Fixing Alliance Battles

Zorian Direspell

Zorian Direspell

Frost Gate Guardian

Join Date: Apr 2006

I am quite sure this subject has already come up somewhere, but as you can see:
Quote:
Searching has been disabled. This is most likely automatic and due to high server load.

Please use the search form below to search our forums:
I couldn't find it. So I'm posting this suggestion here. I have noticed many complaints about sabotuers in Alliance Mission Battles, and I have a solution:

Whenever someone joins a battle on a given side (Luxon or Kurzick), that person should lose 1,000 faction on the other side. So, if you join a Kurzick mission, perhaps you lose 1,000 Luxon faction. If you join a Luxon mission, you lose 1,000 Kurzick.

Since the whole point of being in an alliance is to gain and use faction, this could discourage spy tactics and such.

What do you think?

(P.S. If this has already been changed, I apologize, but I have yet to get into an alliance battle mission thing, due to a lack of players.)

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Considering that the battle lines mean next to nothing, to most players I doubt this would be very beneficial. I just can't see a large number of people comitting time to "spy tactics" so that they could make a side's battle line marginally closer.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Alliance Battles: Quitting and Staying

Zorian Direspell

Zorian Direspell

Frost Gate Guardian

Join Date: Apr 2006

Quote:
Alliance Battles: Quitting and Staying
Thanks! I'll check that out!

ange1

ange1

Wilds Pathfinder

Join Date: Aug 2005

Mo/

that wouldn't work, most ppl have 0 faction faction on the other.

Zorian Direspell

Zorian Direspell

Frost Gate Guardian

Join Date: Apr 2006

Quote:
that wouldn't work, most ppl have 0 faction faction on the other.
I'm sorry, what's that? Do you mean that they create solely griefing accounts (with 0 faction ever?)