Pro Questions on Daggers

1 pages Page 1
GerryHYH
GerryHYH
Academy Page
#1
As usual, I always equip 4 daggers in my inventory, from shiro daggers to ceremonial etc etc, but I bought a zodiac dagger with >15% dmg with max dmg etc, and I want to customise them into my own preference, however, I have

2 Questions on daggers tough=

1) From your personal opinion, whats your favourite dagger upgrades, both Tang and dagger handle? I'm thinking of 20/20 armour penatration, but is that actually any goood? For the dagger handle, was thinking +30 health. All opionions and suggestions preciate it

2) When you dye zodiac daggers, the shiny gold light will be changed, but what colour looks best in your opionion?

As I said, any comments, ideas and suggestions will be preciated it, thanks!
o
oddi
Ascalonian Squire
#2
as for the daggers u should have 1 set with zealous+fortitude and another one with vampiric+fortitude on the last set one with elemental dmg+enchanting..
the elemental daggers can also have +5energy insead of 15^50 or whatsoever..

when u have energyproblems use the zealous set and when u want the extra dmg go for the vampiric set.. if u need the abit more energy just swap to the elemental set.. elemental dmg is also really good to use against warriors :P
the 3 daggers set mention above is my personal choose of upgrades to daggers that is getting used mostly for PvP
B
Bigb04202
Ascalonian Squire
#3
I like all those but I also like the mode that add daze for 33% longer when I run a build that has daze.
GerryHYH
GerryHYH
Academy Page
#4
hehe, know what u mean oddi, but than again, is 20/20 actually any good? Some people say they suck tough!....
GerryHYH
GerryHYH
Academy Page
#5
hehe, know what u mean oddi, but than again, is 20/20 actually any good? Some people say they suck tough!....
f
fallot
I'm the king
#6
Quote: Originally Posted by GerryHYH
hehe, know what u mean oddi, but than again, is 20/20 actually any good? Some people say they suck tough!.... Sundering is a poor mod, I can't think of a single place where I would use it over a different one.
z
zeno
Frost Gate Guardian
#7
Quote: Originally Posted by GerryHYH
hehe, know what u mean oddi, but than again, is 20/20 actually any good? Some people say they suck tough!.... sundering is only expensive because people don't do math. It triggers 1/5 of the time when you use a dagger attack skill, then it give 20% penetration. The added dmg gets beaten out by vampiric very fast.

The good thing about sundering, is that it's all-situational, albeit subpar in all situations. Against non-warriors vampiric is better, against warriors elemental is better. For other situations you have zealous/poisonous/ect. And since you'll be have 4 sets of daggers to switch in between, there's really not point in getting sundering 20/20, ever.
GerryHYH
GerryHYH
Academy Page
#8
Hmmm, okies :S Also, for daggers, slashing damage or piercing damage?

Slashing is common in melee, but for some reason I perfer it, it seems to me it does more damage...

Peircing Daggers, in GW Wiki, it says it does slighly more damage, since its "Piercing".... and another down side is several classes have bonus on aromour agaisnt percing...

Suggestions?
RotteN
RotteN
Forge Runner
#9
both slashing and piercing are types of physical damage, as far as i know, there is no difference in damage (piercing does not have some sort of build in armor penetration). On the other hand, skills like "shields up" and armors like necro bonelace royally RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up piercing damage, so i'd go with slashing
T
Triple Evel
Frost Gate Guardian
#10
i dont know why people hate the sundering effect ... well i know its not that useful for assasins with no massive damge rush , just like 16 on dagger , with desperate strike , the strike occurs to be critical and penetrates armor .. just imagine how much will it deal !! ..... anyway , i use sundering mod and it works great BUT if u have more than a dagger u have no need for that mod .. well when u go with 20/20 and fast attack will help on killing faster ( vampiric hp degen culd be bad sometimes ) ...
f
fallot
I'm the king
#11
Quote: Originally Posted by Triple Evel
i dont know why people hate the sundering effect Because its meant to deal damage, and Vampiric deals more damage. For PvE, the high price of a perfect one makes it even more worthless than it is. With a Vampiric mod, you gain more health than you lose, so why would anyone prefer Sundering ?
Horseman Of War
Horseman Of War
Desert Nomad
#12
dude, if you spent a million gold on some stupid daggers maybe you shouldve looked into this information first.

