1k for skills, still ok.
darkMishkin
Choice is good.
Pay 1k to get a skill outright, from a skill trainer.
Pay 500g to buy a cap sig, in order to capture the skill yourself.
Then the relationship is comparable to GW's current philosophy about weapons: A choice between buying them, or save money by working towards a collectors equivalent.
Pay 1k to get a skill outright, from a skill trainer.
Pay 500g to buy a cap sig, in order to capture the skill yourself.
Then the relationship is comparable to GW's current philosophy about weapons: A choice between buying them, or save money by working towards a collectors equivalent.
Skuld
I'd like it lowered, but then I am an obsessive skill hunter
Sir Skullcrasher
Current 1k per skills is not that bad. Granted that you need to be careful choosing the right skills for your character so that you don't waste 1k.
Surendre
Lol, 1k is very nice. In the old days there wasn't even a cap. I bought a skill for over 2k~! So the 1k is a privilege imo.
Yichi
Quote:
Originally Posted by Surendre
Lol, 1k is very nice. In the old days there wasn't even a cap. I bought a skill for over 2k~! So the 1k is a privilege imo.
|
Sacho
I think casual players need to recheck how "casual" their playing is. How come I see "casual players" "needing" 15k armor, green items, all skills unlocked(?!?!?), etc, etc, etc? Again, are you a "casual player"?
A casual player doesn't need more than 1.5k armor(or even collector's!), collector weapons, and about 20-30 skills unlocked(Not to mention the first few skills you buy are very, very cheap.....). This gives you at least 3-4 builds to play around with, and *every* time you login to play a bit of PvE, you can buy more skills. Hell, an hour out with *henchies* for me nets me around 1k. An hour for a skill doesn't sound so bad, especially when you don't need to unlock all.
Again, casual players need to rethink their style of playing.
A casual player doesn't need more than 1.5k armor(or even collector's!), collector weapons, and about 20-30 skills unlocked(Not to mention the first few skills you buy are very, very cheap.....). This gives you at least 3-4 builds to play around with, and *every* time you login to play a bit of PvE, you can buy more skills. Hell, an hour out with *henchies* for me nets me around 1k. An hour for a skill doesn't sound so bad, especially when you don't need to unlock all.
Again, casual players need to rethink their style of playing.
Renegade ++RIP++
Quote:
Originally Posted by Sacho
I think casual players need to recheck how "casual" their playing is. How come I see "casual players" "needing" 15k armor, green items, all skills unlocked(?!?!?), etc, etc, etc? Again, are you a "casual player"?
A casual player doesn't need more than 1.5k armor(or even collector's!), collector weapons, and about 20-30 skills unlocked(Not to mention the first few skills you buy are very, very cheap.....). This gives you at least 3-4 builds to play around with, and *every* time you login to play a bit of PvE, you can buy more skills. Hell, an hour out with *henchies* for me nets me around 1k. An hour for a skill doesn't sound so bad, especially when you don't need to unlock all. Again, casual players need to rethink their style of playing. |
Because you say so? Why can't a game developped for the casual gamers not be fully enjoyed by its targetaudience? Why do you have to be an outside target to enjoy the game fully?
Access to all skills should be a given, it should not be a priviledge. You might need to work for it, experience the pve experience, but should never have to endlessly redo the same stuff to get money to get skills. For fow and 15k armor i could understand the need to impliment farming. But not for a basic necessity to be compettetive in the game. But meh, that is my opinion.
MSecorsky
Quote:
Originally Posted by Renegade ++RIP++
WHY?
Because you say so? Why can't a game developped for the casual gamers not be fully enjoyed by its targetaudience? Why do you have to be an outside target to enjoy the game fully? Access to all skills should be a given, it should not be a priviledge. You might need to work for it, experience the pve experience, but should never have to endlessly redo the same stuff to get money to get skills. For fow and 15k armor i could understand the need to impliment farming. But not for a basic necessity to be compettetive in the game. But meh, that is my opinion. |
The ones you choose to buy are up to you.
Crotalus
I have 1.5k armor, collector weapons with mods i was able to salvage, no greens unless they dropped for me and 300 gp across all my characters.
I would think that Arenanet would encourage casual and hardcore players alike to experiment with skills. By saying you only need 3 to 4 builds is similar to saying go play a R/N touch ranger or IWAY. That is about the only thing i can do under the current system.
Or stop playing 'Farm Wars' as it's style of play is different from what casuals are used to with other games. After beating the game with the character i should be relatively close to getting all the skills for that character. I am not and the limiting factor is gold.
