A/E Double Armor Assassin
Mythic Eternity
It is my first thread in Guru. I know there is no invincible build in GW, so i just want to share my build among Assassins lovers and hope it helps a bit
Here is my Assassins builds:
14 Dagger Mastery (Sup rune)
11 Shadow Art (Sup rune)
9 Crtical Strike (Minor rune)
10 Earth
Skills used when in Pve:
Shadow Refuge
Golden lotus stike
Temple strike (elite)
Critical strike
Golden phoenix strike
rez signet/obsidian flame
Armor of earth
Kinetic armor
Weapon used when in Pve:
Xuekao green dagger or sundering dagger of echantmant 20% longer
How to use:
Actually in Pve, only armor of earth should be enough, but if you are in a dangerous situation, you can cast both kinetic armor and armor of earth on you. Then you may ask, how can i maintain the kinetic armor? the ans is 20% enchantment longer dagger with shadow refuge. and once again, armor of earth should be enough in most situation.
With the two armors on, you are a godly tank that you will never think of, and a +9 regen on your HP with shadow refuge, again, you wont regret to spam shadow refuge to maintain the kinetic armor, because it worths
Skill used in Pvp:
Shadow Refuge
Golden lotus stike
Temple strike (elite)
Critical strike
Golden phoenix strike / Rez signet
Iron mist
Armor of earth
Kinectic armor
Weapon used when in Pvp:
Shocking dagger of enchanting 20%
Shocking is to penetrate through Iron mist
Again, with both armors on, you know you can be a godly tank, and with shadow refuge, you will find that you are quite invincible when facing a few physical damage class enemies or even Elementalists.
So how to kill you opponents? this build actually is aiming on casters, the chain combo is like that: Iron Mist(90% slowed) > golden lotus (get some energy back) > Temple stike (your enemy will start to fear after he see that, but he cant flee because iron mist is on) > Critical strike (good dmg and can give you back some energy) > Golden phoenix > Critical strike
There are two combos in this build if you dont bring rez signet:
Longer one: Golden lotus > Temple > Critical strike
Shorter one: Phoenix > Critical strike
So with iron mist and daze on the caster, i dont think they have much chance to survive
And i tried this in Fort, i can tank 2 W, 1 R and 1 E and can last for 1 min until they give up to kill me, the turtle deal only 20-40 dmg to me.
Hope you guys like this build, again, no invincible build can be found in GW, I just tried my best to work out the best contribution to my team as a A
I am not good in english and i am not a native, so please dont blame me on my grammatical mistakes
Here is my Assassins builds:
14 Dagger Mastery (Sup rune)
11 Shadow Art (Sup rune)
9 Crtical Strike (Minor rune)
10 Earth
Skills used when in Pve:
Shadow Refuge
Golden lotus stike
Temple strike (elite)
Critical strike
Golden phoenix strike
rez signet/obsidian flame
Armor of earth
Kinetic armor
Weapon used when in Pve:
Xuekao green dagger or sundering dagger of echantmant 20% longer
How to use:
Actually in Pve, only armor of earth should be enough, but if you are in a dangerous situation, you can cast both kinetic armor and armor of earth on you. Then you may ask, how can i maintain the kinetic armor? the ans is 20% enchantment longer dagger with shadow refuge. and once again, armor of earth should be enough in most situation.
With the two armors on, you are a godly tank that you will never think of, and a +9 regen on your HP with shadow refuge, again, you wont regret to spam shadow refuge to maintain the kinetic armor, because it worths
Skill used in Pvp:
Shadow Refuge
Golden lotus stike
Temple strike (elite)
Critical strike
Golden phoenix strike / Rez signet
Iron mist
Armor of earth
Kinectic armor
Weapon used when in Pvp:
Shocking dagger of enchanting 20%
Shocking is to penetrate through Iron mist
Again, with both armors on, you know you can be a godly tank, and with shadow refuge, you will find that you are quite invincible when facing a few physical damage class enemies or even Elementalists.
