Support Signet Mesmer
fatboyslimerr
This could have many uses, possibly in fort aspenwood etc, but at the mo this is what I would use for GvG as anti warrior support as well as general support.
Me/Mo
Lots of Inspiration
Lots of Domination (at least 14 to make sig. of weariness max out)
Thats it !
Savants Armor
Skills
1. Signet of Midnight {E}
2. Signet of Weariness
3. Signet of Humility
4. Mantra of Inscriptions
5. Purge Signet
6. Ether Signet (incase you need to energy to renew mantra)
7. Mantra of Signets or Drain Enchantment
8. Res
The idea being to be able to spam these signets using m. of inscriptions then blinding warriors (every 8-9 seconds), doing area e-denial (every 17 seconds), disabling elites (this is sweet against eviscerate warriors), purge signet to remove ALL conditions and hexes from target ally (every 10 seconds with no worries about energy loss) and ether sig to gain energy to renew mantra.
This mesmer can't be interrupted by p.leak, p.spike etc, isn't affected by backfire or dazed and has simply awesome condition and hex removal.
Good idea ??? Good for PvP ?? useable for PvE ??
Me/Mo
Lots of Inspiration
Lots of Domination (at least 14 to make sig. of weariness max out)
Thats it !
Savants Armor
Skills
1. Signet of Midnight {E}
2. Signet of Weariness
3. Signet of Humility
4. Mantra of Inscriptions
5. Purge Signet
6. Ether Signet (incase you need to energy to renew mantra)
7. Mantra of Signets or Drain Enchantment
8. Res
The idea being to be able to spam these signets using m. of inscriptions then blinding warriors (every 8-9 seconds), doing area e-denial (every 17 seconds), disabling elites (this is sweet against eviscerate warriors), purge signet to remove ALL conditions and hexes from target ally (every 10 seconds with no worries about energy loss) and ether sig to gain energy to renew mantra.
This mesmer can't be interrupted by p.leak, p.spike etc, isn't affected by backfire or dazed and has simply awesome condition and hex removal.
Good idea ??? Good for PvP ?? useable for PvE ??
Eaimirth Etaivella
No succor >.<
Drop Mantra of sigs for succor?
PvP RA viable, PvE unviable.
With succor possibly TA viable. Still unclear if there is a viable GvG signet build, but I am very certain it will contain succor if there is one ^_^:; its that viable to signet builds.
Drop Mantra of sigs for succor?
PvP RA viable, PvE unviable.
With succor possibly TA viable. Still unclear if there is a viable GvG signet build, but I am very certain it will contain succor if there is one ^_^:; its that viable to signet builds.
fatboyslimerr
whats your obsession with succor ??
Do you mean to cast on your monks ??, if so then its probably a good idea
This is meant for GvG but I'm just wondering if it could be used anywhere else. I realise it does no damage, thats why its called a support build
Do you mean to cast on your monks ??, if so then its probably a good idea

This is meant for GvG but I'm just wondering if it could be used anywhere else. I realise it does no damage, thats why its called a support build
frickaline
No signet of Disruption? t.t My favorite one ..... passed over
Sig of disenchant could be fun too.
Sig of disenchant could be fun too.
LightningHell
I'm not sure if you can use this in GvG. -_-
Avarre
This build needs less ether signet, more keystone signet.
Skills
1. Keystone Signet{E}
2. Signet of Weariness
3. Signet of Humility
4. Mantra of Inscriptions
5. Purge Signet
6. Signet of Disruption
7. Signet of Disenchantment
8. Res
Slightly better imo.
Yes it doesnt have succour QQ and add it in somewhere if you want
Skills
1. Keystone Signet{E}
2. Signet of Weariness
3. Signet of Humility
4. Mantra of Inscriptions
5. Purge Signet
6. Signet of Disruption
7. Signet of Disenchantment
8. Res
Slightly better imo.
Yes it doesnt have succour QQ and add it in somewhere if you want

fatboyslimerr
What about Sig of Midnight ??, that was one of the main points of the build, that you can blind warriors every 7 seconds. Keystone signet is good but I'd rather use midnight. Sig of disenchant is good, but I ain't tried sig of disruption (and whether its better than leech sig).
I'm really loving the inscriptions/purge combo though, its so sexy.
I'm really loving the inscriptions/purge combo though, its so sexy.

frickaline
did you mean mantra of inscriptions there or mantra of signets? usually keystone builds include mantra of signets instead. just curious, but yeah, better build it would seem to me.
keep in mind that someone on the team needs to be hex spamming for SoDisrupt to work.
keep in mind that someone on the team needs to be hex spamming for SoDisrupt to work.
Eaimirth Etaivella
Well my obession with succor is that you first materialize 8 hp per second for free. Second; the energy goes to better use on other classes (due to builds). Third, the downside is completely neutralized due to the build you are using.
