my R/N Condition Degen build...

Edgecrusher

Ascalonian Squire

Join Date: Jan 2006

Las Vegas, Nevada

Knights in Shining Armour[KISA]

R/N

Recently, I started trying to do PvP for Luxon Faction points for my guild...(Though I don't like being Luxon...it's for the guild...lol)
Anyway..
I started doing Fort Aspenwood, and I threw together a build of my own to see how it worked. (I really didn't want to look one up for myself, and I don't like the Touch Ranger build cause of how many people use it) So I tested it, and I liked it a lot...but I wanted some other opinions on it..to make it a better build.

This is my build.
Virulence, Hunter's Shot, Pin Down, Penetrating Attack, Plauge Touch, Dodge, Serpent's Quickness, and Troll Unguent.

12 Death Magic
7+2 Expertise
8+1 Wilderness Survival
8+3 Marksmanship

At the moment, i'm looking for other skills to replace Hunter's Shot, Pin Down, Penetrating Attack and Plauge Touch.
2 skills or 3 to cause a Condition, and a skill to throw back a conditions if they put on me.

What i'll do is mainly whoever comes at me first (or whoever I can hit in the area) i'll hit either Hunter's Shot or Pin Down. (Hunter's if they're running at me or just running in general, and Pin Down if they're not moving or if they're in front of me.) Then i'll hit Serpent's Quickness and Virulence majorly draining their health. If they put a condition on me, i'll throw it back at them with Plauge Touch and with Serpent's Quickness on, i'll be able to throw Virulence on anyone who put a condition on me. With their health draining quickly, i'll use Pin Down so they can't run away so quickly (if I haven't used it already) and start spamming the heck out of Penetrating Attack. Usually they end up dead. Warriors, Assassins, Ritualists, Elementalists, Mesmers, and Monks.
I don't tend to use this strategy on a Necromancer, because they tend to throw the conditions back at me or another person. Unless i'm sitting there watching their build...i'll see what they're using and if no skills to throw back condidtions i'll use this build on them. They end up falling quick.
If I see a monk...they're usually a healer...and they try and run around to heal everyone...sometimes not even paying attention to their own health. Ill hit Hunter's Shot on them..cause they're running around so much...then Virulence...then Pin Down...and sometimes i'll get lucky and it hits. Then I spam Penetrating Attack on them. They'll fall after a few hits with Penetrating Attack. (Most of the time they can't heal theirself fast enough)

If I get too many people going at me at once...i'll use Dodge for a quick escape behind my own men, or to some NPCs to heal up. If someone uses cripple on me, i'll use Plauge Touch on them, and hit dodge for the escape then Virulence if I get far enough away.
If not that, i'll use Dodge on the warriors and pull away from them so they can't hit me and keep using Virulence, Cripple and Hunter's Shot on them and keep pulling back. Some warriors are stupid enough to keep chasing me. I don't usually bring Resurrection Signet cause everyone resurrets quickly.

What do you think? Any improvements needed?

Tanik

Tanik

Academy Page

Join Date: Mar 2005

If your going for conditions and degen, then why not add in Poison Arrows? or Throw Dirt? You've already got enough wilderness survival and expertise to make them worth using... tho throw dirt might be too short of a duration for ya..

Robin_Anadri

Robin_Anadri

Krytan Explorer

Join Date: Jun 2005

Atlanta, GA

Girl Power [GP]

Me/Mo

Quote:
Originally Posted by Tanik
If your going for conditions and degen, then why not add in Poison Arrows? or Throw Dirt? You've already got enough wilderness survival and expertise to make them worth using... tho throw dirt might be too short of a duration for ya..
I'm guessing because Poison Arrow is elite and the core of this build is Virulence {E}. Now, *apply poison* might be reasonable, except you already get poison from virulence, so you aren't maximizing the condition causation:

Quote: Virulence {Elite} - Spell 5/1/15
If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3-13 seconds. Hunter's Shot and Pin Down provide Bleeding and Crippled respectively, both of which are nice. So if you could pull it off:

Quote:
Barbed Trap - Trap 15/2/20
When Barbed Trap is triggered, all foes in the area take 20-56 piercing damage, become "Crippled" and begin "Bleeding" for 3-21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. would be nice utility skill to throw in there, although the opportunities for using it would be limited. Shrine defense being a good example.

BaconSoda

BaconSoda

Krytan Explorer

Join Date: Apr 2006

*Somewhere Under The Rainbow*

Leo

Me/

why not put an interupt in there? since you have a bow distracting shot would be wonderful