E.Quake/Dragon Stomp

BaconSoda

BaconSoda

Krytan Explorer

Join Date: Apr 2006

*Somewhere Under The Rainbow*

Leo

Me/

I have been using Earthquake and Dragon Stomp lately with my Earth elementalist. I though that using both would be great with Unsteady Ground and/or Churning Earth. Well, guess what! I was wrong. The energy costs on these skills are unessecarily huge, and for the damage they do (even with the knockdown or 16 Earth Magic) they don't deserve 25 energy cost, or exaustion (In my opinion of course). 25 energy without exaustion I can cope with, or even 15 energy with exaustion would be better. Does anyone else share these thoughts or am I alone?

D'Arcangelo

D'Arcangelo

Academy Page

Join Date: Jan 2006

Me/

I think the 25 energy cost could stay the same, but please remove the exhaustion. Eles have wayy to many exhaustion causing spells to be any effective in the long run. If you want to keep casting you should only have one exhaustion spell, two of them and youre energy will be depleted.

I seriously think anet just decides to add exhaustion to skills that seemed like they would do crap damage anyways. Look at double dragon, that skill is so horrible it makes me laugh whenever its used!

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

Earthquake/Dragon Stomp are only really good at doing a high-damage ranged KD, which by itself isn't much. They're utility skills really. Aftershock and the defense skills are what make Earth magic good.

General Typhus

General Typhus

Banned

Join Date: Sep 2005

Behind the bush once again

Guillotine Tactics [GanK] ~ Leader

W/E

Take away the exhaustion and FC mesmers rape the world.

BaconSoda

BaconSoda

Krytan Explorer

Join Date: Apr 2006

*Somewhere Under The Rainbow*

Leo

Me/

I never really thought about the mes comment. You make a very good point with that. But what if Anet kept exaustion and made it with a lower energy cost? I stand by the point that that'll work.

Ozric

Ozric

Lion's Arch Merchant

Join Date: May 2005

Texas

Phoolz Like Us

E/Me

Yeah, Earthquake, Unsteady Ground and Churning Earth is just too much energy, especially if you're trying to keep any kind of Wards up. However I did once take alot of hi energy spells with me on a pve quest when I found that we had a generous BiPper with us, and had a great time casting a bunch of Earth AoE's everywhere (however the BiP did speak up about how often I was calling for energy as compared to the rest of the group). ^^

Chilly Ress

Chilly Ress

Jungle Guide

Join Date: Oct 2005

Kinetic Fusion [kF]

Me/

Lol @ Ozric. But, ya. EQ has too high energy cost, maybe if they made recharge longer and made it 15e with exhaustion it might work.

Sacho

Academy Page

Join Date: May 2006

Mo/Me

Have you people looked into the skill "glyph of energy"?