Touch Ranger - Overpowered?
Craze Horse
You guys are making a big deal out of this for nothing.
Let's say 1 on 1 (yes yes I know) bring "Crippling Anguish" and the touch ranger is dead. They can't heal if they can't get to you. Also if you have good team mates they should be able to kite around a slowed TR. There are plenty of counters, the build is perfectally fine. Start argueing about something important like improving assassins, they needed help even before shadowstepping was nerffed.
Let's say 1 on 1 (yes yes I know) bring "Crippling Anguish" and the touch ranger is dead. They can't heal if they can't get to you. Also if you have good team mates they should be able to kite around a slowed TR. There are plenty of counters, the build is perfectally fine. Start argueing about something important like improving assassins, they needed help even before shadowstepping was nerffed.
Elementos
Quote:
Originally Posted by nohooiam
i've been screaming about a nerf to touch rangers since day one.
G G G G G G G G G G Unit. What a lazy bum.... get off your butt and think of an anti touch ranger build.... its not that hard, and they are not overpowered at all... certain builds screw them up!
G G G G G G G G G G Unit. What a lazy bum.... get off your butt and think of an anti touch ranger build.... its not that hard, and they are not overpowered at all... certain builds screw them up!
Duality
Quote:
Originally Posted by Elementos
What a lazy bum.... get off your butt and think of an anti touch ranger build.... its not that hard, and they are not overpowered at all... certain builds screw them up!
Even builds that aren't specifically designed with them in mind screw them up. They don't have to be degen/snare builds either. Display some freaking adaptability peoples.
Even builds that aren't specifically designed with them in mind screw them up. They don't have to be degen/snare builds either. Display some freaking adaptability peoples.
Ineffiable
Not every team will have a mesmer or half mesmer with Crippling Angish and degen all the time though.
(talking about mostly random areas like fort aspenwood)
(talking about mostly random areas like fort aspenwood)
Cassie McKnight
Nah their overpowerd, for example is there any other build which forces you to make a counterbuild like the TA doe's?
And what classes can counter it? all of them or only specific ones?
And what classes can counter it? all of them or only specific ones?
awesome sauce
We don't want to make an "anti-touch ranger build" because you only run into them every once in a while... and with every other group youre useless. The fact is that a typical well rounded build equipped to take on a number of different types of foes will have trouble dealing with them.
samifly
Quote:
Originally Posted by Cassie McKnight
Nah their overpowerd, for example is there any other build which forces you to make a counterbuild like the TA doe's?
And what classes can counter it? all of them or only specific ones? Warriors come to mind. If your in RA (which seems to be all we care about) you pretty much *have* to bring warrior hate. And mesmers are the same best class to counter warriors and touchrangers.
If you read the scribe for this week - its pretty clear anet knows about this and likes it. I sorta think touch rangers are anet's way of shaking things up. Like the AoE nerf - people just changed tactics, other professions got more love. Perhaps the TR is anet's way of removing the warriors absolute dominance in the field of pvp. As i seem to see that most of the complaints are coming from warriors, since they have the least amount of defenses against TR.
And what classes can counter it? all of them or only specific ones? Warriors come to mind. If your in RA (which seems to be all we care about) you pretty much *have* to bring warrior hate. And mesmers are the same best class to counter warriors and touchrangers.
If you read the scribe for this week - its pretty clear anet knows about this and likes it. I sorta think touch rangers are anet's way of shaking things up. Like the AoE nerf - people just changed tactics, other professions got more love. Perhaps the TR is anet's way of removing the warriors absolute dominance in the field of pvp. As i seem to see that most of the complaints are coming from warriors, since they have the least amount of defenses against TR.
samifly
Quote:
Originally Posted by awesome sauce
We don't want to make an "anti-touch ranger build" because you only run into them every once in a while... and with every other group youre useless. The fact is that a typical well rounded build equipped to take on a number of different types of foes will have trouble dealing with them.
A good anti-touch ranger build is just a good build that can take out most people. Degen-snares, ss, or whatever else works just as well on anyone else.
selber
Quote:
Originally Posted by JR-
To be absolutely blunt; the counter to Touch Rangers is to not suck at this game.
They are a build, like IWAY, which beats bad players very quickly. A good team will have absolutely no problem against them at all. They are a ridiculous gimmick. As someone stated earlier; they weed out the bad teams from RA, much like IWAY weeds out the bad teams from the early rounds of HA.
