Information [F], A New "Panel"...Just like Hero and Attribute
pappayaponta
It's time for a new "Panel. just like the Hero or Atrtribute panel. This would show some general information and I can't see it hard to implent to the game, neither it would destroy anything.
It would show this:
The Faction War: Which side is winning in the battle line(luxon or kurzick)
Favor:Who has the favor of the gods?
Critical Strike chance:Show how much critical strike chance you have(I know that for example Warriors cant critical strike but i'll come to that later)
Dodge Chance: Show the dodge chance. Same as C.strike i'll come to that later)
Who are controlling HzH an Cavalon:Shows the alliance names of the alliances controling the main citys
Age:Shows what the /age command says
Played this week:How long you have played this week
Time until battle-line/town control changes:Shows how long to go until reset.
Now, to the dodge/critical strike explanation that I promised you before:
Critical Strike And Dodge Chance Implented
This would do pretty much as it says. All the proffesions(except Assasin) would now get a chance of hitting critical strike. This would be totally balanced and not being over-powered. For example a Warrior would start with about 5,6% in C. strike chance. Whereas a monk would start with about 2% chance.
Now for the dodge. this would be a cjance to "Evade" an attack that comes to you. This would only relate to arrows and meele hits since it would be hard dodging an flameball. This number HAD to be balanced and a Warrior would start with about 5% chance to dodge.
This would also give introduction for NEW MODS!!(Wohoo!)
There could now be new mods on weapons/shields/focus. The more defensive, off-hand item, would give dodge chance while the offensive item, weapon, gives crit chance. This would be maxed on 8% crit chance and 6% dodge chance added.
Pappayaponta
It would show this:
The Faction War: Which side is winning in the battle line(luxon or kurzick)
Favor:Who has the favor of the gods?
Critical Strike chance:Show how much critical strike chance you have(I know that for example Warriors cant critical strike but i'll come to that later)
Dodge Chance: Show the dodge chance. Same as C.strike i'll come to that later)
Who are controlling HzH an Cavalon:Shows the alliance names of the alliances controling the main citys
Age:Shows what the /age command says
Played this week:How long you have played this week
Time until battle-line/town control changes:Shows how long to go until reset.
Now, to the dodge/critical strike explanation that I promised you before:
Critical Strike And Dodge Chance Implented
This would do pretty much as it says. All the proffesions(except Assasin) would now get a chance of hitting critical strike. This would be totally balanced and not being over-powered. For example a Warrior would start with about 5,6% in C. strike chance. Whereas a monk would start with about 2% chance.
Now for the dodge. this would be a cjance to "Evade" an attack that comes to you. This would only relate to arrows and meele hits since it would be hard dodging an flameball. This number HAD to be balanced and a Warrior would start with about 5% chance to dodge.
This would also give introduction for NEW MODS!!(Wohoo!)
There could now be new mods on weapons/shields/focus. The more defensive, off-hand item, would give dodge chance while the offensive item, weapon, gives crit chance. This would be maxed on 8% crit chance and 6% dodge chance added.
Pappayaponta
Wrath Of Dragons
actually, an interesting idea. but leave the dodge one out for now, and maybe the time played this week.
P.S.
default "f" is target self.
/signed
P.S.
default "f" is target self.
/signed
NatalieD
"F" is already in use, warriors and rangers already get critical hits, and attacks are balanced fine as they are without adding a passive chance to evade.
I guess it would be nice to have some way of seeing all that information, though.
I guess it would be nice to have some way of seeing all that information, though.
Cjlr
Critical hits already exist - and they always have. The Assassin can raise their likelihood, but they happen anyways. At least, I guarantee it with physical weapons. And probably with all weapons, though I don't really pay much attention to wand damage.
And we've wanted a /favor emote for... pretty much forever.
And we've wanted a /favor emote for... pretty much forever.
Skarjak
Every class can inflict critical hits, even necromancers. It's just that all classes besides the warriors and assassins have no means of increasing their chances of critical hits (unless it's tied to the attribute of the weapon).
