What do all these games have in common?
Yes that's right, they offer their gamers the ability for them to create custom contents (mods, levels, scripts, etc).
What would I like to see implemented in Guild Wars?
- Custom Explorable Areas (SDK released to public).
Let me explain a bit more in-depth (and dont reply unless you read everything, because IMO it makes sense).
What if every guild could be allowed 1 (one) custom mission/island that we could access via an NPC at the Guild Hall?
Now I know this couldnt be implemented within a month. I know I'm talking long term addons (or maybe even a whole expansion designed to custom content). Or if its not an expansion, maybe even a buyable feature (like extra caracter slots).
Dont get me wrong, I know there are a lot of issues with this, so thats why I'm here to try and find solutions to them, since its easier to do so with more people.
I personnally have been designing levels for the Unreal Engine since the year 2000 (thats 6 years of mapping... wee). Though since GW came out a little more than a year ago, I have stopped working on UT maps because my addiction to GW has grown over my passion for level design. I'm sure there are a lot of good 3d artists, script editors and level designers within the GW community that could work on custom content.. enough to make GW's replayability go through the roof.
I personnally would love to be able to just play around in the GW level editor just to mess around and the such. But there are several issues that need to be addressed in order for this to work.
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Issue 1. Crappy Missions Flood:
There would obviously be a lot of low quality content that would be added by beginners OR just plain dumb people who want to brag about what they made (even if it sucks...). Now this is not a way to tell I'm better than anyone here, dont get me wrong we all have to start somewhere. Thats where my solution for this comes in.
Solution:
Have the designers submit their content to a 'validation' team before it can be put ingame. It needs to be good enough for that team in order to get in.
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Issue 2. Possible Hack Problems:
No wonders, there are already enough hackers without SDKs being available to the community. If the script codes are released to the community, you can expect hackers to have their hands full trying to code new bots that bypass the detection of scripts, etc. We dont want that now do we...
Solution:
Do not allow the view/edit of Server Scripts, Cinematic Scripts, etc. Only scripts concerning mission completion and AI behavior should be released and allowed to use. And then maybe have it so the custom scripts are hosted on a separate server (or the whole custom areas could be hosted on a separate server) so it doesnt interfere with the current codes and scripts.
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Issue 3. Farming/Power-LVLing Abuse:
We already got Drok Runs and Power LVLing there, we dont need an easier way of doing it. Since it would be accessible from the guild hall, it would require to have high level mobs and bosses. . As far as the farming is concerned, we dont need no new greens or anything. No need to have uber leet drops. This idea's primary objective is to have custom areas, not more drops or more farming spots.
Solution:
Players from the party would need to be lvl 20 to enter the mission (just apply a lvl requirement filter.. just like Ascalon and Monastery arenas) and Gold drop rates could be drastically reduced or almost removed totally from the drops sheet. Making the XP gain lower would make it better too (no skill point/XP farming). Another idea would be to prevent the use of Skill Cap Signet, to prevent abuse of any kind. A simple message would popup when trying to enter the mission that someone from the party has a cap sig.
Note: Argh, I forgot a lot of issues that I thought up this week, I will come back with them later.
I personnally am the type of gamer that prefers to create than play (I like playing, though I LOVE creating content for a game I like). So dont come in saying this idea sucks because you cant creating something (YET!). If you love this game and you have the desire to learn, you can do just like I did in the old UT days and learned from scratch.
Now I dont only want people to come in saying 'Good idea, /signed!'. I'd like everyone to think about it and reply with any issues I may have missed.
Since GW is a MMORPG, there are a lot of possible problems that could come up.. (lag, server overflow, etc) but if this because a good and popular addons, I'm sure ANet wouldnt mind opening a new server for all the artists within the community.. and who knows, maybe they could even find new people that could help them in the future expansions


Thanks for reading! I'm waiting for your replies!
Nuke