Stance Weapon Mod

Pillz_veritas

Krytan Explorer

Join Date: Jun 2005

Fun Loving Gamers

R/Mo

My suggestion is that you add a "Stances last X% longer" going from 0-20% it would be "of Rushing" it is very similiar to "of Enchanting" and it has similiar uses. Pluss many classes you stances, so it will be very usefull.

HydroX

HydroX

Frost Gate Guardian

Join Date: Jul 2005

Central PA, USA

Axis of Valor [AXIS]

I like this idea.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

i am all for this idea its awsome. It would be a dream for us runners.

master_of_puppets

master_of_puppets

Krytan Explorer

Join Date: Apr 2006

I dont like guilds...

Mo/E

The thing is, enchantments/ hexes can be removed with many different skills, and there are only a few that remove stances.
There are already a bunch of really cheap stances, like Whirling Defense that I would definitely not want to see last even longer

/not signed

Hell Raiser

Hell Raiser

Forge Runner

Join Date: Dec 2005

[PHNX]

Mo/

stances are already pretty powerful, maybe enchants are just as or more powerful but there are TONS of enchant removals and only what, two stance removals (Wild Strike, Wild Blow)? Too many stances that would be too over powered by longer lasting stances. /notsigned

Nick The Nicker

Nick The Nicker

Academy Page

Join Date: Jul 2005

IL

Looking for one

N/

sounds like a good idea, but they would then have to put more stance canceling skills in and if they didnt stances would be too over powered.
/Not signed