Seriously, learn to play.
You are wrong. In RA you can't decide who get's in your team. You want a selfsufficient character: C-Shot Ranger with BO, Warrior with Healsig, Illusionmesmer with Distortion, a *cough* Touchranger etc etc.
While in AB you can make teams of 4 players most just pick 4 and go. That is okay - this mode was introduced to have some short entertaining fun with GW-PvP.
A Touchranger is very strong (excellent selfhealing, evadestances, plaguetouch, +AL vs. Elementardamage) AND very easy to play. Now - for example, a fotm-chain Assassin (GPS, HOTO, FS, TF) is also very strong in 1v1 - the point is: It's NOT as easy to play. Such an Assassin has much more weakness' and you won't beat a Touchranger with this - in general - very usefull Assassin.
Another example. I will come up with an - in my oppionion - stable and pretty common warriorbuild that can kill stuff and is very hard to kill on the other hand: Sever, Gash, Finalthrust, Shock, Frenzy, A-Parry, Sprint, Healsig. This is for AB, therefore no Rezsig. You won't do shit to a touchranger. So let's drop FT for Wildblow. Better. Problem is: The TR will just outdamage you (You need to hit Healsig more then you can attack). So hit & run, right? Error... you would just let the ranger gaining energy. Won't work.
Not all players just do GvG, some enjoy RA/TA/AB. And they have the same right to get listened by Anet then any Top 20 Guild complaining about Distortion, Crippshot or Gale.
Like IWAY was not overpowered in Tombs - it still destroyed the fun for many people. Touchrangers may not be overpowered, but the same will happen here for AB and RA.
They are a build, like IWAY, which beats bad players very quickly. A good team will have absolutely no problem against them at all. They are a ridiculous gimmick. As someone stated earlier; they weed out the bad teams from RA, much like IWAY weeds out the bad teams from the early rounds of HA.
Seriously, learn to play.
You are wrong. In RA you can't decide who get's in your team. You want a selfsufficient character: C-Shot Ranger with BO, Warrior with Healsig, Illusionmesmer with Distortion, a *cough* Touchranger etc etc.
While in AB you can make teams of 4 players most just pick 4 and go. That is okay - this mode was introduced to have some short entertaining fun with GW-PvP.
A Touchranger is very strong (excellent selfhealing, evadestances, plaguetouch, +AL vs. Elementardamage) AND very easy to play. Now - for example, a fotm-chain Assassin (GPS, HOTO, FS, TF) is also very strong in 1v1 - the point is: It's NOT as easy to play. Such an Assassin has much more weakness' and you won't beat a Touchranger with this - in general - very usefull Assassin.
Another example. I will come up with an - in my oppionion - stable and pretty common warriorbuild that can kill stuff and is very hard to kill on the other hand: Sever, Gash, Finalthrust, Shock, Frenzy, A-Parry, Sprint, Healsig. This is for AB, therefore no Rezsig. You won't do shit to a touchranger. So let's drop FT for Wildblow. Better. Problem is: The TR will just outdamage you (You need to hit Healsig more then you can attack). So hit & run, right? Error... you would just let the ranger gaining energy. Won't work.
Not all players just do GvG, some enjoy RA/TA/AB. And they have the same right to get listened by Anet then any Top 20 Guild complaining about Distortion, Crippshot or Gale.
Like IWAY was not overpowered in Tombs - it still destroyed the fun for many people. Touchrangers may not be overpowered, but the same will happen here for AB and RA.
Yakumo
Quote:
Originally Posted by Duality
Even builds that aren't specifically designed with them in mind screw them up. They don't have to be degen/snare builds either. Display some freaking adaptability peoples.
Agree...
This is part of a simple air ele build:
Mind Shock
Gale
Lightning Strike
Enervating Charge...
There are 2 knock downs. The ele could keep the TR down and helpless on the ground. Is it a specific 'anti-touch ranger build', or can it be used against other builds? Looks more like something that was meant to be used for an air spike...
Granted that there are weaknesses to this air build... just like any other.
This is part of a simple air ele build:
Mind Shock
Gale
Lightning Strike
Enervating Charge...
There are 2 knock downs. The ele could keep the TR down and helpless on the ground. Is it a specific 'anti-touch ranger build', or can it be used against other builds? Looks more like something that was meant to be used for an air spike...