So how to kill you opponents? this build actually is aiming on casters, the chain combo is like that: Iron Mist(90% slowed) > golden lotus (get some energy back) > Temple stike (your enemy will start to fear after he see that, but he cant flee because iron mist is on) > Critical strike (good dmg and can give you back some energy) > Golden phoenix > Critical strike
There are two combos in this build if you dont bring rez signet:
Longer one: Golden lotus > Temple > Critical strike
Shorter one: Phoenix > Critical strike
So with iron mist and daze on the caster, i dont think they have much chance to survive
And i tried this in Fort, i can tank 2 W, 1 R and 1 E and can last for 1 min until they give up to kill me, the turtle deal only 20-40 dmg to me.
Hope you guys like this build, again, no invincible build can be found in GW, I just tried my best to work out the best contribution to my team as a A
I am not good in english and i am not a native, so please dont blame me on my grammatical mistakes
jeth
I don't like it at all, not at all.
Batou of Nine
I think this build would be fun. And simply fun. It will not be affective enough in AB or GvG. In RA or TA it might be fun, or just pve.
I would say to make this a little more affective. Use Aura of Displacement instead if Temple Strike. and Sub in either another condition attack, spike dmg or energy regain attk... This will help cause if you already have Armor of the Earth on, you are gonne be going SO slow. With AoD, you prolly can keep both armor enchants on you after a kill, and tele TO another target or away from danger if needed.
IMHO, that would make this funny build 10x more usable.
enjoy.
I would say to make this a little more affective. Use Aura of Displacement instead if Temple Strike. and Sub in either another condition attack, spike dmg or energy regain attk... This will help cause if you already have Armor of the Earth on, you are gonne be going SO slow. With AoD, you prolly can keep both armor enchants on you after a kill, and tele TO another target or away from danger if needed.
IMHO, that would make this funny build 10x more usable.
enjoy.
Mythic Eternity
Sorry I forgot to tell my using armor
+1 dagger mastery mask
+3 en body
+2 en leggling
+15 armor while attacking hands and boots
and yes armor of earth will make you 26% move slower at 10 earth, but iron mist will make you easily to reach the target since it slows the target 90%. and if someone are already chasing the enemy, you can just help to kill without iron mist
My point of view is the problem for A is that, you need to slow your enemies down, and then do your combo and keep yourself safe and alive to retreat from battle. To do these, you need a lot of skills, so i sort the slowing part into only 1 iron mist, def. part into 3 skills (shadow refuge, double armor), attacking part is the combo that not bad in dealing dmg and interuption
Maybe i am dying too much when i am using A at the very first , so i am enjoying now because i see my A is a better tank than W. Try it then you will know what i mean~
+1 dagger mastery mask
+3 en body
+2 en leggling
+15 armor while attacking hands and boots
and yes armor of earth will make you 26% move slower at 10 earth, but iron mist will make you easily to reach the target since it slows the target 90%. and if someone are already chasing the enemy, you can just help to kill without iron mist
My point of view is the problem for A is that, you need to slow your enemies down, and then do your combo and keep yourself safe and alive to retreat from battle. To do these, you need a lot of skills, so i sort the slowing part into only 1 iron mist, def. part into 3 skills (shadow refuge, double armor), attacking part is the combo that not bad in dealing dmg and interuption
Maybe i am dying too much when i am using A at the very first , so i am enjoying now because i see my A is a better tank than W. Try it then you will know what i mean~
GerryHYH
Heh, sounds like a fun build, but only for PVE.
PVP, no way, sighs, why do you even need tank in PVP? Humans always attack the tanker first?... much better being off as an barrager or interupter...
PVP, no way, sighs, why do you even need tank in PVP? Humans always attack the tanker first?... much better being off as an barrager or interupter...
Tartarus1040
Err... Armor of earth, and Shiver armor... Yeah... Shiver Armor FTW!
ubermancer
Quote:
Originally Posted by Tartarus1040
Err... Armor of earth, and Shiver armor... Yeah... Shiver Armor FTW!
