a mm henchy
Im Perfect U Aint
in factions for most every mission ive found u need a mm...or atleast to not have much trouble u need a mm..wat about a mm henchy i mean they have everything else y r mm's always left out i think that would b kool...and easier to get through missions.....took me 2 hours to get a mm in gahyla hatchery so we could do the mission
romO
henchies are not supposed to be superior to people. the point of the game is to work together and be cooperative. if they were to implement a mm hench and an echo ss henchie and all of the other popular pve builds then real people would become useless.
on a side note: with the hench AI, how many threads do you think would be started about the mm hench sacrificing himself to death?
on a side note: with the hench AI, how many threads do you think would be started about the mm hench sacrificing himself to death?
Im Perfect U Aint
thats y in the programing they would have to set it so he didnt kil himself...and i didnt say superior..i just hate waiting for a mm to come along to do a mission y have healer henchy since there r monks in the game
R A C
Try to do missions without a mm. Learn to not depend on a certain build being in your team. I bet you could have spent those 2 hours getting your group to work as a team and beaten it without a mm. Did you try having a monk dedicated to turtle healing? that helps a lot in that mission. My group did it with the dedicated monk and no mm no problem. Just a regular pug, no guildies or anything.
/notsigned, unnecessary.
/notsigned, unnecessary.
draxynnic
Quote:
Originally Posted by R A C
Try to do missions without a mm. Learn to not depend on a certain build being in your team. I bet you could have spent those 2 hours getting your group to work as a team and beaten it without a mm. Did you try having a monk dedicated to turtle healing? that helps a lot in that mission. My group did it with the dedicated monk and no mm no problem. Just a regular pug, no guildies or anything.
/notsigned, unnecessary. |
Also, silly as it may sound, the friendly fire protection makes it a viable tactic to simply drop one or more smoke canisters among the baby turtles to make short work of any Warriors that slip through the net.
*Did this one during the FPE with a trapping ranger, a guildie playing a MM, and henchmen. Haven't done it yet in the full version due to spending faction, not wanting to waste it (both through losing faction X by redeeming faction Y and from breaking the bank by going over 10000 - why I redeemed the original stock in the first place) and wanting to keep my Luxon faction up until all of my characters have passed Sunjiang District so I don't need to farm for more.
Imp
ugh, the healer hench is going to sit there all day healing the minions instead of rezzing me
!!! aa !!!!
i alredy requested this but w/e
/signed
/signed
Stabber
Only tangentially ontopic, but after having pushed four chars through the Hatchery, I can say that the mission is easily henchable with master's reward, no minion masters necessary. The key is not to trigger the turtle caravan and kill the Kurzicks some other way. For more details, see the Gyala Hatchery article on the GuildWiki.
Mr D J
If you ever studied any programming languages, you would know how hard it is to create AI. MM Hench would be near impossible to make because simply he can't heal all his minions and monks wont do it for him...
Cybah
MM npc would be overpowered? -> then MM ppl are overpowered too.
If you think MM is fine atm, a npc would be fine too.
If you think MM is fine atm, a npc would be fine too.
Alana
With so many new henchies in Factions, I don't really see a minion master henchie being necessary. There are already multiple incarnations of a necro henchie to use. Regardless, what worries me more is that people think a MM is *necessary* to do anything. I strongly agree with the other posters who have suggested being a little more creative with your builds. I don't even necessarily agree that monks are necessary (have done plenty of missions without a primary monk), but to say a MM is necessary is a little extreme. Try out some new builds, I think you might enjoy it.
Cybah
no new henchies -> boring.
im looking forward to see a mm or ss necro in chapter3/4. =)
im looking forward to see a mm or ss necro in chapter3/4. =)
Im Perfect U Aint
ur sitting there saying mm's arent needed for factions.....i wont believe for a 2nd the time reduction by doing a mission with a mm isnt greatly increased....u can try and say it is but a mm is needed for every mission but maybe 5 if u wana actually get them dun easily and mm's take so much heat off of ppl so monks joib is easier....god knows there aint enough good monks out there
Markaedw
The Stone Kiln AI in the Petrified Forest is a MM, why shouldn't the Kurzicks have a MM too. And the kiln is a good one give my MM a run for her money. I would be satisfied if the hench necro would do minion or feinds. It has for a long time bugged me that A-Net can program really smart enimy AI but can't seem to get the hench AI right, and it is just getting worse. Oh for the days of Alesia, at least she tried.
I can see the down side, the healer hench AI spends way to much time healing my MM if we are standing around.
I can see the down side, the healer hench AI spends way to much time healing my MM if we are standing around.
Mr D J
Um ok, the kirin is a MM but he never heals his minions does he?
generik
Actually I think a 55 necro with orders would be a very very good addition to the henchies
Used to run it all the time when tombs was the rage, good stuff
Used to run it all the time when tombs was the rage, good stuff
shadowfell
He uses vampiric horrors, which heal him.
Sphinx2k
i dunno about u but with the way henchie A.I is i wouldn't trust a MM henchie lol
the kirin only uses vamp horrors i dunno if u could class that as a MM build.
