so i have not yet played GW and am not sure i want to yet, but could someone give me the info from an MMORPG player's perspective. i used to play CoH/CoV and now play world of warcraft. so i understand the "professions"(or classes) but do u get skills every few lvs like other games. are there any traveling powers at all? how do the guilds actually work, are they player made or game made? does the creation of a character include just primary and secondary profession and look? and last are certain classes able to wear certain armor?
and anything else about the game in relation to other MMORPGs
thanx.
GW info
metallica556
DeanBB
Too much for me, I'm feeling lazy. Try Guildwiki, it is a great source of GW info.
Nick The Nicker
welp thats a lot of info i could give you but i will give the bottom line with GW compared to WoW
You want PvP, some of the best ive played go with Guild wars.
You want Pve huge world and all that jazz go with WoW
You want PvP, some of the best ive played go with Guild wars.
You want Pve huge world and all that jazz go with WoW
metallica556
yea i ejnoy PvP but so is there a lot of outside PvP or instance PvP(like a battleground)
Kook~NBK~
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Originally Posted by metallica556
do u get skills every few lvs like other games.
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are there any traveling powers at all? |
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how do the guilds actually work, are they player made or game made? |
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does the creation of a character include just primary and secondary profession and look? |
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and last are certain classes able to wear certain armor? |
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and anything else about the game in relation to other MMORPGs thanx. |
Chaos Herald
there are no battlegrounds, the PvP is organized and almost all team-based.
metallica556
well thanx for ur help. and its free per month after u purchase the game?
Ziil
That is correct there are no monthly fees in GW

metallica556
anything else i should know? are there things like dungeons(2 hr instances that require a group to complete. in WoW consisting of elites monsters)
dargon
There are what could be qualified as dungeons (Underworld, Fissure of Woe, The Deep, Urgoz Warren), that have different requirments for entry. Some enterprising players have discovered means to enter and survive these areas with a group that is smaller than what is suggested (8 people for the 1st two, 12 for the second two), but generally speaking, the areas are incredibly difficult, with repeatable quests and items that drop nowhere else.