g
Factions Skill Art = Yuck
2 pages • Page 2
p
m
I find too many of the Factions skill icons look too similar. Combine that with the fact that you're forced through the game so quickly and barraged with all sorts of skills continually, and it makes for a very difficult time of learning skills and skill icons to know what the hell the mobs are doing to you.
Quote:
|
Originally Posted by Jagflame
Those are different skills... Stabber was referring to the fact that GuildWiki and ingame skill pictures are virtually the same, save insignificant amounts of quality.
His post had nothing to do with the quality of Prophecies and Factions skills. |
The top skill is "GuildWiki" art (actually just official skill art released on the GW main site). The bottom is a screencap from ingame.
So this
Quote:
|
Originally Posted by Stabber
Uh... they are all screen caps.
|
M
Quote:
|
Originally Posted by snikerz
to emphasize what the OP means
just yuck, definenly done in ms paint perhaps one of the devs looks like this another dev yet another dev with a goate, or is it the same dev sigh whats a lady got to do with energy way of the empty face buahahahahahh wtf |
M
S
I
M
A
d
Some of the CH1 skill icons were not only beautiful but very creative. The shattered mirror in Fragility, the eclipse in Blackout, or that demonic shadow in Spiteful Spirit, among many others. They just had a lot of personality.
The new skills definitely look good, but they lack that creativity. Especially with the assassin skills (but also the rit) they limit themselves to a very specific style (i.e. hands holding daggers or blurred figures performing an action) and there isn't much variation to set the skills apart from each other. Same with the rit skills, I still have a very hard time distinguishing between different assn/rit skills.
If you do a quick scroll-through of the CH1 and CH2 skills, you'll notice how a lot of the CH1 skills have certain things that make them unique, whereas most of the CH2 skills are just different variations of the same hand-holding-dagger/blurred-figure/person in blue background wielding sword and/or lightning bolt theme.
The new skills definitely look good, but they lack that creativity. Especially with the assassin skills (but also the rit) they limit themselves to a very specific style (i.e. hands holding daggers or blurred figures performing an action) and there isn't much variation to set the skills apart from each other. Same with the rit skills, I still have a very hard time distinguishing between different assn/rit skills.
If you do a quick scroll-through of the CH1 and CH2 skills, you'll notice how a lot of the CH1 skills have certain things that make them unique, whereas most of the CH2 skills are just different variations of the same hand-holding-dagger/blurred-figure/person in blue background wielding sword and/or lightning bolt theme.
S
Quote:
|
Originally Posted by Abdul
![]() ![]() ![]() ![]() ![]() ![]() ![]() Hi-res versions of the Factions icon art exists, it's a shame they are so damn blurry in the game. |
i wish they didnt limit themselves to just purple and black shades for mesmer skills and these girls having PMS.... seriously some of the degen spells like conjure nightmare is so hard to make out or look at correctly to SEE anything but a purple blob.. this much is true for mesmer.
assassin, i wish they a few more colors to differ some of the skill lines etc..
ele isn't all that bad but i feel like they tried to keep the same color scheme way too hard.
rit i really like the artist's take on the skill description to icon very easy to KNOW what your looking at.
monk spells are alittle wacked too, some are great stand outs some just blurr into white/blue lines like above in this thread.
i hope we get a different artist on necro skills for chap 3 cause no offense to the last artist but hes gotta stop using that light green - white- shity blending with EVERYTHING its so horrible looking and its always some blurred splash of green water or something or .... something. really could have used some revising.
rest overall were fine i think, warrior icons were generally good and you could make out easy what they did from seeing the icon, some not as easy more irrelavent as to just WHAT DOES that do....?
but everyone has their own take on artistics, myself included - good job devs/artists alike you did what you did and did it well.
assassin, i wish they a few more colors to differ some of the skill lines etc..
ele isn't all that bad but i feel like they tried to keep the same color scheme way too hard.
rit i really like the artist's take on the skill description to icon very easy to KNOW what your looking at.
monk spells are alittle wacked too, some are great stand outs some just blurr into white/blue lines like above in this thread.
i hope we get a different artist on necro skills for chap 3 cause no offense to the last artist but hes gotta stop using that light green - white- shity blending with EVERYTHING its so horrible looking and its always some blurred splash of green water or something or .... something. really could have used some revising.
rest overall were fine i think, warrior icons were generally good and you could make out easy what they did from seeing the icon, some not as easy more irrelavent as to just WHAT DOES that do....?
but everyone has their own take on artistics, myself included - good job devs/artists alike you did what you did and did it well.