Granted that there are weaknesses to this air build... just like any other.
XvArchonvX
Never really have problems with TR when I use my ranger. Here's my build for anyone who's havin trouble with em:
Hunter's Shot
Savage Shot
Apply Poison
Throw Dirt
Barbed Trap
Escape {E}
Troll Unguent
Rez or Flame Trap if rez isn't needed
If you know for sure you are going against a touch ranger, then Pin Down works well also. I actually used to run this build also, which works great against TR as well:
Hunter's Shot
Savage Shot
Distracting Shot
Apply Poison
Crippling Shot {E}
Dodge
Troll Unguent
Rez
Both builds are excellent against tanks also. Basically since a touch ranger has to touch you, just dance around barbed trap and inter plague touch if you get caught in range when he triggers it. If using the second build, just keep him crippled. Once incapacitated, just poison him, catch him with Hunter' Shot and run circles around him as he slowly whithers away.
Hunter's Shot
Savage Shot
Apply Poison
Throw Dirt
Barbed Trap
Escape {E}
Troll Unguent
Rez or Flame Trap if rez isn't needed
If you know for sure you are going against a touch ranger, then Pin Down works well also. I actually used to run this build also, which works great against TR as well:
Hunter's Shot
Savage Shot
Distracting Shot
Apply Poison
Crippling Shot {E}
Dodge
Troll Unguent
Rez
Both builds are excellent against tanks also. Basically since a touch ranger has to touch you, just dance around barbed trap and inter plague touch if you get caught in range when he triggers it. If using the second build, just keep him crippled. Once incapacitated, just poison him, catch him with Hunter' Shot and run circles around him as he slowly whithers away.
wren e
Touch Rangers are not overpowered IMO. There are many counters out there to them that should already in one form or another be in your build. Or, and this is really easy, if you see one coming for you kite. Personally, I think that they have added to playing RA, TA, and AB now.
Criminally Sane
Quote:
Originally Posted by selber
-insert random I lose a lot to touch rangers in RA/AB babble here-
Yeah, Touch rangers are strong in some ways...but they're also extremely weak to any snare, degen, etc etc. They also suck versus people who kite, c'mon now. Overpowered...no.
As far as your examples of what fails to a touch ranger... Learn to play Guild Wars, please. No one build can kill every single other build. It's a game of builds, counters to builds and skill. It's also a game of teamwork, not "omfg I must solo you all! hahahaha ph34r my uberl33t build".
For alliance battle, you can form your own team. Give someone on said team a snare. That's one skill slot out of 32 (4x8), and it shuts down touch rangers. Overpowered? lol.
Sure, in RA, you can't form your own teams. Also, the players you find in RA aren't the best. THIS is why touch rangers work so well, it's not that they're overpowered, it's that the people they're facing generally suck at PvP. You don't see touch rangers in GvG or Tombs for a reason... Generally, players of these types of PvP are more skilled and better coordinated than ones in RA.
As far as IWAY being overpowered in Tombs... It weeded out the worst teams then, and it continues to do so now. No nerf was needed imo, since the same counters still apply, but whatever. Nerf touch rangers, fine. Let's nerf everything a wamo loses to 1v1, because people are too lazy to come up with builds that work.
As far as your examples of what fails to a touch ranger... Learn to play Guild Wars, please. No one build can kill every single other build. It's a game of builds, counters to builds and skill. It's also a game of teamwork, not "omfg I must solo you all! hahahaha ph34r my uberl33t build".
For alliance battle, you can form your own team. Give someone on said team a snare. That's one skill slot out of 32 (4x8), and it shuts down touch rangers. Overpowered? lol.
Sure, in RA, you can't form your own teams. Also, the players you find in RA aren't the best. THIS is why touch rangers work so well, it's not that they're overpowered, it's that the people they're facing generally suck at PvP. You don't see touch rangers in GvG or Tombs for a reason... Generally, players of these types of PvP are more skilled and better coordinated than ones in RA.
As far as IWAY being overpowered in Tombs... It weeded out the worst teams then, and it continues to do so now. No nerf was needed imo, since the same counters still apply, but whatever. Nerf touch rangers, fine. Let's nerf everything a wamo loses to 1v1, because people are too lazy to come up with builds that work.
SnipiousMax
For a close range damage dealer, Touch Ranger's fall short. Let's look at what they can't do.