What is "Shiver Armor"?
On a side note, Sliver Armor is an excellent skill which any earth ele tank should consider carrying.
On a side note, Sliver Armor is an excellent skill which any earth ele tank should consider carrying.
Lord Oranos
Quote:
Originally Posted by GerryHYH
Heh, sounds like a fun build, but only for PVE.
PVP, no way, sighs, why do you even need tank in PVP? Humans always attack the tanker first?... much better being off as an barrager or interupter... You would be surprised at how many people actualy waste energy and time on a warrior or assasin.
PVP, no way, sighs, why do you even need tank in PVP? Humans always attack the tanker first?... much better being off as an barrager or interupter... You would be surprised at how many people actualy waste energy and time on a warrior or assasin.
Mythic Eternity
Anyone has really tried this build and can give some more comments to me?
Plushie Penguin
I think I was that ranger... might have been, the one assassin I remember kind of like that didn't understand to run with menderlu's arrows being shot at you with various buffs and such.... might have not been you... if it was you, run when there's a ranger with menderlu's arrows, run fast
sundering arrow, horn bow, judges insight, and a sundering bow string 20% along with the elite=this build's ownage[someone in my alliance made a 70% or 60% sundering arrow attack combo] and my guide[prima's for chapter 1] says holy damage [other than wands] do not take armor added by enchantments and such into account in reducing damage[aka:you are a normal assassin to this kind of damage]
so if you followed that mixed up post, it means that it is not a good idea in pvp most of the time since rangers can destroy this build once they figure out the assassin is set up like this
sundering arrow, horn bow, judges insight, and a sundering bow string 20% along with the elite=this build's ownage[someone in my alliance made a 70% or 60% sundering arrow attack combo] and my guide[prima's for chapter 1] says holy damage [other than wands] do not take armor added by enchantments and such into account in reducing damage[aka:you are a normal assassin to this kind of damage]
so if you followed that mixed up post, it means that it is not a good idea in pvp most of the time since rangers can destroy this build once they figure out the assassin is set up like this
fallot
Quote:
Originally Posted by Plusie Penguin
sundering arrow, horn bow, judges insight along with the elite=this build's ownage[someone in my alliance made a 70% or 60% sundering arrow attack combo] and my guide[prima's for chapter 1] says holy damage [other than wands] do not take armor added by enchantments and such into account in reducing damage[aka:you are a normal assassin to this kind of damage]
The Prima guide is full of shit. And all of that armor penetration doesn't stack, you won't get 60-70%. Judges' Insight does not deal Holy damage, whatever the description may say.
Siren
I saw Obsidian Flame and died a little on the inside. Exhaustion hurts the Assassin, especially when you're packing 10-15E skills.
Mythic Eternity
I should say the obsidian flame is just an option in Pve only and you can replace it with any skill that you can think of which can aid your Offense or Defense
Plushie Penguin
yes, I'm aware that prima's guides sucks, but it does stack or did stack up untill about 3 weeks after factions came out
here's a nice pic of judge's insight for the non believergw001.JPG
and yes they do stack, 10% from bow, 20% from sundering string, 20% from attack and 20% from the enchantment, none of them are even under the same skill/weapon type, and toss in a prep for some extra hell, I do hate prima's guide but you should complain to them for making bad guides, not to the people who use them
here's a nice pic of judge's insight for the non believergw001.JPG
and yes they do stack, 10% from bow, 20% from sundering string, 20% from attack and 20% from the enchantment, none of them are even under the same skill/weapon type, and toss in a prep for some extra hell, I do hate prima's guide but you should complain to them for making bad guides, not to the people who use them
ubermancer
Quote:
Originally Posted by jeth
I don't like it at all, not at all.
Actually, I like it alot. Not the exact skills he listed, but an A/E *can* afford to cast a spell every 8 seconds. And enchant removal is surprisingly slight in Cantha in comparison to some places where Tyria... in Cantha you can use enchantments in most areas if you are careful, in Tyria, there are many areas where you just *cant* without 'perma' SB.