Basically it frees up teammates bars for having less energy management so they can better fufill their job. Healing is just frosting (although rather tasty frosting)
Basically it frees up teammates bars for having less energy management so they can better fufill their job. Healing is just frosting (although rather tasty frosting)
fatboyslimerr
Hmmmmm, frosting. Supoose succor is an option but I would use this build just for the m. of inscriptions/purge combo, now that is frosting.
Eaimirth Etaivella
Ethersig->M. of inscriptions
problem solved for energy problems via holy wrath/succor...
mmmmm frosting (what were the developers thinking giving stances instant "cast" times? Distortion while on the ground, MoR while casting a spell. Now MoI immediatly after ether signet)
problem solved for energy problems via holy wrath/succor...
mmmmm frosting (what were the developers thinking giving stances instant "cast" times? Distortion while on the ground, MoR while casting a spell. Now MoI immediatly after ether signet)
Avarre
Quote:
Originally Posted by frickaline
did you mean mantra of inscriptions there or mantra of signets? usually keystone builds include mantra of signets instead. just curious, but yeah, better build it would seem to me.
keep in mind that someone on the team needs to be hex spamming for SoDisrupt to work. SoDis works as a standard interrupt anyways without it.
Inscriptions at high insp is better, gives practically 50% faster recharge which aside from boosting keystone boosts the other signets, some of which have a shorter recharge time -> even more casts.
Succour doesn't free up energy bars from management in any way... it helps, but if you think it will make a management-needed build drop it, then I expect to see you running PnH on all your monk builds
keep in mind that someone on the team needs to be hex spamming for SoDisrupt to work. SoDis works as a standard interrupt anyways without it.
Inscriptions at high insp is better, gives practically 50% faster recharge which aside from boosting keystone boosts the other signets, some of which have a shorter recharge time -> even more casts.
Succour doesn't free up energy bars from management in any way... it helps, but if you think it will make a management-needed build drop it, then I expect to see you running PnH on all your monk builds

Eaimirth Etaivella
Ick...PH is trash compared to anything in the inspiration line.
The skill not the guild don't want any enemies there...
Think someone did the math out there, go find it if anyone is interested; I personally don't feel like doing it at 7:53 am.
1 energy every 3 seconds; sounds like energy management to me. Compare that with energy tap which is 14 energy every 25 seconds, -casting cost (5) and -casting time (3) and it becomes 9 energy every 28 seconds.
So 9/28=.321 abouts give or take, as I said not a math person in the morning.
where 1/3=.333 so its actually about the same.
So tada point proven ^_^;; extra hp is iceing. Helps quite a bit; will it give boonprots the needed jump? no... but I'm sure your standard energy based warrior will love it; as will any build that can't really even run energy management.
It will not stop super energy intensive builds from using e management, but heck they should be running prodigy anyway. It will replace one or two skills on their bar with other skills; in the scenario above the caster is allowed to dump energy tap for something, what that something is we do not know but we do know he/she is allowed to get something-if this means victory or defeat we also do not know...we just know it is an improvement from before.
Thats my point =p
-edit-
Now that I think about it; monks having 6 energy regen is kinda frightning...
and I would like to note that (despite how stupid this is) a mesmer could keep PH on a monk continuously with no points in skill.
Just another random idea *rolls eyes*
The skill not the guild don't want any enemies there...
Think someone did the math out there, go find it if anyone is interested; I personally don't feel like doing it at 7:53 am.
1 energy every 3 seconds; sounds like energy management to me. Compare that with energy tap which is 14 energy every 25 seconds, -casting cost (5) and -casting time (3) and it becomes 9 energy every 28 seconds.
So 9/28=.321 abouts give or take, as I said not a math person in the morning.
where 1/3=.333 so its actually about the same.
So tada point proven ^_^;; extra hp is iceing. Helps quite a bit; will it give boonprots the needed jump? no... but I'm sure your standard energy based warrior will love it; as will any build that can't really even run energy management.
It will not stop super energy intensive builds from using e management, but heck they should be running prodigy anyway. It will replace one or two skills on their bar with other skills; in the scenario above the caster is allowed to dump energy tap for something, what that something is we do not know but we do know he/she is allowed to get something-if this means victory or defeat we also do not know...we just know it is an improvement from before.
Thats my point =p
-edit-
Now that I think about it; monks having 6 energy regen is kinda frightning...
and I would like to note that (despite how stupid this is) a mesmer could keep PH on a monk continuously with no points in skill.
Just another random idea *rolls eyes*
Avarre
You do know I despise energy tap as much as I hate WW, right?

Eaimirth Etaivella
Fine inspired hex(for avarre)
@ rank 10...=11 energy
ct=1
recharge=20 (or instant but we know it will hit so 20...)