They cannot apply conditions. This is most deeply noticed in the fact that they cannot apply a deep wound. They can TRANSFER conditions, but in of themselves they cannot apply a condition.
They cannot knock down kiting foes.
They cannot interrupt.
They cannot deal burst or spike damage. The damage they do deal is predictable and easily managed.
They cannot heal themselves UNLESS they are standing next to an opponent.
They cannot deal damage without energy. Their DPS tapers if they are subjected to a longer battle, they lack easily sustainable constant damage for a long engagement.
They are entirely dependant on both of the 'touch' attacks. If either attack is disabled, then the entire build falls apart.
Alot of other things are common to all 'Melee' type classes (ie... Snare, Hex, conditions, etc.) have already been pointed out.
In my honest sincere opinion... I don't think the few advantages they do have (ignore armor/evasion, etc) can make up for the many ways they suck.
They cannot apply conditions. This is most deeply noticed in the fact that they cannot apply a deep wound. They can TRANSFER conditions, but in of themselves they cannot apply a condition.
They cannot knock down kiting foes.
They cannot interrupt.
They cannot deal burst or spike damage. The damage they do deal is predictable and easily managed.
They cannot heal themselves UNLESS they are standing next to an opponent.
They cannot deal damage without energy. Their DPS tapers if they are subjected to a longer battle, they lack easily sustainable constant damage for a long engagement.
They are entirely dependant on both of the 'touch' attacks. If either attack is disabled, then the entire build falls apart.
Alot of other things are common to all 'Melee' type classes (ie... Snare, Hex, conditions, etc.) have already been pointed out.
In my honest sincere opinion... I don't think the few advantages they do have (ignore armor/evasion, etc) can make up for the many ways they suck.
Hole Sale Traps
but still its the Amount of damage they do in the amount of time that freaks people out even me useing my warrior i get blind sided by a touch ranger and always die
in my opinion thats the only reasin why people hate them so much
in my opinion thats the only reasin why people hate them so much
selber
Quote:
Originally Posted by Criminally Sane
The second: Talking about another layer - fun. If it was just about mechanics and theoretical functions, - noone would play GW. If people don't have fun, they won't enjoy this game and therefore soon or later stop playing. We talk about RA/AB here, so forget all this teamplay stuff. RA is for 90% of the players a simple click & have fun area. Nothing more. Everything else has been said.
(As a sidenote: I know alot of very good players that left GW because of Iway - not because they lost, but because they just got sick fighting the same stupid build on 8/10 Maps over and over. If you have to take counters and more counters into your builds they get boring and at the end all just play "this one" build because it has as much counters as possible (or decide to run some gimmick build) to farm rating or fame.)
Robin_Anadri
Quote:
Originally Posted by SnipiousMax
They cannot apply conditions. This is most deeply noticed in the fact that they cannot apply a deep wound. They can TRANSFER conditions, but in of themselves they cannot apply a condition.
One quibble to an otherwise excellent post :P
Usually when I vamp I bring Signet of Agony to use on people stupid enough to stand still. 25 seconds of bleeding, whee!
Usually when I vamp I bring Signet of Agony to use on people stupid enough to stand still. 25 seconds of bleeding, whee!
Emri
Touch Rangers are not overpowered.
Expertise should not be nerfed.
If you want TR's to be nerfed, try playing one. They aren't as godly as you think.
Kiting, Cripple > Touchies
Diversion > Touchies
Blackout > Touchies
Energy Denial > Touchies
Smart Person > Touchies
Any Type of Slow Hex > Touchies
Idiots < Touchies
Expertise should not be nerfed.
If you want TR's to be nerfed, try playing one. They aren't as godly as you think.
Kiting, Cripple > Touchies
Diversion > Touchies
Blackout > Touchies
Energy Denial > Touchies
Smart Person > Touchies
Any Type of Slow Hex > Touchies
Idiots < Touchies
Richie
With 5-9 TR's on you, why not use crip shot than epedemic? its so ezy to use that than run from them
SnipiousMax
Quote:
Originally Posted by Robin_Anadri
One quibble to an otherwise excellent post :P
Usually when I vamp I bring Signet of Agony to use on people stupid enough to stand still. 25 seconds of bleeding, whee! Yea, it's still a two stepper though!
Usually when I vamp I bring Signet of Agony to use on people stupid enough to stand still. 25 seconds of bleeding, whee! Yea, it's still a two stepper though!

