Ok, so we'll just set it up like this.
1. Arcane Mimicry - Essential
2. Fire Attunement
3. Incendiary Bonds
4. Fireball
5. Glyph of Renewal
6. Metor Shower
7. ----
8. Ressurection (Signet)
Now I bet your going "...OK, so?" Well, look at this, you usually have two, sometimes three nukers for groups that go into Fissure of Woe. You all echo and that fun stuff, but the Necro is having a hard time managing your energy. Well, thats ok now isn't it?
Alberta The Nuker has her line up as
1. Elemental Attunement - Essential
2. Fire Attunement
3. Incendiary Bonds
4. Fireball
5. Arcane Mimicry - Essential
6. Metor Shower
7. ----
8. Ressurection (Signet)
While Joe the Nuker and Bobby the Nuker have theirs set up like this..
1. Arcane Mimicry - Essential
2. Fire Attunement
3. Incendiary Bonds
4. Fireball
5. Glyph of Renewal - Essential
6. Metor Shower
7. ----
8. Ressurection (Signet)
Joe and Bobby use Arcane Condrum on Alberta, while Alberta uses Arcane Condrum on Joe or Bobby. All three do this before said-party is aggroed and start working their magic (no pun intended).
So, Joe and Bobby now have Elemental Attunement currently with they're Fire Attunement to allow for maximized energy return. While Alberta is managing to Double Nuker also and save energy. So now everyone can save energy and double nuke with out feeling left out because you're runnign out of energy.
There is my dirty little secret, and if you guys dont think this works, go try it out before you post back. Because even after Arcane Mimicry ends, Elemental Attunement / Glyph Renewal still stands and does they're job one more time before you have to repeat the process

On a side note - With your Energy maximized and playing as full of a Elementalist as you can, I recommend bringing Aura of Restoration to further your maximization and independance while being essential to the group and allowing the Monk(s) to watch the Warrior(s) and others.
Edit: Edited for Skill Errors