I would think that Arenanet would encourage casual and hardcore players alike to experiment with skills. By saying you only need 3 to 4 builds is similar to saying go play a R/N touch ranger or IWAY. That is about the only thing i can do under the current system.
Quote:
Originally Posted by Sacho
Again, casual players need to rethink their style of playing.
|
Renegade ++RIP++
Quote:
Originally Posted by MSecorsky
Hate to pick nits, but you do have access to all skills once you get to Kaineng, do you not?
The ones you choose to buy are up to you. |
Yichi
dont just use your char to buy the skilsl that you need. Had you played your character (if tyrian char or canthan char) and did your quests, you should have a majority of the skills outside of elites.
The problem is that most "casual" gamers will get run and rush a character, wheres a serious player will play that char through and acquire the skilsl that they need through quests and whatnot.
All of my chars have done the quests for skills that way they can use 90% of the skilsl available to them for whatever build needed. when you dont buy them and actually take the time to earn the skills, youll find that the 1k price which doesnt start out that way, isnt so bad for the occasional skill or cap signet.
just my .02 cents
The problem is that most "casual" gamers will get run and rush a character, wheres a serious player will play that char through and acquire the skilsl that they need through quests and whatnot.
All of my chars have done the quests for skills that way they can use 90% of the skilsl available to them for whatever build needed. when you dont buy them and actually take the time to earn the skills, youll find that the 1k price which doesnt start out that way, isnt so bad for the occasional skill or cap signet.
just my .02 cents
heach
Quote:
Originally Posted by MistressYichi
dont just use your char to buy the skilsl that you need. Had you played your character (if tyrian char or canthan char) and did your quests, you should have a majority of the skills outside of elites.
The problem is that most "casual" gamers will get run and rush a character, wheres a serious player will play that char through and acquire the skilsl that they need through quests and whatnot. |
But not in Faction, which the quests is time-consuming and only 3K XP.
Don't even to mention about that you have to obtain the 10K factions to continue the game, 4 more missions after that.
There are few ppl at Fort Aspenwood international district and Taiwan's -- a big problem to play this mission.(although I plays American version)
eudas
post deleted by poster.
eudas
eudas
Age
Quote:
Originally Posted by Arkantos
The prices should be slightly lowered in cantha, seeing how we have to buy every skill. If anything, cap sig should raise in price. Think of it, PvPers pay 1k faction for a normal skill, and 3k faction for an elite. If anything changes for cap sig, it should be more expensive.
|
aron searle
Quote:
Originally Posted by MistressYichi
The problem is that most "casual" gamers will get run and rush a character, wheres a serious player will play that char through and acquire the skilsl that they need through quests and whatnot. |
lg5000
Quote:
Originally Posted by Crotalus
I have 1.5k armor, collector weapons with mods i was able to salvage, no greens unless they dropped for me and 300 gp across all my characters.
|
Neriandal Freit
Quote:
Originally Posted by aron searle
False generilzation.
|
Players who are casual do want to just complete the games
While others take they're time (IE Casusal) and try to play all of it.
Crotalus
Quote:
Originally Posted by lg5000
How did you manage to only have 300g? A lot of quests in Cantha give you money (about 125g?) for completing them... plus stuff you pick up along the way and sell to the trader...
|
In Prophecies i did not have this problem because some of the quest rewards were 1-2 skills. In Factions, there is no equivalent.
generik
At the end of the day it is really a good question you've got to ask yourself.
Would unlocking everything in the game quickly and painlessly make this "game" fun for you? Or does having to come home at 5 after a whole day of work, having to sit down in front of GW, and "work" somemore makes it more fun for you?
If it is the latter you are twisted, but hey, some people like BSDM too, it takes all kinds to enjoy the game
Would unlocking everything in the game quickly and painlessly make this "game" fun for you? Or does having to come home at 5 after a whole day of work, having to sit down in front of GW, and "work" somemore makes it more fun for you?
If it is the latter you are twisted, but hey, some people like BSDM too, it takes all kinds to enjoy the game
draxynnic
Quote:
Originally Posted by mqstout
Aspenwood = farming.
|
unknown1
1k - i remeber when i had to pay 5k+ for cap sig!
Maria The Princess
after you do 1 mission you have more then 1k only from it! try putting all your mony in storage and see how much you gt after 1 8 ppl mission. i bet ts enouth for a skill
Yichi
Quote:
Originally Posted by generik
Would unlocking everything in the game quickly and painlessly make this "game" fun for you?
|
lyra_song
Quote:
Originally Posted by generik
At the end of the day it is really a good question you've got to ask yourself.
