Name: Party Healing Ritual Lord
Type: PvE
Category: Support
Attributes: Spawning 16 (12 + 1 + 3) or 13 (12 + 1), Communing 13 (12 + 1) or 16 (12 + 1 + 3)
Skills Set:
Shelter
Union
Displacement OR Pain OR Restoration
Pain OR Restoration
Boon of Creation
Feast of Souls
Ritual Lord
Flesh of my Flesh (OR Signet of Spirits - for the Deep mission only)
Summary: A build that stays away from the action and heals party while providing protection. Cast Boon of Creation and Rit Lord and spam spirits. Kill them off with Feast of Souls when you need to heal party. 412 heal party at 16 spawning when you use Feast on all 4 spiirts.
Notes & Concerns: A build that's already out there. Just wanted to put it in the build directory for Rits. Pain is included for the low energy cost (5) cuz it's the one spirits you don't really need up for defense, so feel free to follow it up with Feast of Souls. Feast of Souls kills all spirits within range so you may want to cast Shelter and Union and then move elsewhere and cast Pain and Displacement followed by Feast of Souls. Displacement dies real fast so may as well kill it off with Feast of Souls for the extra healing.
Used this build successfully in the Deep, although in retrospect, Recuperation (and maybe signet of spirits) would have helped with the final area.
Credit: Everybody else but me.