Im going to respec my sin and see what I can do with him using this approach...
Im going to respec my sin and see what I can do with him using this approach...
Batou of Nine
Mythic Eternity...
My point of USing AoD instead of Temple strike for your elite is two-fold. Maybe you didnt quite understand. You responded to my first post that your build was aimed at snaring a target, and have high def for staying alive while doing dmg, and then retreating.
With Armor of Earth, you arent going to be retreating from anything. Even with only a few seconds remaining on that enchantment, ANY dmg class can heavily dmg or kill you before it disapates and you can fully run. THIS is why i think AoD will help you so much. 1, you will be able to GET to targets that much faster while taking full advantage of any snare you choose (there are many to choose from =D) 2, You have a maintained enchant for Golden Phoenix Strike. 3, Even with slowdown from Armor of Earth you can get away MUCH faster and MUCh safer by simply taking AoD off. 4, Overall, being a teleport, you will be 10x more mobile for any PvP situations...
And YES! I did try the build, then modified it to utilize AoD, and guess what!? It truely becomes that more affective. In my opinion, of course. Hope that feedback helps a little better...
enjoy
My point of USing AoD instead of Temple strike for your elite is two-fold. Maybe you didnt quite understand. You responded to my first post that your build was aimed at snaring a target, and have high def for staying alive while doing dmg, and then retreating.
With Armor of Earth, you arent going to be retreating from anything. Even with only a few seconds remaining on that enchantment, ANY dmg class can heavily dmg or kill you before it disapates and you can fully run. THIS is why i think AoD will help you so much. 1, you will be able to GET to targets that much faster while taking full advantage of any snare you choose (there are many to choose from =D) 2, You have a maintained enchant for Golden Phoenix Strike. 3, Even with slowdown from Armor of Earth you can get away MUCH faster and MUCh safer by simply taking AoD off. 4, Overall, being a teleport, you will be 10x more mobile for any PvP situations...
And YES! I did try the build, then modified it to utilize AoD, and guess what!? It truely becomes that more affective. In my opinion, of course. Hope that feedback helps a little better...
enjoy
Mythic Eternity
Quote:
Originally Posted by Batou of Nine
Mythic Eternity...
My point of USing AoD instead of Temple strike for your elite is two-fold. Maybe you didnt quite understand. You responded to my first post that your build was aimed at snaring a target, and have high def for staying alive while doing dmg, and then retreating.
With Armor of Earth, you arent going to be retreating from anything. Even with only a few seconds remaining on that enchantment, ANY dmg class can heavily dmg or kill you before it disapates and you can fully run. THIS is why i think AoD will help you so much. 1, you will be able to GET to targets that much faster while taking full advantage of any snare you choose (there are many to choose from =D) 2, You have a maintained enchant for Golden Phoenix Strike. 3, Even with slowdown from Armor of Earth you can get away MUCH faster and MUCh safer by simply taking AoD off. 4, Overall, being a teleport, you will be 10x more mobile for any PvP situations...
And YES! I did try the build, then modified it to utilize AoD, and guess what!? It truely becomes that more affective. In my opinion, of course. Hope that feedback helps a little better...
enjoy Ya i see you in point that AoD can add mobility to the build, but when I use this build to Pvp, I seldom retreat from enemies, and temple strike is for dazing and finishing the casters off, and to blind someone to protect other one, maybe our monk.
Without temple strike, you will find that this build wont be effective to kill, but just to deal some continuous dmg to a target. You cant do anything if the target can heal in the middle, and then your assualt and combo will be a fail one to kill
Also, Iron mist can be used to prevent enemy from keep chasing our soft teammate. You know, 90% slowed is almost same as spot running.
Moreover, i prefer to see enemy fleeing from me because they will find that they cant kill me by themselves if they are alone. Trust me, even you solo a E, you will see that he will flee after a few attacks from him and a few attacks from you. Once he know you can daze him and he cant hurt you, they will flee from you if they are clever.