Would unlocking everything in the game quickly and painlessly make this "game" fun for you? Or does having to come home at 5 after a whole day of work, having to sit down in front of GW, and "work" somemore makes it more fun for you? If it is the latter you are twisted, but hey, some people like BSDM too, it takes all kinds to enjoy the game |
Although i love the grind, i dont consider it self punishment, its a goal, its something to do, and i feel like i earned it and im justified to have it for all the things i did for it.
If grinding actually causes YOU physical pain which in turn causes pleasure, THEN that would be BDSM.
MSecorsky
Quote:
Originally Posted by Renegade ++RIP++
that is not access,[having all the skills available in Kaineng (MSec)] that is more something likr dangling a carrot in the hopes people will do extra stuff to get the carrot (in here the extra stuff is simply farming areas for money). Not like a basic necessity, more an action you would take for a luxury good.
|
It needs to be reiterated yet again... skills used to cost MORE than 1K! Things are better these days. Much so.
Beat_Go_Stick
Quote:
Originally Posted by CHUIU
Since when are casual players concered with buying a lot of skills anyway?
|
Quote:
Originally Posted by Fyre Brand
I really hate the "casual player" argument. It's really a bunch of rhetoric. People play the game as often or as little as they want to. There isn't a clean cut definition of what is casual or not. And there is an inference that "casual gamer" means the game should be watered down.
|
Renegade ++RIP++
Quote:
Originally Posted by MSecorsky
Nonsense. All the non-elite skills are there. One skill point, up to 1K gold, you can have any ones you want for the build you want. Prior to getting here, you already gathered a decent handful and been able to try a few builds, now it's go time. You don't need to buy immediately every skill to allow you to take a specific build for a test drive. It's these test drives that should, if you actually go for it, provide the resources needed for additional skills even if you don't do the quests that provide ample experience and gold to boot.
It needs to be reiterated yet again... skills used to cost MORE than 1K! Things are better these days. Much so. |
PS: and stating that we have it better now then in the past and that we shouldn't complain anymore about the price is like saying to a person who gotten beaten every day to a pulp by their agressive spouse, hey don't complain since your new spouse only slaps you silly once a week now... In both cases there is room for improvement in some peoples eyes while others will state that they should be happy with what they got, and I/we consider 1k cost for each skill to expensive and hope for improvement, which is the reason why people actually correspond with the devs or the rest of the fanbase.
Tuoba Hturt Eht
Post your support for an alternative way of learning Skills and acquiring Signets of Capture in this thread instead:
Alternative way to learn Skills, Signets of Capture, earn Faction, Amber, Jadite
Alternative way to learn Skills, Signets of Capture, earn Faction, Amber, Jadite
Quote:
1. Skils & Signets of Capture Using five (5) of either: - Monastery Credits - Imperial Commendations - Luxon Totems - Equipement Requisitions We can either learn a new skill, or get a Signet of Capture while in: - Shing Jea Monastry - Kaineng Center - Cavalon - House Zu Heltzer |
Freeze_XJ
Some time ago, (the rare old times of Prophecies only) i played with my monk, just some hours a week, enjoyed walking and killing myself everywhere, and occasionally bought a skill... When i looked at my Xunlai after some months, i found some 100K + some simple nice stuff... (and still walked with parts of Desert armor that supported me through every mission since). All i bought was caps for my elites (3 at that time) and some armor...
I suppose this is Anets idea of the game, remembering their quote "as skill, not hours played, decide your fate." If you need perfect stuff and all skills to play well, well, change your style and think of what you want with a char, instead of creating one and then changing style every week...
Concerning the "casual gamer" that i see too often, please think about heavy gamers as well... if you can play the game in a week, and then you have it all, it is over before you like it Now you have something to look forward to, and you can still dream about that perfect weapon and FoW armor, thinking it makes you invincible
So please, dream on, and keep playing
I suppose this is Anets idea of the game, remembering their quote "as skill, not hours played, decide your fate." If you need perfect stuff and all skills to play well, well, change your style and think of what you want with a char, instead of creating one and then changing style every week...