(11-5)/21=6/21...you know...lets call it rank 12 for easier math
(13-5)/21=7/21 or .333
exact same as succor booya ^_^
-edit-
Which I assume is alot...likely on level with my "conjure phantasm" hate in tyria; *holds secret shotgun ready to shoot any mesmer in group that even considers using conjure phantasm*
WW owns you Conjure! You hear me!? WW dps>Your dps! You cannot even be a spam skill for illusion now that IoR exists, you have no purpose! MUHHAHAHAHA~/end sadistic rant
...sorry lost control for a moment ^_^
@ rank 10...=11 energy
ct=1
recharge=20 (or instant but we know it will hit so 20...)
(11-5)/21=6/21...you know...lets call it rank 12 for easier math
(13-5)/21=7/21 or .333
exact same as succor booya ^_^
-edit-
Which I assume is alot...likely on level with my "conjure phantasm" hate in tyria; *holds secret shotgun ready to shoot any mesmer in group that even considers using conjure phantasm*
WW owns you Conjure! You hear me!? WW dps>Your dps! You cannot even be a spam skill for illusion now that IoR exists, you have no purpose! MUHHAHAHAHA~/end sadistic rant
...sorry lost control for a moment ^_^
Avarre
I don't like inspired for energy management either... 
And I've used conjure in gvg and the deep, to the praise of my team. Mantra of recovery = spammable, and when combined with IoR, its superb. Alone, its lol.
Don't try to shotgun me, or I'll go IW 55 solo all over ya!

And I've used conjure in gvg and the deep, to the praise of my team. Mantra of recovery = spammable, and when combined with IoR, its superb. Alone, its lol.
Don't try to shotgun me, or I'll go IW 55 solo all over ya!
Eaimirth Etaivella
...why not MoP? Just as effective making your hexes last 2x longer than casting 2x as many isn't it? Wouldn't know not being there though.
okay name your(non elite) energy management skill >.> (NOT ether lord)
Hey I have domination magic, powerblock, and a hair trigger bring it! =p
okay name your(non elite) energy management skill >.> (NOT ether lord)
Hey I have domination magic, powerblock, and a hair trigger bring it! =p
fatboyslimerr
What happened to signets lol. Not another EE vs Avarre rant. I personally don't think succor is worth it, but I don't think signet of midnight is worth it either so I might try keystone signet after all.
Eaimirth Etaivella
lol by no means a rant >.> just playing around; both using elites that are underrated etc. haha =p
*notice the smilies; not to mention we arn't throwing insults @ each other like all the other times...; we are practically on the same side on this one.*
*notice the smilies; not to mention we arn't throwing insults @ each other like all the other times...; we are practically on the same side on this one.*
fatboyslimerr
So what elite ??, not keystone, not sig of midnight, I could think of a few ideas but non which really complement a signet mesmer well. First idea is expel hexes but inscriptions/purge is better, I suppose martyr is an option.
Ideas ?
Ideas ?
Eaimirth Etaivella
I would go with Avarre on this one; keystone is the oathshot of a signet build.
Avarre
Quote:
Originally Posted by Eaimirth Etaivella
...why not MoP? Just as effective making your hexes last 2x longer than casting 2x as many isn't it? Wouldn't know not being there though.
okay name your(non elite) energy management skill >.> (NOT ether lord)
Hey I have domination magic, powerblock, and a hair trigger bring it! =p Energy Drain ftw. Power drain isn't too bad either.
Because since enemies die fairly fast, it's better to get degen on more targets faster. MoP is a possibility though, I'll try that sometime.
okay name your(non elite) energy management skill >.> (NOT ether lord)
Hey I have domination magic, powerblock, and a hair trigger bring it! =p Energy Drain ftw. Power drain isn't too bad either.
Because since enemies die fairly fast, it's better to get degen on more targets faster. MoP is a possibility though, I'll try that sometime.
Eaimirth Etaivella
Energy drain is elite XD
I would take powerdrain; (although I prolly should) but you are waiting for a difficult to fill condition, so it is more difficult to calculate the energy gain/time ratio of the spell.
Ahh I see your point; would be fairly taxing on your energy supply though.
I would take powerdrain; (although I prolly should) but you are waiting for a difficult to fill condition, so it is more difficult to calculate the energy gain/time ratio of the spell.
Ahh I see your point; would be fairly taxing on your energy supply though.
Avarre
Quote:
Originally Posted by Eaimirth Etaivella
Quote:
Quote:
/sigh
Ahh I see your point; would be fairly taxing on your energy supply though.