Again, I'm not telling this build is an invincible one, but the position of you in a team when using this build can be varied to different team formation to give you more choices:
1: You can be a tank, a more godly tank than a W, even you may find that you cant kill W, but they wont be able to kill you too.
2: Prevent enemies from chasing our soft teammates
3: Aid to kill monks and casters with daze, or even able to solo them 1 by 1
4: Lower the work load of a healer in the team. At least they dont need to concern about the sudden death of a A before they can finish their job
My point of USing AoD instead of Temple strike for your elite is two-fold. Maybe you didnt quite understand. You responded to my first post that your build was aimed at snaring a target, and have high def for staying alive while doing dmg, and then retreating.
With Armor of Earth, you arent going to be retreating from anything. Even with only a few seconds remaining on that enchantment, ANY dmg class can heavily dmg or kill you before it disapates and you can fully run. THIS is why i think AoD will help you so much. 1, you will be able to GET to targets that much faster while taking full advantage of any snare you choose (there are many to choose from =D) 2, You have a maintained enchant for Golden Phoenix Strike. 3, Even with slowdown from Armor of Earth you can get away MUCH faster and MUCh safer by simply taking AoD off. 4, Overall, being a teleport, you will be 10x more mobile for any PvP situations...
And YES! I did try the build, then modified it to utilize AoD, and guess what!? It truely becomes that more affective. In my opinion, of course. Hope that feedback helps a little better...
enjoy Ya i see you in point that AoD can add mobility to the build, but when I use this build to Pvp, I seldom retreat from enemies, and temple strike is for dazing and finishing the casters off, and to blind someone to protect other one, maybe our monk.
Without temple strike, you will find that this build wont be effective to kill, but just to deal some continuous dmg to a target. You cant do anything if the target can heal in the middle, and then your assualt and combo will be a fail one to kill
Also, Iron mist can be used to prevent enemy from keep chasing our soft teammate. You know, 90% slowed is almost same as spot running.
Moreover, i prefer to see enemy fleeing from me because they will find that they cant kill me by themselves if they are alone. Trust me, even you solo a E, you will see that he will flee after a few attacks from him and a few attacks from you. Once he know you can daze him and he cant hurt you, they will flee from you if they are clever.
Again, I'm not telling this build is an invincible one, but the position of you in a team when using this build can be varied to different team formation to give you more choices:
1: You can be a tank, a more godly tank than a W, even you may find that you cant kill W, but they wont be able to kill you too.
2: Prevent enemies from chasing our soft teammates
3: Aid to kill monks and casters with daze, or even able to solo them 1 by 1
4: Lower the work load of a healer in the team. At least they dont need to concern about the sudden death of a A before they can finish their job
fallot
Quote:
Originally Posted by Plushie Penguin
here's a nice pic of judge's insight for the non believer
Dude, they don't stack (not all of them). And Judge's Insight doesn't deal Holy Damage like the description says, since Holy Damage is armor ignoring. Try using Penetrating Attack and Judges Insight together on the Isle of the Nameless, see if they stack.
Mythic Eternity
Hey guys, i want to share with you all that my 'Mixed and Matched" Assassin armor set. I know many people like to mix and match the armor, so pls feel free to post your "Great combination"
Dont know if i can post the pic because i am a noob for it
I am using:
1.5K Seitung Mask
15K Luxon Guise
15K Canthan Legging
15K Kurzick Shoes and Gloves
Dont know if i can post the pic because i am a noob for it
I am using:
1.5K Seitung Mask
15K Luxon Guise
15K Canthan Legging
15K Kurzick Shoes and Gloves
Lambentviper
Quote:
Originally Posted by Lord Oranos
You would be surprised at how many people actualy waste energy and time on a warrior or assasin.
and you would be surprised how many people really dont care that you hate assassins or warriors because your so close-minded you cant see any use for them.
Nice build, really solves the problem of kiting casters, unless of course they remove the hex then your still pretty much out of it with the +slow from AoE
and you would be surprised how many people really dont care that you hate assassins or warriors because your so close-minded you cant see any use for them.