@Im Perfect U Aint: Your saying that a MM is needed for evermish but 5 to make them easy? there pretty easy as is i went thought the entire game as a Rit/Mo with only a W/R guild and the rest where henchies and we never had a problem and got 9/13master rewards. Yes the MM does make things go a little faster cuz u have that extra firepower and maybe a little easier for some but i never had a problem.
As i have said b4 id rather see updates in the monk A.I cuz u gotta luv it when u r the only one who is taking dmg and the monk hench just lets u die without healing u or leaving u to lie on the ground to rot well the henchies stand on u and tuant u, Mhenlo is still my fav Monk Hench.
Quote:
Originally Posted by Mr D J
Um ok, the kirin is a MM but he never heals his minions does he?
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@Im Perfect U Aint: Your saying that a MM is needed for evermish but 5 to make them easy? there pretty easy as is i went thought the entire game as a Rit/Mo with only a W/R guild and the rest where henchies and we never had a problem and got 9/13master rewards. Yes the MM does make things go a little faster cuz u have that extra firepower and maybe a little easier for some but i never had a problem.
As i have said b4 id rather see updates in the monk A.I cuz u gotta luv it when u r the only one who is taking dmg and the monk hench just lets u die without healing u or leaving u to lie on the ground to rot well the henchies stand on u and tuant u, Mhenlo is still my fav Monk Hench.
Dr Strangelove
Quote:
Originally Posted by Im Perfect U Aint
in factions for most every mission ive found u need a mm...or atleast to not have much trouble u need a mm..wat about a mm henchy i mean they have everything else y r mm's always left out i think that would b kool...and easier to get through missions.....took me 2 hours to get a mm in gahyla hatchery so we could do the mission
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/no one answer that
Rikimaru
I Don't know if an actual change was made, but I remember in the origional Guild Wars FPEs that henchmen completely kicked a**. I think they might have weakened them on purpose so that there would be an actual reason to take people over them.
Although I do think this would be a decent idea... I'm not sure what my oppinion of it is.
Although I do think this would be a decent idea... I'm not sure what my oppinion of it is.
Guildmaster Cain
It might not be a good idea to compare enemy AI to hench AI, but the outcasts in the Deep mission use Flesh Golem, but dont heal it as far as I know. They just let it die and reanimate again. Same can be done with MM henchies, dont let them heal minions. Just like the Kirin mentioned above.
And make monks use healing priority algorithms. Minions and pets have less priority, and mission-crucial allies have top.
On the other hand, I dont think BotM can kill MM henchies, dont the other necro henchies use sacrifice skills as well and still live?
And make monks use healing priority algorithms. Minions and pets have less priority, and mission-crucial allies have top.
On the other hand, I dont think BotM can kill MM henchies, dont the other necro henchies use sacrifice skills as well and still live?
darrylhaines
Having an MM in factions is a very good idea, why do you think Anet nerfed the MM build (max of 10 minions and the +2% health loss for each minion healed by blood of the master or whatever it is)?
Basher of Scroteums
An MM henchie is a terrible idea for 3 main reasons:
-He/she will sac him/herself to death
-Healer henchie will heal minions instead of people
-An MM henchie will make normal people obsolete
-He/she will sac him/herself to death
-Healer henchie will heal minions instead of people
-An MM henchie will make normal people obsolete
Undivine
First of all Minion Masters are grossly overrated. In fact they may actually make the mission harder in some cases. My entire team once got wiped because the enemy used Silver Armor and with all those minions attacking him, we all died very, very quickly. Many ele spells that the enemies use obliterate minions with ease. And then there is the problem with pathing. As a monk, minions will sometimes block my path making it harder for me to get to the person I'm trying to heal. Minions are also considered allies, which make things like Shelter or Union die much quicker.
Secondly, henchmen are not the greatest at staying alive. If your minion master henchman dies, that's 10 angry minions that you have to deal with all of a sudden. In the heat of battle, that is going to really hurt you.
Any mission can be done with Master's reward without minion masters. They are by no means neccessary.
Secondly, henchmen are not the greatest at staying alive. If your minion master henchman dies, that's 10 angry minions that you have to deal with all of a sudden. In the heat of battle, that is going to really hurt you.
Any mission can be done with Master's reward without minion masters. They are by no means neccessary.
rick1027
my thought is more on the line a mm might be useful. as for henchies i like some characteristics of the factions henchies(mainly earth ele and shock ele) great improvement over the fire ele that uses aoe that kills a great tank. and some i dislike the way the healers counter heal it seems and take forever to res. to me i like when the necro gives me energy when im low but more and more it seems like i take to 2 i hope just die because they dont seems to do enough to help my little group. there has been times i took less henchies for various reasons, i think maybe id consider a mm useful
!!! aa !!!!
how wouldnt an mm be needed? Since a henchmen is as good as the player leading them...when i use henchies there more productive than players and sadly, some missions in factions require MM's
reverse_oreo
the henchies cant even ressurect correctly, what makes you think they will be able to create minions.