After spreading degen all over the place, you have 4 skills (assuming a res) to maintain energy and do other effects ![]() Problem is fairly low inspiration after many points to illu and fc. With MoR up though, your weaker insp spells are still pretty strong. Eaimirth Etaivella
Quote:
Originally Posted by Avarre
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Quote:
Quote:
Originally Posted by Avarre
After spreading degen all over the place, you have 4 skills (assuming a res) to maintain energy and do other effects
![]() Problem is fairly low inspiration after many points to illu and fc. With MoR up though, your weaker insp spells are still pretty strong. Your not spamming Clumb.!?>.> I also never knew you liked eTap so much *snickers* Avarre
I present options, I do not advocate. /cervantes slap Eaimirth
Interrupt every 25s if possible, the only class where you really need energy immediately is monk, and you'd have another management skill generally (your 'continous energy'). Drain is for when you see a spell, and want to fill up your energy bar. Not to mention it is also an interrupt, which causes, you know, problems for the interruptee ![]() If your enemies aren't casting any spells, then they aren't really as much of a threat anyway. (Unless they are 8 mending wammos, then you have no chance to survive make your time.) Though we are talking about PvE ![]() Eaimirth Etaivella
For Great Justice! /guard inpact slap
Yea we are talking about PvE >.> I can offer input on the lines of shadow rangers and somehow prove that leech sig is also a significant skill...but meh; PvE is whatever works really when you get down to it. Get 8 players together and you could likely wand yourself through Yak's Bend without skills with some decent target calling etc. So whether or not you "need" the energy in PvE I dunno >.> you said you didn't need it in FoW, I know I don't need it in FoW, unless someone spams conjure nightmare out their posterier I don't think they will need it "much" assuming the group can handle aggro like umm...wow my analitical brain is dead at 8 am. they can handle aggro well, yea they can deal with aggro like a las vegas dealer...yea. on a side note~enemies casting spells are such a viable resource...=/ if only we had a skill that made them cast spells...it would be called "enemy cast" and would force them to cast the spell on key #1 -.-/sarcasm Avarre
Quote:
Originally Posted by Eaimirth Etaivella
Largebloboftext
If your war has no energy, k, he can still tank.
If the ele has no energy, he can regen. If the monk has no energy, then something bad must be happening to screw up their maintainance or overwhelm it, which means stuff is gonna DIE without more energy. That is what I mean by monks being the only real class to need energy immediately. Regardless, your points don't make sense... what are you blathering about? Are you saying power drain isn't effective energy, or that no class really needs energy, or that you stayed up until 8am trying to reply to my post, or..? Eaimirth Etaivella
I'm saying if the mesmer has no energy they can't use that cry of frustration to counter several heal areas, or to shatter that hex, or to powerspike that monk INSTEAD of power draining him.
Originally Posted by Avarre
'Sayin that for the most part energy is nice but everything should definatly be dead by the time the mesmer even comes close to needing energy management; for pve. Quote: or that you stayed up until 8am trying to reply to my post, or..?
Yes!
Avarre
We're not talking about whether the class needs management, we're talking about whether they need immediate energy boosts or can be in a situation where they desperately need energy and can't wait for 'conditional' management like power drain. A mesmer can calmly conserve energy and power drain to keep it stable while regenning, but a monk at times critically needs energy, hence the continual boosts (MoR, eDrain) and more conditional (inspired hex, powerdrain, drain enchant).
Quote:
Yes!
Ehm, you posted 4h20m after I did at 230, took awhile to think? | ![]() Eaimirth Etaivella
I definatly would rather powerspike the monk in pve than powerdrain him; thats my point =p (one; shouldn't be needing energy in the first place. two; I hate powerdrain and love powerspike for the whole "fun factor" in pve. It may be great to power drain a monk; but is definatly great to powerspike the monk-which also kills him)
Think we are talking about 2 different things now... Quote:
Ehm, you posted 4h20m after I did at 230, took awhile to think?
Mapped 100%, did everything but chests, all the titles besides drunk (and chests...) | I have Ragnarok characters to level lol (ding 92/50...only 7 to go till transcendence. If anyone wants to know; I play a sage similar to a mesmer in the whole "counter spells" jig...no powerblock though-dang.) Avarre
Quote:
Originally Posted by Eaimirth Etaivella
Mapped 100%, did everything but chests, all the titles besides drunk (and chests...) Hero, Champion, Gladiator, Wisdom, Tyrian GMC, Protector of Tyria, Skill hunter, KoaBD <-- Tyrian titles. You now have 6 maxed titles then? Kind of a Big deal too! ![]() (btw... you have many more titles to do than just missing drunk and chests ![]() Eaimirth Etaivella
Well wisdom is included in that "chests" one heh...
Yea screw the surv. title to heck too; lame pos imo...should at least let you "reget it" by not dying during a period of 1337k exp instead of that without dying at all...*sigh* |