This could have many uses, possibly in fort aspenwood etc, but at the mo this is what I would use for GvG as anti warrior support as well as general support.
Me/Mo
Lots of Inspiration
Lots of Domination (at least 14 to make sig. of weariness max out)
Thats it !
Savants Armor
Skills
1. Signet of Midnight {E}
2. Signet of Weariness
3. Signet of Humility
4. Mantra of Inscriptions
5. Purge Signet
6. Ether Signet (incase you need to energy to renew mantra)
7. Mantra of Signets or Drain Enchantment
8. Res
The idea being to be able to spam these signets using m. of inscriptions then blinding warriors (every 8-9 seconds), doing area e-denial (every 17 seconds), disabling elites (this is sweet against eviscerate warriors), purge signet to remove ALL conditions and hexes from target ally (every 10 seconds with no worries about energy loss) and ether sig to gain energy to renew mantra.
This mesmer can't be interrupted by p.leak, p.spike etc, isn't affected by backfire or dazed and has simply awesome condition and hex removal.
Good idea ??? Good for PvP ?? useable for PvE ??
Support Signet Mesmer
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This build needs less ether signet, more keystone signet.
Skills
1. Keystone Signet{E}
2. Signet of Weariness
3. Signet of Humility
4. Mantra of Inscriptions
5. Purge Signet
6. Signet of Disruption
7. Signet of Disenchantment
8. Res
Slightly better imo.
Yes it doesnt have succour QQ and add it in somewhere if you want
Skills
1. Keystone Signet{E}
2. Signet of Weariness
3. Signet of Humility
4. Mantra of Inscriptions
5. Purge Signet
6. Signet of Disruption
7. Signet of Disenchantment
8. Res
Slightly better imo.
Yes it doesnt have succour QQ and add it in somewhere if you want

What about Sig of Midnight ??, that was one of the main points of the build, that you can blind warriors every 7 seconds. Keystone signet is good but I'd rather use midnight. Sig of disenchant is good, but I ain't tried sig of disruption (and whether its better than leech sig).
I'm really loving the inscriptions/purge combo though, its so sexy.
I'm really loving the inscriptions/purge combo though, its so sexy.

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Well my obession with succor is that you first materialize 8 hp per second for free. Second; the energy goes to better use on other classes (due to builds). Third, the downside is completely neutralized due to the build you are using.
Basically it frees up teammates bars for having less energy management so they can better fufill their job. Healing is just frosting (although rather tasty frosting)
Basically it frees up teammates bars for having less energy management so they can better fufill their job. Healing is just frosting (although rather tasty frosting)
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Quote:
Originally Posted by frickaline
did you mean mantra of inscriptions there or mantra of signets? usually keystone builds include mantra of signets instead. just curious, but yeah, better build it would seem to me.
keep in mind that someone on the team needs to be hex spamming for SoDisrupt to work. SoDis works as a standard interrupt anyways without it.
Inscriptions at high insp is better, gives practically 50% faster recharge which aside from boosting keystone boosts the other signets, some of which have a shorter recharge time -> even more casts.
Succour doesn't free up energy bars from management in any way... it helps, but if you think it will make a management-needed build drop it, then I expect to see you running PnH on all your monk builds
keep in mind that someone on the team needs to be hex spamming for SoDisrupt to work. SoDis works as a standard interrupt anyways without it.
Inscriptions at high insp is better, gives practically 50% faster recharge which aside from boosting keystone boosts the other signets, some of which have a shorter recharge time -> even more casts.
Succour doesn't free up energy bars from management in any way... it helps, but if you think it will make a management-needed build drop it, then I expect to see you running PnH on all your monk builds

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Ick...PH is trash compared to anything in the inspiration line.
The skill not the guild don't want any enemies there...
Think someone did the math out there, go find it if anyone is interested; I personally don't feel like doing it at 7:53 am.
1 energy every 3 seconds; sounds like energy management to me. Compare that with energy tap which is 14 energy every 25 seconds, -casting cost (5) and -casting time (3) and it becomes 9 energy every 28 seconds.
So 9/28=.321 abouts give or take, as I said not a math person in the morning.
where 1/3=.333 so its actually about the same.
So tada point proven ^_^;; extra hp is iceing. Helps quite a bit; will it give boonprots the needed jump? no... but I'm sure your standard energy based warrior will love it; as will any build that can't really even run energy management.
It will not stop super energy intensive builds from using e management, but heck they should be running prodigy anyway. It will replace one or two skills on their bar with other skills; in the scenario above the caster is allowed to dump energy tap for something, what that something is we do not know but we do know he/she is allowed to get something-if this means victory or defeat we also do not know...we just know it is an improvement from before.
Thats my point =p
-edit-
Now that I think about it; monks having 6 energy regen is kinda frightning...
and I would like to note that (despite how stupid this is) a mesmer could keep PH on a monk continuously with no points in skill.
Just another random idea *rolls eyes*
The skill not the guild don't want any enemies there...
Think someone did the math out there, go find it if anyone is interested; I personally don't feel like doing it at 7:53 am.
1 energy every 3 seconds; sounds like energy management to me. Compare that with energy tap which is 14 energy every 25 seconds, -casting cost (5) and -casting time (3) and it becomes 9 energy every 28 seconds.
So 9/28=.321 abouts give or take, as I said not a math person in the morning.
where 1/3=.333 so its actually about the same.
So tada point proven ^_^;; extra hp is iceing. Helps quite a bit; will it give boonprots the needed jump? no... but I'm sure your standard energy based warrior will love it; as will any build that can't really even run energy management.
It will not stop super energy intensive builds from using e management, but heck they should be running prodigy anyway. It will replace one or two skills on their bar with other skills; in the scenario above the caster is allowed to dump energy tap for something, what that something is we do not know but we do know he/she is allowed to get something-if this means victory or defeat we also do not know...we just know it is an improvement from before.
Thats my point =p
-edit-
Now that I think about it; monks having 6 energy regen is kinda frightning...
and I would like to note that (despite how stupid this is) a mesmer could keep PH on a monk continuously with no points in skill.
Just another random idea *rolls eyes*
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Fine inspired hex(for avarre)
@ rank 10...=11 energy
ct=1
recharge=20 (or instant but we know it will hit so 20...)
(11-5)/21=6/21...you know...lets call it rank 12 for easier math
(13-5)/21=7/21 or .333
exact same as succor booya ^_^
-edit-
Which I assume is alot...likely on level with my "conjure phantasm" hate in tyria; *holds secret shotgun ready to shoot any mesmer in group that even considers using conjure phantasm*
WW owns you Conjure! You hear me!? WW dps>Your dps! You cannot even be a spam skill for illusion now that IoR exists, you have no purpose! MUHHAHAHAHA~/end sadistic rant
...sorry lost control for a moment ^_^
@ rank 10...=11 energy
ct=1
recharge=20 (or instant but we know it will hit so 20...)
(11-5)/21=6/21...you know...lets call it rank 12 for easier math
(13-5)/21=7/21 or .333
exact same as succor booya ^_^
-edit-
Which I assume is alot...likely on level with my "conjure phantasm" hate in tyria; *holds secret shotgun ready to shoot any mesmer in group that even considers using conjure phantasm*
WW owns you Conjure! You hear me!? WW dps>Your dps! You cannot even be a spam skill for illusion now that IoR exists, you have no purpose! MUHHAHAHAHA~/end sadistic rant
...sorry lost control for a moment ^_^
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