Desert Penguin
Quote:
Originally Posted by Niosisw
Rofl @ that comment........ (I disagree with the comment)
Here's another way to look at it, a simpler way. Take a look at the name of the class.
RANGER
Derived from the word, RANGE. Another thing my logic assumes... they were meant to be played from a RANGE away?
I know the above statement isn't always true, but sorry, I don't think Touch Rangers were meant to be in the game, period.
They are ranged attackers because their favored weapon is bows, and bows are ranged. However, does this mean that Rangers CANNOT use melee skills? Ever thought that maybe no all rangers want to be ranged, and wish to be melee attackers? I do not care what the name is, if I want to be a melee ranger, I can be one.
Look at the elementalist's name. It derives from the word "element" (fire, water, etc). However my Elementalist uses Necro curses, and necro curses are not considered "elements". Does this mean my elementalist cannot use curses due to its name "Elementalist". Do you see how weak your statement is? Lets stop Elemetalists from using Necro curses now!
You say that Touch Rangers were not supposed to be in the game. Well, were Mending Wammos supposed to be part of the game? Mending is not a warrior skill so why do warriors have it?
Here's another way to look at it, a simpler way. Take a look at the name of the class.
RANGER
Derived from the word, RANGE. Another thing my logic assumes... they were meant to be played from a RANGE away?
I know the above statement isn't always true, but sorry, I don't think Touch Rangers were meant to be in the game, period.
They are ranged attackers because their favored weapon is bows, and bows are ranged. However, does this mean that Rangers CANNOT use melee skills? Ever thought that maybe no all rangers want to be ranged, and wish to be melee attackers? I do not care what the name is, if I want to be a melee ranger, I can be one.
Look at the elementalist's name. It derives from the word "element" (fire, water, etc). However my Elementalist uses Necro curses, and necro curses are not considered "elements". Does this mean my elementalist cannot use curses due to its name "Elementalist". Do you see how weak your statement is? Lets stop Elemetalists from using Necro curses now!
You say that Touch Rangers were not supposed to be in the game. Well, were Mending Wammos supposed to be part of the game? Mending is not a warrior skill so why do warriors have it?
P!zz@
I agree. I mean, the DRUID's armor implies that Rangers also are supposed to have some magical skills, including hexes, magic missiles and touches.
And anyways, my pet eats Touchies for brakfast! ;D
And anyways, my pet eats Touchies for brakfast! ;D
Maria The Princess
OMG the look at Expertise attribute.
if Touchies would not ment to be there all the vam skills would be spells
if Touchies would not ment to be there all the vam skills would be spells
awesome sauce
well, they will get nerfed eventually... just like everything else that gets old. Has anyone ever tried using them in HA? Or possibly a team of them in TA?
Robin_Anadri
They won't be nerfed.
Anybody who tries to use touchers in PvP *other* than RA/TA/AB gets their ass handed to them, special delivery.
Anybody who tries to use touchers in PvP *other* than RA/TA/AB gets their ass handed to them, special delivery.
Silent Elvin Ranger
Can u say narrow minded?
Have u tried a team of TR in HA? They don't get their ass handed to them. Lets see. IWAY vs Touchies...IWAY relies on warriors, and of course becuz its IWAY...its definatly not very skilled wars (most of the time). And cuz they are wars, of course, rangers will definatly own them.
ViMWAY vs Touchies...Again...they use wars, bye bye wars. Trappers using traps and giving us conditions. YAY CONDITIONS...guess what...more things to use against ur wars. And of course, cuz ViM depends on us having conditions and we keep sending them back, their self healing is insufficient.
Balenced vs Touchies...n e REAL touch team will divide up the group and take out monks. The monks will run like punk bitches (nothing a running move cant deal with) and cuz they run...they cant heal each other. With the monks dead (i suppose the Touchies should have frozen soil) u can attack everything else without n e thing to really stop them.
Smite vs Touchies...well cuz the touchies are close ranged...bye bye Touchies!
I have always been a ranger. And it always seems like rangers keep getting the short end of the stick. Both in PvE and PvP. Each group/proffession has their own way to be "overpowering". U just have to find out what it is.
Monk- PvE: 55 monk PvP:well, many good builds, but 1 that stands out is WoH monk
Ele-PvE:echo nuker PvP:AoE spamming owns most groups. Also warders have a huge place in todays PvP environment.
