E/rt, viable this way in pve?

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

Ive been trying to think of a way to use this for awhile now. In almost all the ways i have been thinking of rt primay would do much more effective stuff.

Like in a damage migitation warder combo, rit primary can use spirits much more effectivly along with the wards, though wards would be weaker, but over all seems better.

Spike damage- they both seem good, but if spike damage was very important in pve the sin would have a good job

nuking - i find echo nuking the best way to just flat out nuke, you can nuke your heart out

I find most of the time if i do this, i end up all ele and just have rit for flesh of my flesh.

I was thinking maybe a combo of spirits that are mostly unused by spirit spammers in order to add all their in into the battle feild. Not to them the ele way it looks when you summon spirits totally owns the hippe dance

I just havn't figured out any good pve way to combine the two, unless you go rt/e then there is just so much you can think off the top of your head.

So anyone else have any good ideas?

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

I think i thought of something, that one rit ash thing is an insane heal... it could be very beneficial with decent restoration, Ether Prodigy can cause quite a bit of damage, but with Generous was Tsungrai, if timed right, could make that little problem nothing more than dust. so here is my build idea

Fire Attunement
Description: For 36-55 seconds, you are attuned to fire. You gain 30% of the energy cost of the spell each time you use Fire Magic.
Energy Cost: 10
Activation Time: 2 Seconds.
Recharge Time: 45 Seconds.
Linked Attribute: Fire Magic. Increases duration.
Skill Type: Enchantment Spell.

Rodgort's Invocation
Description: Target foe and all foes in the area are struck for 15-99 fire damage and are set on fire for 1-3 seconds.
Energy Cost: 25
Activation Time: 3 Seconds.
Recharge Time: 15 Seconds.
Linked Attribute: Fire Magic. Increases damage dealt and duration.
Skill Type: Spell.

Fireball
Description: Fireball flies toward target foe and explodes on impact, striking for 7-91 fire damage in an area.
Energy Cost: 10
Activation Time: 2 Seconds.
Recharge Time: 7 Seconds.
Linked Attribute: Fire Magic. Increases damage dealt.
Skill Type: Spell.

Ether Prodigy
Description: Lose all enchantments. For 5-17 seconds, you gain +6 energy regeneration. When Ether Prodigy ends, you take 2 damage for each point of energy you have. This spell causes exhaustion. This is an elite skill.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 5 Seconds.
Linked Attribute: Energy Storage. Increases duration.
Skill Type: Enchantment Spell.

Bed of Coals
Description: Create a Bed of Coals at your location. For 10 seconds, foes standing still near this location are struck for 5-24 damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3-6 seconds.
Energy Cost: 15
Activation Time: 1 Second.
Recharge Time: 30 Seconds.
Linked Attribute: Fire Magic. Increases damage dealt and burning duration.
Skill Type: Spell.

Breath of Fire
Description: Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 5-29 fire damage each second.
Energy Cost: 10
Activation Time: 2 Seconds.
Recharge Time: 30 Seconds.
Linked Attribute: Fire Magic. Increases damage dealt.
Skill Type: Spell.

Generous was Tsungrai
Description: Sacrifice 10% Health. Hold Tsungrai's ashes for up to 15-51 seconds and gain +50-122 maximum Health. When you drop his ashes, you gain 100-244 Health.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 15 Seconds.
Linked Attribute: Restoration Magic. Increases duration and health recovered.
Skill Type: Spell.

Flesh of my Flesh
Description: Lose half of your Health. Resurrect target ally with your current Health and 5-17% Energy.
Energy Cost: 5
Activation Time: 5 Seconds.
Recharge Time: None.
Linked Attribute: Restoration Magic. Increases Energy recovery.
Skill Type: Spell.


The basic idea behind this is, the ashes can heal a very good amount, without a huge amount of points into them, it instelf only costs 5 energy, so you can spend you extra energy to freaken burn the oppenent away, the ashes should be available a lot of the time anyway, since you are not spamming eithier prodigy or the exhuation will kill you.

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

I agree that Generous was Tsungrai is a great skill. IMO, it's one of hte best self heals in the game for casters. Sadly, that's the only part of my Rit. side I use right now.... still looking to branch out. But here's what I use:

14 fire
12 earth
9 (I think) energy storage
rest in restoration

Generous was Tsungrai
kinetic armor
elemental attunement {E}
bed of coals
aftershock
meteor shower
immolate
obsidian flame

Pretty self explanatory. Don't underestimate immolate. It's also what allows you to keep kinetic armor on. And I'm crazy about the combo of meteor shower, then run up under the cover of the KD, cast bed of coals which usually gets 3 or 4 hits in and causes about 10 sec. of burning, and of course, time aftershock for the MS knockdown. In the words of mortal kombat: Toasteeee!!!

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by tuperwho
I agree that Generous was Tsungrai is a great skill. IMO, it's one of hte best self heals in the game for casters. Sadly, that's the only part of my Rit. side I use right now.... still looking to branch out. But here's what I use:

14 fire
12 earth
9 (I think) energy storage
rest in restoration

Generous was Tsungrai
kinetic armor
elemental attunement {E}
bed of coals
aftershock
meteor shower
immolate
obsidian flame

Pretty self explanatory. Don't underestimate immolate. It's also what allows you to keep kinetic armor on. And I'm crazy about the combo of meteor shower, then run up under the cover of the KD, cast bed of coals which usually gets 3 or 4 hits in and causes about 10 sec. of burning, and of course, time aftershock for the MS knockdown. In the words of mortal kombat: Toasteeee!!! No rez?