What way as it says to you like in obtaining skills?What way do you like getting skills through skill quests or buying them.I prefer skill quests as it was done in Prophecies as 150 is not enough when it cost you 1K?This is fine to those who are new to the game with Factions only but those with both games are hampered.I would hope in chapter 3 that skill quests return.
What way do you like better in obtaining skills
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Both are fairly bad imo. With Prophecies you basically had to play with what Anet chose to give you (in other words, Fire if you played ele and sword if you went Warrior), BUT by the time you finished all the skill quests, you had a huge back catalogue of skills available, meaning less skills to buy unless you decided to change secondary.
With buying them... well you save money instead, you buy the skills you need for 1 single build and sod the rest. Too many 1 trick ponies out there (like the MM and SS necros Kitty mentioned). Means that if you want to explore different builds later on you need to spend a fortune on new skills rather than finishing off some skill quests.
Tbh i'd rather get a choice of skills to and just pick 2 (1 primary 1 secondary) of them when i complete the quest. It'd be basically a Skill Trainer but with free skills. Honestly my bank balance was hit hard enough when i decided to capture all the elites in Prophecies on my Ranger (i hate Shield of Deflection!!!!) let alone having to buy another 90 Capture Signets AND another 30 skills (even if 1/4 of them are duplicates of the old ones or just shit copies of another new one...). I only have 39 skill points left for christ sake.
Why did they increase the cost of Capture Signets anyway...
With buying them... well you save money instead, you buy the skills you need for 1 single build and sod the rest. Too many 1 trick ponies out there (like the MM and SS necros Kitty mentioned). Means that if you want to explore different builds later on you need to spend a fortune on new skills rather than finishing off some skill quests.
Tbh i'd rather get a choice of skills to and just pick 2 (1 primary 1 secondary) of them when i complete the quest. It'd be basically a Skill Trainer but with free skills. Honestly my bank balance was hit hard enough when i decided to capture all the elites in Prophecies on my Ranger (i hate Shield of Deflection!!!!) let alone having to buy another 90 Capture Signets AND another 30 skills (even if 1/4 of them are duplicates of the old ones or just shit copies of another new one...). I only have 39 skill points left for christ sake.
Why did they increase the cost of Capture Signets anyway...
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Skill Quests by a mile. Its true that you won't see certain builds in some parts of the game because of what lyra_song said..
But if you want to do a bit of farming or any specific battling, its nice to have a pool to use. My Factions characters have 50+ skillpoints and little money. Now what?
One plat a skill is quite pricey, especially if you "just want to see if it you like it", so i'll leave the testing/build building for other people on these forums and then buy the skills accordingly :P
But if you want to do a bit of farming or any specific battling, its nice to have a pool to use. My Factions characters have 50+ skillpoints and little money. Now what?
One plat a skill is quite pricey, especially if you "just want to see if it you like it", so i'll leave the testing/build building for other people on these forums and then buy the skills accordingly :P
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Since gaile said there were going to be better ways to get skills, I thought there were going to let you trade in 1k kurzick or luzon faction for 1 skill, or trade in 1 imperial commedation for 1 skill. At least for c3 I won't get my hopes up as much. I liked how in prophecies, each town had different skills to get. The farther the town, the better skills it had. In factions you get all skills in the first two towns, so theres absolutley no reason to put a skill trainer in EVERY single outpost/town if they have the same skills.
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Originally Posted by plasmasword
Since gaile said there were going to be better ways to get skills, I thought there were going to let you trade in 1k kurzick or luzon faction for 1 skill, or trade in 1 imperial commedation for 1 skill. At least for c3 I won't get my hopes up as much. I liked how in prophecies, each town had different skills to get. The farther the town, the better skills it had. In factions you get all skills in the first two towns, so theres absolutley no reason to put a skill trainer in EVERY single outpost/town if they have the same skills.
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Quote:
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Originally Posted by plasmasword
Since gaile said there were going to be better ways to get skills, I thought there were going to let you trade in 1k kurzick or luzon faction for 1 skill, or trade in 1 imperial commedation for 1 skill. At least for c3 I won't get my hopes up as much. I liked how in prophecies, each town had different skills to get. The farther the town, the better skills it had. In factions you get all skills in the first two towns, so theres absolutley no reason to put a skill trainer in EVERY single outpost/town if they have the same skills.
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You decide to become a Minion Master for the duration of the game, fair enough, you can't get Bone Fiends till later since they're obviously the better minion. But you can't get Veratis Sacrifice until you reach Copperhammer Mines! By which time the MM is utterly useless in the missions since Spec Agony insta kills a minion. So you spend half a game with plenty of Bone Horrors, and no viable way to keep them alive. This was the main reason i got a run to Droknars! Screw the armour i can live without it, but without VS you were useless as an MM.
I think obtaining skills in each campaign is appropriate.
In Tyria - you don't gain levels and money as quickly before the desert as you can compared to the time spent in Cantha. So skill quest rewards are more appropriate. In Cantha acquiring money and skill points is faster in the beginning of the game.
In Cantha - access to a lot of experience and relatively easy amount of gold to come by, so buying skills, with access to almost all the skills (depending on what town you are in) is more convenient, especially since you start out with high level mobs as soon as you leave the training island.