Concerning the "casual gamer" that i see too often, please think about heavy gamers as well... if you can play the game in a week, and then you have it all, it is over before you like it Now you have something to look forward to, and you can still dream about that perfect weapon and FoW armor, thinking it makes you invincible
So please, dream on, and keep playing
Cador
Quote:
Originally Posted by morimoto
1K is way to much money.
i am a casual gamer and $$ is hard to come buy. i find that i dont have enuff $$ to buy all the things i need to have a decent playing experience. lately i have been hitting up my brother for $$ and loot, i feel like such a dead beat! |
Neriandal Freit
Quote:
Originally Posted by Cador
You say casual gamer, do one or two runs of vermin with a wammo or farm for an hour instead of doing missoins or w/e and youll be set.
|
Avarre
I love how casual gamers always say they don't have enough time to get a few plat (which takes like what, a few minutes?), yet seem to have lots of time to complain how they can't get as much as powerplayers.
Yes, it would. And fortunately, it already is.
Quote:
Originally Posted by generik
Would unlocking everything in the game quickly and painlessly make this "game" fun for you?
|
Crotalus
This game is not a casual friendly game. If you are not a hardcore gamer then don't even try to play this as you will be frustrated. Farming adds little to character development but is a requirement to progress further. It has been stated more than several times by players including a Beta tester.
Remember every minute in game you should be having fun not preparing to have fun.
gg, Jeff Strain.
Remember every minute in game you should be having fun not preparing to have fun.
gg, Jeff Strain.
Loviatar
Quote:
Originally Posted by Crotalus
This game is not a casual friendly game. If you are not a hardcore gamer then don't even try to play this as you will be frustrated. Farming adds little to character development but is a requirement to progress further. It has been stated more than several times by players including a Beta tester.
Remember every minute in game you should be having fun not preparing to have fun. gg, Jeff Strain. |
UAMods is a dead horse
UAItems is a dead horse
other people like it and if you don find an instant gratification game to play and be happy with it
Crotalus
Quote:
Originally Posted by Loviatar
UASkills is a dead horse
UAMods is a dead horse UAItems is a dead horse other people like it and if you don find an instant gratification game to play and be happy with it |
I am willing to work for UAS. I guess i am used to games where once the final boss is killed and do all the quests you have a completed character to either take to the next expansion or mess around in the game.
Guild Wars is not like that at all. Once you complete the game you have a lot more work to get a completed character. I had little problem in Prophecies with the scrolls but in Factions it is a problem.
You are quite right, other people like it the way it is. That is why i said it is not a casual friendly game. These are the hardcore players talking.
Loviatar
[QUOTE]
to be honest i am not as happy as chapter 1 but still enjoying it at a truly casual pace .
i expect some changes as we go along but am using the much faster leveling and the grab extra 30 attribute points to set up characters for chapter 3.
maybe i will love it maybe not but with over 1000 hours of fun for chapter 1 i am willing to stub a few toes along the way to see how this turns out
in any case i figure (my personal opinion) GW fun has paid in advance for at least several chapters.
that quote was used so often in the UAX battle my response was reflex
my apologies
Quote:
Originally Posted by Crotalus
Guild Wars is not like that at all. Once you complete the game you have a lot more work to get a completed character. I had little problem in Prophecies with the scrolls but in Factions it is a problem. You are quite right, other people like it the way it is. That is why i said it is not a casual friendly game. These are the hardcore players talking.[/QUOTE] |
i expect some changes as we go along but am using the much faster leveling and the grab extra 30 attribute points to set up characters for chapter 3.
maybe i will love it maybe not but with over 1000 hours of fun for chapter 1 i am willing to stub a few toes along the way to see how this turns out
in any case i figure (my personal opinion) GW fun has paid in advance for at least several chapters.
that quote was used so often in the UAX battle my response was reflex
my apologies
Demon Rebel
This is incredible!
I started reading this thread thinking about the 1k cap and how it does get a little excessive...
Then I thought about what I have purchased in the last 11 months:
3 full sets of 15k armor
at least 20-25 sets of 1.5k armor
100's of weapons
100's of runes (when sup Absorptions were 60-100k)
Materials
Ummm yeah... 1k per skill is cheap.
And skill points???? Do you remember when it cost a skill point to Change your attribute setup? The great thing about that is I have Never run into an issue with not having enough skill points on any character when buying skills or cap signets.
I have a few characters with 500k Exp ... I have my 55 monk, working on both my 55 mesmer and my 55 necro, I have more tanks than I need but 2 that I can run almost anywhere in the game, and with the pending addition of 1 elite I can farm to get shards.
I am not a casual player nor am I a hardcore gamer... but I have no issue with the 1k cap. In factions they THROW money at you and I haven't gotten very far at all and I generate more stable money on my 2 factions characters than I do on my Prophecies characters.
