deadly Arts
Iron Palm: Skill. Target touched foe suffers 5...41 damage, and if that foe is suffering from a hex or condition that foe is knocked down. Iron Palm counts as a lead attack.
10,3/4,20
Mantis Touch: Spell. Must follow a lead attack. Target foe becomes Crippled for 5...17 seconds. Mantis Touch counts as an off-hand attack. 5,3/4,15
Horns of the Ox: Dual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +15...27 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
5,0,12
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Shadow Arts
Vipers Defense: Stance. For 30 seconds, the next time you are struck, teleport to a random location nearby. The foe who struck you is poisoned for 5...17 seconds.
5/0/10
Way of the Lotus: Hex Spell. For 10...30 seconds, the next time you hit target foe with a dual attack, you gain 5...17 Energy.
5,1/4,20
Shadow Refuge: Enchantment Spell. For 4 seconds, you gain 5...9 Health Regeneration. When Shadow Refuge ends, if you are attacking, you are healed for 30...68.
5,1,8
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Smiting
Holy Strike or Stonesoul Strike: Target touched foe takes 10...46 holy damage. If knocked down, your target takes an additional 10...46 holy damage.
5,3/4,8
Signet of Judgement: Target foe is knocked down. That foe and all adjacent foes take 15...63 holy damage.
0,2,25
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Reasons for Skills
Way of Lotus(Hex)==>>Iron Palm(Knockdown)==>>Holy Strike(92 DMG)==>>Mantis Touch==>>Horns of the Ox(Gain 17 Energy+Knockdown)==>>Holy Strike(92 DMG)
Vipers Defense==>>Signet of Judgement
Vipers Defense==>>Shadow Refuge==>>Iron Palm==>>Holy Strike
I haven't tried this build yet...But I think it will be pretty fun at least. Any input would be appreciated.
K

. The build I am running has been dubbed "An Assasins Smite". It uses all deadly arts and smiting attacks, with some healing thrown in. I'll post tonight and let you all rip it apart 