Nice build, really solves the problem of kiting casters, unless of course they remove the hex then your still pretty much out of it with the +slow from AoE
XvArchonvX
Any build that relies that much on enchantments always worries me. Especially when using an enchantment on something as fragile as an assasin then trying to play tank.
Mythic Eternity
Quote:
Originally Posted by XvArchonvX
Any build that relies that much on enchantments always worries me. Especially when using an enchantment on something as fragile as an assasin then trying to play tank.
In my Opinions, actually i dont agree with the hit and run stragegy for Assassins, below is my reasons:
1: Assassins are melee classified, and a melee class should keep giving continuous dmg to the enemies in the frontline. Our dmg is not overpowered compared with a W, so if we retreat, ppl will think that W can replace our position.
2: Most of the time after we proceeded our combo, the enemy would still be alive, so will you retreat even your enemy is standing? once you retreat, you lose your value as a Assassin because teammate would think that you cant do anything and just standing behind, or will you keep trying to kill him? Then you may die because Assassins are weak in absorbing dmg
3: So the most problably, you will use are enchantments to keep you alive during the battles: A/Mo: Prot spirit, Healing hand, Mending, Life Sheath, Vigourous spirit, etc; A/Me: Illusion of weakness, physical resistance, ele resistance, etc; A/E armor of earth, kinetic armor, magnetic aura, etc; even a A, you need shadow refuge, critical def, shadow of heart, etc to keep you stand as long as you can.
So i dont think 2-3 enchantments would be too much for a Assassin if you do want to contribute more to your team but not just hit a few and stand back a while, that's why ppl thinking Assassins are useless, why dont we take a W? Longer life span, with comparable dmg and can tank to avoid the casters from danger most of the time?
Again. i am just developing a brand new concept for assassin lovers, as we have 4 pipes of en regen, we can spam spells and use our energy more wisely to outweight the W!~
1: Assassins are melee classified, and a melee class should keep giving continuous dmg to the enemies in the frontline. Our dmg is not overpowered compared with a W, so if we retreat, ppl will think that W can replace our position.
2: Most of the time after we proceeded our combo, the enemy would still be alive, so will you retreat even your enemy is standing? once you retreat, you lose your value as a Assassin because teammate would think that you cant do anything and just standing behind, or will you keep trying to kill him? Then you may die because Assassins are weak in absorbing dmg
3: So the most problably, you will use are enchantments to keep you alive during the battles: A/Mo: Prot spirit, Healing hand, Mending, Life Sheath, Vigourous spirit, etc; A/Me: Illusion of weakness, physical resistance, ele resistance, etc; A/E armor of earth, kinetic armor, magnetic aura, etc; even a A, you need shadow refuge, critical def, shadow of heart, etc to keep you stand as long as you can.
So i dont think 2-3 enchantments would be too much for a Assassin if you do want to contribute more to your team but not just hit a few and stand back a while, that's why ppl thinking Assassins are useless, why dont we take a W? Longer life span, with comparable dmg and can tank to avoid the casters from danger most of the time?
Again. i am just developing a brand new concept for assassin lovers, as we have 4 pipes of en regen, we can spam spells and use our energy more wisely to outweight the W!~
androidgeoff
Quote:
Originally Posted by Mythic Eternity
Hey guys, i want to share with you all that my 'Mixed and Matched" Assassin armor set. I know many people like to mix and match the armor, so pls feel free to post your "Great combination"
Dont know if i can post the pic because i am a noob for it
I am using:
1.5K Seitung Mask
15K Luxon Guise
15K Canthan Legging
15K Kurzick Shoes and Gloves
I <3 the way your assassin looks.
Personally, I think this might actually make monks happy about you, seeing as you apparently take less damage (Got this info from the description), so if your build works in the way you intended it to, then, as I said, monks'll love ya
Dont know if i can post the pic because i am a noob for it
I am using:
1.5K Seitung Mask
15K Luxon Guise
15K Canthan Legging
15K Kurzick Shoes and Gloves
I <3 the way your assassin looks.