Casual gamers should start playing the game and stop whining about the skills, it could be much worse.
And if you think you can justify that your not whining by pulling in the whole "I've got an abusive spouse" then you seriously need councilling! Thats a serious issue but that has NOTHING to do with Guild Wars if you try to take something to logical extremes for a game do not bring something as serious as that into here... its absurd.
And so you know Renegade ++RIP++ - I think you have completely missed the boat on Guild Wars. If you have trouble getting 1k for a skill what do you do when you play? Do you not pick up the drops? Do you not pickup the Gold that drops? In Factions and Prophecies I run around with a full compliment of Henchies and I get Way more gold then you do it seems... and I no longer pick up white drops (unless max).
I am going to stop now... I don't want to flame you...
Is a casual gamer someone that rips off runners and sits next to the high-end armor crafters begging for money? I sure hope not ... because there are already enough of those players.. to many in fact.
Demon
PS - 1k is easy and good for me
I started reading this thread thinking about the 1k cap and how it does get a little excessive...
Then I thought about what I have purchased in the last 11 months:
3 full sets of 15k armor
at least 20-25 sets of 1.5k armor
100's of weapons
100's of runes (when sup Absorptions were 60-100k)
Materials
Ummm yeah... 1k per skill is cheap.
And skill points???? Do you remember when it cost a skill point to Change your attribute setup? The great thing about that is I have Never run into an issue with not having enough skill points on any character when buying skills or cap signets.
I have a few characters with 500k Exp ... I have my 55 monk, working on both my 55 mesmer and my 55 necro, I have more tanks than I need but 2 that I can run almost anywhere in the game, and with the pending addition of 1 elite I can farm to get shards.
I am not a casual player nor am I a hardcore gamer... but I have no issue with the 1k cap. In factions they THROW money at you and I haven't gotten very far at all and I generate more stable money on my 2 factions characters than I do on my Prophecies characters.
Casual gamers should start playing the game and stop whining about the skills, it could be much worse.
And if you think you can justify that your not whining by pulling in the whole "I've got an abusive spouse" then you seriously need councilling! Thats a serious issue but that has NOTHING to do with Guild Wars if you try to take something to logical extremes for a game do not bring something as serious as that into here... its absurd.
And so you know Renegade ++RIP++ - I think you have completely missed the boat on Guild Wars. If you have trouble getting 1k for a skill what do you do when you play? Do you not pick up the drops? Do you not pickup the Gold that drops? In Factions and Prophecies I run around with a full compliment of Henchies and I get Way more gold then you do it seems... and I no longer pick up white drops (unless max).
I am going to stop now... I don't want to flame you...
Is a casual gamer someone that rips off runners and sits next to the high-end armor crafters begging for money? I sure hope not ... because there are already enough of those players.. to many in fact.
Demon
PS - 1k is easy and good for me
twicky_kid
1k cap is fine. The rate it increases is not.
With the old system I bought skills for 3 proffessions on 1 character and was still at 600g per skill.
With the old system I bought skills for 3 proffessions on 1 character and was still at 600g per skill.
Renegade ++RIP++
Quote:
Originally Posted by Demon Rebel
This is incredible!
I started reading this thread thinking about the 1k cap and how it does get a little excessive... Then I thought about what I have purchased in the last 11 months: 3 full sets of 15k armor at least 20-25 sets of 1.5k armor 100's of weapons 100's of runes (when sup Absorptions were 60-100k) Materials Ummm yeah... 1k per skill is cheap. And skill points???? Do you remember when it cost a skill point to Change your attribute setup? The great thing about that is I have Never run into an issue with not having enough skill points on any character when buying skills or cap signets. I have a few characters with 500k Exp ... I have my 55 monk, working on both my 55 mesmer and my 55 necro, I have more tanks than I need but 2 that I can run almost anywhere in the game, and with the pending addition of 1 elite I can farm to get shards. I am not a casual player nor am I a hardcore gamer... but I have no issue with the 1k cap. In factions they THROW money at you and I haven't gotten very far at all and I generate more stable money on my 2 factions characters than I do on my Prophecies characters. Casual gamers should start playing the game and stop whining about the skills, it could be much worse. And if you think you can justify that your not whining by pulling in the whole "I've got an abusive spouse" then you seriously need councilling! Thats a serious issue but that has NOTHING to do with Guild Wars if you try to take something to logical extremes for a game do not bring something as serious as that into here... its absurd. And so you know Renegade ++RIP++ - I think you have completely missed the boat on Guild Wars. If you have trouble getting 1k for a skill what do you do when you play? Do you not pick up the drops? Do you not pickup the Gold that drops? In Factions and Prophecies I run around with a full compliment of Henchies and I get Way more gold then you do it seems... and I no longer pick up white drops (unless max). I am going to stop now... I don't want to flame you... Is a casual gamer someone that rips off runners and sits next to the high-end armor crafters begging for money? I sure hope not ... because there are already enough of those players.. to many in fact. Demon PS - 1k is easy and good for me |
Or maybe for a GW example as you were pining for so much... the point that i was able to fully equip a char in prophecies with near all skills for the basic choice without ANY farming in 1 week by just playing the game, while in factions you NEED to do farming to get all skills for your primary and secondary. But hey don't complain since its easier to get them on demand in stead of having to wait for the correct skillquest, so tough luck.