War- PvE:EVERY SOLO BUILD AROUND PvP:IWAY wars...with their pets dead...they are almostinvincable and can spam high damage attacks very fast.
*water break*
Necro- PvE: Minion Master (which really dint diserve the nerf) PvP: Every1 guns for the Orders Necro first. Why? Becuz they boost the teams damage,...alot.
Mesmer- PvE:uhh i cant think of 1 PvP: E-denial is a low blow on opposing team.
[B] Ranger- PvE: uhh there are no 1 ranger builds that r overpowering. Team builds are the B/P farming group PvP:uhh Touch Ranger (and maybe trappers...but they are easy to counter) [B]
No touch rangers souldnt be nerfed. Sumthing im sure u will see is a R/A spamming the high energy/high damage combos of Assassin using expertise. U gunna bitch about that too?
Evasive stances+assassin combos+ (insert self heal move here) =a very fast attacking melee bugga. This build would have a great DPS rating...so lets nerf it!
So what ur saying is...all rangers must sit there pressing that bow attack skill being no threat at all?
What about the build variaty that makes GW so great?
Have u tried a team of TR in HA? They don't get their ass handed to them. Lets see. IWAY vs Touchies...IWAY relies on warriors, and of course becuz its IWAY...its definatly not very skilled wars (most of the time). And cuz they are wars, of course, rangers will definatly own them.
ViMWAY vs Touchies...Again...they use wars, bye bye wars. Trappers using traps and giving us conditions. YAY CONDITIONS...guess what...more things to use against ur wars. And of course, cuz ViM depends on us having conditions and we keep sending them back, their self healing is insufficient.
Balenced vs Touchies...n e REAL touch team will divide up the group and take out monks. The monks will run like punk bitches (nothing a running move cant deal with) and cuz they run...they cant heal each other. With the monks dead (i suppose the Touchies should have frozen soil) u can attack everything else without n e thing to really stop them.
Smite vs Touchies...well cuz the touchies are close ranged...bye bye Touchies!
I have always been a ranger. And it always seems like rangers keep getting the short end of the stick. Both in PvE and PvP. Each group/proffession has their own way to be "overpowering". U just have to find out what it is.
Monk- PvE: 55 monk PvP:well, many good builds, but 1 that stands out is WoH monk
Ele-PvE:echo nuker PvP:AoE spamming owns most groups. Also warders have a huge place in todays PvP environment.
War- PvE:EVERY SOLO BUILD AROUND PvP:IWAY wars...with their pets dead...they are almostinvincable and can spam high damage attacks very fast.
*water break*
Necro- PvE: Minion Master (which really dint diserve the nerf) PvP: Every1 guns for the Orders Necro first. Why? Becuz they boost the teams damage,...alot.
Mesmer- PvE:uhh i cant think of 1 PvP: E-denial is a low blow on opposing team.
[B] Ranger- PvE: uhh there are no 1 ranger builds that r overpowering. Team builds are the B/P farming group PvP:uhh Touch Ranger (and maybe trappers...but they are easy to counter) [B]
No touch rangers souldnt be nerfed. Sumthing im sure u will see is a R/A spamming the high energy/high damage combos of Assassin using expertise. U gunna bitch about that too?
Evasive stances+assassin combos+ (insert self heal move here) =a very fast attacking melee bugga. This build would have a great DPS rating...so lets nerf it!
So what ur saying is...all rangers must sit there pressing that bow attack skill being no threat at all?
What about the build variaty that makes GW so great?
Zui
...
Quote:
Originally Posted by Silent Elven Ranger
Quote:
Quote: Originally Posted by Silent Elven Ranger Lets see. IWAY vs Touchies...IWAY relies on warriors, and of course becuz its IWAY...its definatly not very skilled wars (most of the time). And cuz they are wars, of course, rangers will definatly own them. IWAY runs two trappers most of the time, however this seems to be changing as IWAY is making room for another necromancer... IWAY also relies on deaths to win, by killing them at an adjacent range you're going to get hit by Putrid Explosion. However you said it, most IWAY players are absolutly horrible players. This means that the IWAYs consisting of absolutly horrible players should say absolutly nothing about touch rangers being overpowered. If you based balance of the game off of scrubs, IW mesmers would have been nerfed a long time ago.