Personally, I think this might actually make monks happy about you, seeing as you apparently take less damage (Got this info from the description), so if your build works in the way you intended it to, then, as I said, monks'll love ya
Mythic Eternity
Here is some minor changes to my existing build~
14 Dagger Mastery (Sup rune)
11 Shadow Art (Sup rune) > ~~~ changed to 9 ~~~
9 Crtical Strike (Minor rune)
10 Earth > ~~~ changed to 11 ~~~
Skills used when in Pve:
Shadow Refuge
Golden lotus stike
Temple strike (elite) > ~~~ changed to Fox fangs ~~~
Critical strike
Golden phoenix strike
rez signet/obsidian flame > ~~~ changed to Shockwave ~~~
Armor of earth
Kinetic armor
Skill used in Pvp:
Shadow Refuge
Golden lotus stike
Temple strike (elite)
Critical strike > ~~~ changed to Twisting fangs ~~~
Golden phoenix strike / Rez signet > ~~~ Black mantis thrust/ Rez ~~
Iron mist
Armor of earth
Kinectic armor
In Pve, the swap in of fox fangs and shockwave can give you a easier energy management and recharge compared with temple strike, and the dmg output is more appreciated this way
In Pvp, as there is only one combo, the long time recharge of temple strike will make critical strike not so effective, so i have replaced it with twisting fangs to take out my target more sonner. Black mantis thrust is used after your iron mist on the target is about to fade out, it can increase your time to chase a target with conditional cripple follow after hex slowing~
Keep in touch guys
14 Dagger Mastery (Sup rune)
11 Shadow Art (Sup rune) > ~~~ changed to 9 ~~~
9 Crtical Strike (Minor rune)
10 Earth > ~~~ changed to 11 ~~~
Skills used when in Pve:
Shadow Refuge
Golden lotus stike
Temple strike (elite) > ~~~ changed to Fox fangs ~~~
Critical strike
Golden phoenix strike
rez signet/obsidian flame > ~~~ changed to Shockwave ~~~
Armor of earth
Kinetic armor
Skill used in Pvp:
Shadow Refuge
Golden lotus stike
Temple strike (elite)
Critical strike > ~~~ changed to Twisting fangs ~~~
Golden phoenix strike / Rez signet > ~~~ Black mantis thrust/ Rez ~~
Iron mist
Armor of earth
Kinectic armor
In Pve, the swap in of fox fangs and shockwave can give you a easier energy management and recharge compared with temple strike, and the dmg output is more appreciated this way
In Pvp, as there is only one combo, the long time recharge of temple strike will make critical strike not so effective, so i have replaced it with twisting fangs to take out my target more sonner. Black mantis thrust is used after your iron mist on the target is about to fade out, it can increase your time to chase a target with conditional cripple follow after hex slowing~
Keep in touch guys
Kyle
ive used my own little a/e build from day1. I just use armor of earth when i feel that im trapped or running will just get me killed. Armor of Earth for me is more of a last resort kind of thing since it is kind of heavy on the energy to use mid battle. Or if i know its going to be an ugly fight i armor of earth AoD in then AoD out when needed.
Mythic Eternity
Quote:
Originally Posted by Kyle
ive used my own little a/e build from day1. I just use armor of earth when i feel that im trapped or running will just get me killed. Armor of Earth for me is more of a last resort kind of thing since it is kind of heavy on the energy to use mid battle. Or if i know its going to be an ugly fight i armor of earth AoD in then AoD out when needed.
Ya armor of earth is a bit heavy, and i should say the meaning of double armor is that, during critical situations, neither one of them in single can save your life but to maintain both of them at the same time can save your life. Moreover, during the battles, i will keep maintaining my kinetic armor by shadow refuge. So even armor of earth fades out, i just need to wait for energy or simply recast it for replacing that turn of my shadow refuge.