Of course if people are doing UAS, it sucks. But then again, it's not required, and it is supposed to be a time/money sink.
In Tyria - you don't gain levels and money as quickly before the desert as you can compared to the time spent in Cantha. So skill quest rewards are more appropriate. In Cantha acquiring money and skill points is faster in the beginning of the game.
In Cantha - access to a lot of experience and relatively easy amount of gold to come by, so buying skills, with access to almost all the skills (depending on what town you are in) is more convenient, especially since you start out with high level mobs as soon as you leave the training island.
Of course if people are doing UAS, it sucks. But then again, it's not required, and it is supposed to be a time/money sink.
Buying by miles and miles
I like being able to just go and buy a skill at any point in the game, and use any build at any time in the game
In 130 Hours, Without Starting with a penny, or any materials, my ritualist went from 0, to every elite capped, all but 3 skills of the normal set(havent got because i havent needed yet) about 20 Mesmer skills (inc several elites, Expel Hexs FTW) Finished the game (just a couple of Missions to go for all masters) a set of 15K Black Armour (luxon guantlets cost 40K altogether alone
), and a +10Al And +60HP Staff and a 20/20 Offhand (used with a +5 Energy 20% enchant Katana) , and finally a headset with a minior, and a sup rune of each type.
I didnt get "lucky" with a gold, i didnt Spend 80 hours farming, i spent about 30 hours farming Vermin (its so easy i can do it while chatting, so its what i do if chatting to someone for a few hours) about 20 hours in the deep+Warren (no greens >.<) and the rest is just helping people with quests ect (oh, and 10 Hours of FoW With freinds) its much easyer to make money just playing the game, i must have spent 450-600K, but i didnt spend long farming
Long rambling post short, its actually quicker to get on with the game, make money, and buy skills than it is do do the ascalon quests anyways, and no having to spend ages owning charr
I like being able to just go and buy a skill at any point in the game, and use any build at any time in the game
In 130 Hours, Without Starting with a penny, or any materials, my ritualist went from 0, to every elite capped, all but 3 skills of the normal set(havent got because i havent needed yet) about 20 Mesmer skills (inc several elites, Expel Hexs FTW) Finished the game (just a couple of Missions to go for all masters) a set of 15K Black Armour (luxon guantlets cost 40K altogether alone
), and a +10Al And +60HP Staff and a 20/20 Offhand (used with a +5 Energy 20% enchant Katana) , and finally a headset with a minior, and a sup rune of each type.I didnt get "lucky" with a gold, i didnt Spend 80 hours farming, i spent about 30 hours farming Vermin (its so easy i can do it while chatting, so its what i do if chatting to someone for a few hours) about 20 hours in the deep+Warren (no greens >.<) and the rest is just helping people with quests ect (oh, and 10 Hours of FoW With freinds) its much easyer to make money just playing the game, i must have spent 450-600K, but i didnt spend long farming
Long rambling post short, its actually quicker to get on with the game, make money, and buy skills than it is do do the ascalon quests anyways, and no having to spend ages owning charr

The way it is done in Cantha is superior by far. Why? Because in Tyria I couldn't buy any skills at all until the end of the game, not because I couldn't afford them, but because I had to make sure I got every possible skill quest, as otherwise I'd end up wasting skill points.
I would, however, agree a more optimal solution than both is to make quests that reward a "skill credit" - i.e, an item that you give to a skill trainer and he lets you choose one skill for free.
I would, however, agree a more optimal solution than both is to make quests that reward a "skill credit" - i.e, an item that you give to a skill trainer and he lets you choose one skill for free.
If I can get it through a quest, I'll wait even if I find a trainer selling it. I check everything against GW wiki to see which path I should go for. That said, I've bought three or four (can't recall which) skills so far for my E/Me-13. For some reason, she keeps 'accidentally' unlocking monk skills, runes, and items...
I kinda like the way factions gives you a huge choice across the board and you buy what you want (and rewards from quests/missions help offset the price).
The only bad angle I had to this was making an assasin..
NPC parties = very little drops = very poor =
Skill Points > Gold.
It was not until I get out of the city that I could find pugs better and got better drops + the 10k Lux -> Jade -> Rare Material Trader to pick up 25k worth of skill just recently.
Now that I can farm jade (and soon amber) to convert to gold over time, I can afford to get skills, and look to change my armor to Lux/Kuz versions.
The only bad angle I had to this was making an assasin..
NPC parties = very little drops = very poor =
Skill Points > Gold.
It was not until I get out of the city that I could find pugs better and got better drops + the 10k Lux -> Jade -> Rare Material Trader to pick up 25k worth of skill just recently.
Now that I can farm jade (and soon amber) to convert to gold over time, I can afford to get skills, and look to change my armor to Lux/Kuz versions.
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i prefer buying the skills as well, but when i started 3 new chars with factions, i did what i like to think of as the economical method. i bought just what i needed in starter island, then went to tyria and did all the quests from kryta on to get the freebies. with the rit and sin it was really no big deal since the quests only gave skills for secondary, but it helped alot (and saved lots of skill points) for the new mesmer i started.