Also, I believe dodge might be a bit too powerful.
But you could always add the chance of double strike (for assassins) in this window.
Also, I believe dodge might be a bit too powerful.
But you could always add the chance of double strike (for assassins) in this window.
Kakumei
But I use my F already. It targets me.
echo envitas
Okay can we actually talk about his idea instead of tearing into one point?
I think its a great idea - we desperately need more information in this game!
I feel like we're playing in the dark. I would even love to add a closeable dialogue box, that could choose to display, that scrolls with all damage occuring... We could scroll back up it if we wanted to see if something happened.
"Echo Envitas's Spiteful Spirit damages Charr for 30"
"Charr's attack damages Echo Envitas for 10"
Anyway
/signed
I think its a great idea - we desperately need more information in this game!
I feel like we're playing in the dark. I would even love to add a closeable dialogue box, that could choose to display, that scrolls with all damage occuring... We could scroll back up it if we wanted to see if something happened.
"Echo Envitas's Spiteful Spirit damages Charr for 30"
"Charr's attack damages Echo Envitas for 10"
Anyway
/signed
Undivine
/signed
A very nice idea indeed, though I have a problem with the dodge and such, as others do. Just the idea to add a new window that gives you general information is a good one.
A very nice idea indeed, though I have a problem with the dodge and such, as others do. Just the idea to add a new window that gives you general information is a good one.
ReaverGTX
/signed
Good idea, though as all the others said critical chance is already there and looks like F is used (I didn't know that as well, I never target myself...). As for the other infos it would be cool to be shown. Might also wanna add Overall Gameplay Time. And also what I would definitely like to see is a Prophecies (Tyrian) Quests Completed and Factions (Canthan) Quests Completed info. Showing how many quests you did like:
Prophecies (Tyrian) Quests Completed X out of Y
Factions (Canthan) Quests Completed X out of Y
Repetable quests not counted...
This wouldn't be necessary for missions cause you can always click M and check your co-op shields on the map to see what mission or/and bonus you have.
Good idea, though as all the others said critical chance is already there and looks like F is used (I didn't know that as well, I never target myself...). As for the other infos it would be cool to be shown. Might also wanna add Overall Gameplay Time. And also what I would definitely like to see is a Prophecies (Tyrian) Quests Completed and Factions (Canthan) Quests Completed info. Showing how many quests you did like:
Prophecies (Tyrian) Quests Completed X out of Y
Factions (Canthan) Quests Completed X out of Y
Repetable quests not counted...
This wouldn't be necessary for missions cause you can always click M and check your co-op shields on the map to see what mission or/and bonus you have.
pappayaponta
Quote:
Originally Posted by Kakumei
But I use my F already. It targets me.
|
flamingmarmo
/signed aside from the introduction of dodge. If something like the dodge chance was implemented it wouldn't be a small part of a infomation display it is a very important change in the game that would be better off discussed in its own thread.
Terra Xin
I propose that this idea be included under the score chart (letter 'o' I think) as a tab. I think that would fit in nicely there...
And then you could just rename score chart to general statistics... or something.
/signed.
And then you could just rename score chart to general statistics... or something.
/signed.
pappayaponta
Quote:
Originally Posted by Terra Xin
I propose that this idea be included under the score chart (letter 'o' I think) as a tab. I think that would fit in nicely there...
And then you could just rename score chart to general statistics... or something. /signed. |
Chaco Nautzi
/signed
I've been waiting for more information in menus like this to surface. I had an idea to add to yours, but cant quite remember it. Also the 'y' key isnt being used for anythign atm.
Edit: I remember what it was, I got tired of haveing to switch between tabs to see my attributes and faction. I wanted a seperate menu for faction entirely.
I've been waiting for more information in menus like this to surface. I had an idea to add to yours, but cant quite remember it. Also the 'y' key isnt being used for anythign atm.
Edit: I remember what it was, I got tired of haveing to switch between tabs to see my attributes and faction. I wanted a seperate menu for faction entirely.