Quote: Originally Posted by Silent Elven Ranger ViMWAY vs Touchies...Again...they use wars, bye bye wars. Trappers using traps and giving us conditions. YAY CONDITIONS...guess what...more things to use against ur wars. And of course, cuz ViM depends on us having conditions and we keep sending them back, their self healing is insufficient. This statment is absolutly ludacris.
Not all ViMWAY teams run warriors. Most ViMWAY teams that you see however do run two warriors, of course they also have 6 trappers.
Plauge touch does very little. There are at least 6 trappers in ViMWAY, I'd love to see a touch ranger out damage 6 healing springs(constant rotation under QZ), 6 different sets of traps(under QZ no less), or even manage to stay alive when spamming plauge touch to get rid of a condition that will be reapplied seconds later and won't even harm the trapper.
VIM does not depend on ViM for healing. They have at least 6 healing springs. Most teams that run two warriors have those warriors run Healing Signet in addition to ViM. Of course, you standing there in adjacent range using plauge touch while taking absolutly massive damage I would love to see, especialy since plauge touch will remove the condition for what, 4 seconds tops?
Even a scrub ViM team, which most ViM teams are, will have absolutly no problem rolling a touch ranger team.
Quote: Originally Posted by Silent Elven Ranger Balenced vs Touchies...n e REAL touch team will divide up the group and take out monks. The monks will run like punk bitches (nothing a running move cant deal with) and cuz they run...they cant heal each other. With the monks dead (i suppose the Touchies should have frozen soil) u can attack everything else without n e thing to really stop them. Please stop posting misinformation.
..And any real balancend team will be running some sort of speed buff like Windbourne speed, or better yet, a snare.
They will kite. This is obvious. Kiting is not somthing noobs do, as it seems to imply in your post with "the monks will run like punk bitches." If you think kiting is a scrub tactic, you a scrub.
Did you know that you can STOP kiting for the time it takes to cast a spell, and then resume kiting? This has obviously never occured to you.
The monks will not die. If they do they can be ressurected. Frozen Soil can be killed easily since you're running an entirely frontline team...
Quote: Originally Posted by Silent Elven Ranger Smite vs Touchies...well cuz the touchies are close ranged...bye bye Touchies! So, you think Smite is going to win where trappers will loose? Check the AoEs on smiting spells. Check the AoEs on traps. Then see what 2 smiters can do as opposed to 6 trappers in DPS.
Quote: Originally Posted by Silent Elven Ranger have always been a ranger. And it always seems like rangers keep getting the short end of the stick. Both in PvE and PvP. Each group/proffession has their own way to be "overpowering". U just have to find out what it is. Rangers have not gotten the short end of any stick. Learn to play, this includes learning to play your class, and learning to play Guild Wars as a whole.
Quote: Originally Posted by Silent Elven Ranger Monk- PvE: 55 monk PvP:well, many good builds, but 1 that stands out is WoH monk 55 monk is it? This is a solo-oriented build. Rangers can solo too.
Ok, so rangers don't really heal. This is the monks thing. They heal. By the way, I think you play far too much Heroe's Ascent if all you could think of is a WoH monk...
Quote: Originally Posted by Silent Elven Ranger
Ele-PvE:echo nuker PvP:AoE spamming owns most groups. Also warders have a huge place in todays PvP environment.
Echo nuker? This build is absolutly horrible. Spend 95 energy, and incur 3 levels of exhaustion. Stand around for about a minute and a half. Repeat. There are far better types of Elementalists, even for PvE.
AoE spamming owns in PvP? You know compitent players don't stand in AoEs... Wards are good. Wards are support. Elementalists are a support class with a bit of spike. Wow, a support class being good at support...
AoE spamming owns in PvP? You know compitent players don't stand in AoEs... Wards are good. Wards are support. Elementalists are a support class with a bit of spike. Wow, a support class being good at support...
Quote:
Originally Posted by Silent Elven Ranger
War- PvE:EVERY SOLO BUILD AROUND PvP:IWAY wars...with their pets dead...they are almostinvincable and can spam high damage attacks very fast.
Except the solo builds that are for Elementalists, Monks, Rangers, Necromancers, Assassins, Ritualists, and Mesmers? Yeah, please try to be a bit less misleading. ..If you can't figure out how to drop IWAY wars you are a scrub. Damge compression > Regen. You don't even kill the pets to begin with... By the way, I now know you do play too much HA, as IWAY wars are far from the only application for warriors in PvP... Quote:
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