Quote:
Originally Posted by twicky_kid
15% dmg from weapons only apply to the base weapon dmg. That's only a 2-3 dmg increase on a normal hit. The only time the 15% even makes a noticable difference is when you get a critical.
For wars I choose the +5 energy weapons for a 31 energy base (glads armor).
-10 armor bows for rangers are probly the best. I don't think you are going to stand around attacking while you are under pressure.
If you don't care about the small amount of dmg the 15% mod acually adds then go with +5 energy.
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16 Axe mastery, 0 strength, using Wild Blow
15%^50 axe, unmodded, customized: 63 damage to a 60al target.
+5e axe, unmodded, customized:55 damage to a 60al target
against a 100al target, it was 31 vs 27 and 44 vs 39 against the 80al target.
The 15% damage mod is not insignifigant. Also, it is my understanding that the damage mods don't stack in an additive way, but multiply instead, so it's:
damage*1.20*1.15=damage*1.38
By loosing the 15% damage mod, you loose 18% damage,. not 15%.
If I am under 50% health, like others have mentioned I'm likely spending most of my time trying to hgeal, or get out of trouble. Most monks will heal a warrior before he/she is under 50% for any extended period of time. I don't like loosing energy or especialy armor just for a damage boost in bad situations. If I am under 50% health for long enough to make an unconditional mod worthwhile, then I have other issues to worry about.