and btw, homeslice- dying a zodiac will only change the little orbs, not the color of the glow...

you said you had every green- so why waste all your time and money on some novelty that you will never get off in pvp?
C
Celab
Lion's Arch Merchant
#13
Quote: Originally Posted by fallot
Sundering is a poor mod, I can't think of a single place where I would use it over a different one. When running judge's insight aswell? Heh... hardly noticable anyway
Yanman.be
Yanman.be
Banned
#14
Everthorn's Chakram's are the worlds best daggers.
Skuld
Skuld
Furnace Stoker
#15
15^50? Stance or enchantment are better for assassins imo, more controllable. Assassins don't generally stay above 50 O_O
silverwyng
silverwyng
Academy Page
#16
4 daggers in your weapon set? you don't have a no req longbow for pulling [assuming you pve of course]?

i go with zealous, +5 energy and defense mod on 1, vamp, fortitude on the 2nd, and lou's karambits on the 3rd slot. that's the perfect setup for me. right now, i'm using shreader's talons because of my build.
Tainek
Tainek
Wilds Pathfinder
#17
Quote: Originally Posted by Skuld
15^50? Stance or enchantment are better for assassins imo, more controllable. Assassins don't generally stay above 50 O_O
Correction Bad Assassins Dont stay over 50 , a good Assassin pops in an out to spike, and if they are below 50% hp, they shouldnt be attacking


If you decide to use Aura Of Displacement then Enchant daggers are the way to go though


Mine:

Zealos 15>50 / 15>Ench (Depending on AoD usage) +30Hp
+5 Energy +30Hp Sword + Candy Sheild (For If i have to retreat)
Elemental 15>50/ 15>Ench (AoD) +30HP
+Duration 15>50 +30HP Daggers (Bleeding, dazed ect depends on build)
p
pve-er
Lion's Arch Merchant
#18
Quote: Originally Posted by Skuld
15^50? Stance or enchantment are better for assassins imo, more controllable. Assassins don't generally stay above 50 O_O If I go below 50, I probably running away from agro or about to die
a good Sin at life below 60%(which is the seconf attack one recieve) should already be on his/her escape, not stand there attacking.

my weapon set:
1. Vempiric Butterfly Knife of Fortitute (3/1, 15%>50, HP+30, customized) all out damage,
2. Sundering Dragon Fang of Fortitute (20^19, 15% Enchanted, HP+29, customized) on the run (I might make in air damage later)
3. Zealous Oni Dagger of Fortitute (1/1 EN+5, HP+30) all out energy combo, my primary weapon
4. Zealous Long Bow (1/1, EN+5) use it to pull, just happend to have these mod when I get it
extra: Protective Icon and Healing Ahk, use it when I equip 3+ slot of healing/protection skill as runner or need to help healing other (in early Kryta quest/mission I was forced to be healer in teh group )
Skuld
Skuld
Furnace Stoker
#19
Quote: Originally Posted by Tainek
Correction Bad Assassins Dont stay over 50 , a good Assassin pops in an out to spike, and if they are below 50% hp, they shouldnt be attacking


If you decide to use Aura Of Displacement then Enchant daggers are the way to go though


Mine:

Zealos 15>50 / 15>Ench (Depending on AoD usage) +30Hp
+5 Energy +30Hp Sword + Candy Sheild (For If i have to retreat)
Elemental 15>50/ 15>Ench (AoD) +30HP
+Duration 15>50 +30HP Daggers (Bleeding, dazed ect depends on build) How does taking dmg make you bad? Just because you aren't in front doesn't mean you will always be unscathed Oo
wilebill
wilebill
Desert Nomad
#20
"a good Assassin pops in an out to spike, and if they are below 50% hp, they shouldnt be attacking" -- I agree, in principle, that this is the baseline from which assassins should operate.

But take Fort Aspenwood, Kurzick, for example. Teleport out from rez into main area. Instantly be blasted by siege turtle, lose 50% hit points. Activate Shadow Refuge, try to do something in the cause of defense of the green gate before a turtle fires again and finishes you off, or the deranged hammer men smash you into instant oblivion, or a Luxon with a ranged attack notices you. Teams being random there may not be a monk, and the rest of your team members are either dead or too far away to be of any use.