1. Nerf ele bosses, I like the idea of the half recharge / half cast / half cost and everything to buff up the bosses.... until you fight an ele boss. I got hit for 300+ by shock arrow today and it kinda set me off. Oh and then that orison rit guy hit me for 600 somethin with channeled strike......
2. Make carrying spear / urn / scepter / chest not make you lose energy from staff or offhand. In my opinion the spear / urn aren't even worth it in sunjiang district just because of the energy loss. This is coming from an ele with 93 energy too..
Two Things
TadaceAce
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Janus_Zeal
/signed for the first part anyway....
As far as number 2, I don't think they'll change that. You have to take into consideration all the other carrying items in the game. Most especially the ritualist item spells. I feel that losing their weapon bonuses due to holding an item keeps it balanced.
As far as number 2, I don't think they'll change that. You have to take into consideration all the other carrying items in the game. Most especially the ritualist item spells. I feel that losing their weapon bonuses due to holding an item keeps it balanced.
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bilateralrope
Your first suggestion sounds like your complaining that part of the game is too hard for you. I'd agree that they are hard, though I can hench most of them. So:
/unsigned
For your second suggestion, your not holding the weapon, why should you get the bonus from it ?
I can manage the spear well on my monk in sunjiang as prot or heal with no trouble. Again:
/unsigned
/unsigned
For your second suggestion, your not holding the weapon, why should you get the bonus from it ?
I can manage the spear well on my monk in sunjiang as prot or heal with no trouble. Again:
/unsigned
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Janus_Zeal
Quote:
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Originally Posted by bilateralrope
Your first suggestion sounds like your complaining that part of the game is too hard for you. I'd agree that they are hard, though I can hench most of them. So:
/unsigned |
Most of the bosses I've encountered drop fairly easilly. Of course they'd be expected to do more damage than normal enemies, but I think they went too far with certain ones.
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Kai Nui
I agree, that ritualist boss and elementalist boss are just too unbalanced. 1 hit killing doesn't really leave any opening for negotiation.