Now to go on with some of your other points, concerning the attribute fix. It got altered didn't it? And your happy with this alteration, aren't you? Still if we had taken the same stance as you are taking now... then this change would maybe have never happened and you would still be in need of 20k xp to be able to change your build on the fly.
Secondly, by pointing out the creation of a 55monk, a 55 mesmer and a 55 necro, you categorize yourself immediately as a farmer (ergo in conflict with the skill over time principe) which imho was NOT in line with the targetaudience of this game. So if you then state that all this is not needed, I, as a company would simply completely disregard that since your opinion would dilute the opinion of the actual target and make any marketresearch concerning my targetaudience useless.
I however will agree that skillpoints aren't as much of a problem anymore with the introduction of the repeatable quests and the decent experience rewards of the quests, I just forgot to mention that priori.
And lastly, it doesn't matter if I can't get 1k, since I would dillute the outcome as well seeing that I own more then a couple mill in game..., point is however that knowing the statistic of the majority not having mroe then 10k in their storage, I wonder how these casual gamers will ever have a shot of competing in the high end, or actually have the opportunity to experiment with their skills... since in my mind that is the whole idea behind the game. Experimenting with the skills, not the acquisition of them. But factions completely altered this into a pay or be out of luck even though they offered the option of easy acquisition of skillpoints. Which again would make some people grasp for the moneybuying alternatives, something which last I checked anet was completely agaisnt. (or maybe becaue they don't get a cut from these sells... but this would be hypothesisising and prolly BS-ing).
But i'll stop as well, i don't want to flame you either. Just hoping that you do understand my point, and not just state: hey i farm for it, why don't you spend x amount of times redoing stuff which might be boring to most of the targetaudience of this game just to be able to afford that next skill. In stead of actually letting people test out builds and keep farming just there for stuff, at least it would create more individualised builds in stead of the same old same old cookie cutter builds, that you see surfacing now...
And lastly, because of the need to farm you are possibly turning these casual players in the kind of people you disliked or even tempt them into buying gold online... just so they can afford to complete their build for x or y.
PS: once more i just wished cost where only 500, which could be earned with 1 or max 2 quests and a capsig would be 250 - 350, and could be earned with 1 quest as well. This would actually make some of these casual gamers go out and hunt for skills in stead of buying them. While making the people that are hardcore just buy them as fast as they can...
unienaule
Keep the discussion on topic.
I think the point that some people are missing is that you are SUPPOSED to have to do *some* work to get skills. If you want the easy way out, there's always PvP and get faction. Then you never have to buy that skill again. If you don't want it that way, then you're going to have to pay for it. PvE and PvP characters are different for a reason. Different people want to play different ways, and if you don't like certain features, you just have to pick which one you can tolerate the most. Most people (it seems from reading this thread) feel that 1k per skill isn't ridiculous, so it doesn't seem likely that Anet is going to change it. It does seem that it reaches 1k very fast, but I would say that TwickyKid's statement that he bought out 3 professions and only hit 600g under the old system is completely untrue.
I think the point that some people are missing is that you are SUPPOSED to have to do *some* work to get skills. If you want the easy way out, there's always PvP and get faction. Then you never have to buy that skill again. If you don't want it that way, then you're going to have to pay for it. PvE and PvP characters are different for a reason. Different people want to play different ways, and if you don't like certain features, you just have to pick which one you can tolerate the most. Most people (it seems from reading this thread) feel that 1k per skill isn't ridiculous, so it doesn't seem likely that Anet is going to change it. It does seem that it reaches 1k very fast, but I would say that TwickyKid's statement that he bought out 3 professions and only hit 600g under the old system is completely untrue.