Genaric PvE Geomancer

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Ok, so I just started my first serious elementalist and I'm very interested in Earth Magic specifically. I'm just trying to make a genaric (pure) elementalist for PvE. Here is what I have.

Earth Magic - 16
Energy Storage - 13

Stone Daggers
Dragon Stomp
Aftershock
Ward Against Elements
Ward Against Melee
Earth Attunement
Elemental Attunement [E]
Rez Sig

As I said, this is my first attempt. I'd like to keep it pure and focus on Earth Magic, but other than that, any feedback or suggestions would be much appriciated.

Thanks in advance.

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

I'd say take off either Earth Attunement or Elemental Attunement; it's been my experience that you never really need both. Replace it with, oh... Obsidian Flame. Beautiful little armor-ignoring spike there. Just, don't use it too often.

This is for teaming, right? All I ever really use Earth for is solo farming, which works quite nicely. But PUGs are (needless to say) never looking for a Geomancer so I haven't bothered.

Francis Crawford

Forge Runner

Join Date: Dec 2005

I've found it easy a couple of times to join a PUG in Cantha as a warder.

I also disagree with the prior post about the attunements. There's a lot of disruption and enchantment stripping, so having "extra" energy in the build is a VERY good thing. And spamming Stone Daggers against soft targets is actually pretty effective.

My concern with the build is Dragon Stomp. I just don't see the point of Dragon Stomp (aka Earthquake), for the energy cost/exhaustion cost/risk of disruption.

If this is PvE, consider a reusable rez. You have the energy to afford it. Not Rebirth, however, since losing all energy is very painful when your max is 80ish.

If you know the specific mission/district, there are plenty of skills that might get swapped in situationally -- armor, interrupts, hex/condition removal, anti-knockdown, anti-interrupt, etc. Or cap sig.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Only use Rebirth when you also have Ether Prodigy.

Ozric

Ozric

Lion's Arch Merchant

Join Date: May 2005

Texas

Phoolz Like Us

E/Me

If you're intent on using that Dragon Stomp/Aftershock combo, I'd suggest finding a place for Armor of Earth or Kinetic Armor in that build somewhere. I'd probably replace the Rez Sig with it. Since if most of the party is dead, chances are you'll be amongst them. Earth Ele's don't generally retreat unless everyone else are. Meh, maybe I'd replace the Ward/Elements instead, that spell is costly and most won't stand around in an AoE spell even with that Ward up, though it could be useful against Ele spikers.

BaconSoda

BaconSoda

Krytan Explorer

Join Date: Apr 2006

*Somewhere Under The Rainbow*

Leo

Me/

I'd replace ward against elements/foes with ward of stability if you know there are foes with knockdown. It worked wonders in the Arborstone Mission...

Francis Crawford

Forge Runner

Join Date: Dec 2005

What really worked wonders for me in the Arborstone Mission was Mantra of Resolve ... cathedral collapse is interruption much worse than any monster-caused knockdown.