A solution to AFK people!!!!
toon-a-loon
I got a lot of solutions to tell.
1. If a person stands in a spot more than 10 minutes, he/she will be automaticly killed and sent back to town.
2. If this person get kick out of a battle more than 5 or 10 times. He/She will not be able to do the battle for a whole day.
3. If player continues he will loose a amount of gold or xp. Depending on what anet wants.
Give ur views and opinions. Tell me more ideas and a moditifed one of mine.
Thank you for your time. Bye bye....bye bye
/signed
1. If a person stands in a spot more than 10 minutes, he/she will be automaticly killed and sent back to town.
2. If this person get kick out of a battle more than 5 or 10 times. He/She will not be able to do the battle for a whole day.
3. If player continues he will loose a amount of gold or xp. Depending on what anet wants.
Give ur views and opinions. Tell me more ideas and a moditifed one of mine.
Thank you for your time. Bye bye....bye bye
/signed
Tuoba Hturt Eht
Various suggestions to improve Fort Aspenwood and Jade Quarry
Quote:
0. Greatly Improved Ignore list (by GrendelScout1) Refer the example for an idea of how this would work: 1. John know Mary is a leecher, AFKer 2. John adds Mary to his ignore list 3. John clicks "Enter Mission" in any random arenas 4. John will never be placed in the same team with Mary 5. Other players who did not add Mary to their ignore list could be teamed up with Mary 6. Friends of John who know and trust his judgement also place Mary in thier respective ignore lists. 7. John and his friends live happily ever after. |
mega_jamie
there are zillions of marys and you cant ignore them all
Tuoba Hturt Eht
Quote:
Originally Posted by mega_jamie
there are zillions of marys and you cant ignore them all
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generik
Why not expand on that idea and make a "P2P" ignore list?
For instance General Cowbow ignores Dark Lttle War (as an example, any coincidence with a real AFK leech is purely coincidental), so Susan Smith trusts General Cowbow and adds him to her list of trusted friends, by doing this she also inherits General Cowbow's ignore list!
So at the end of the day all we need is 1 authoritative person in the game, and everyone would just add this one person to our trusted list. Problem solved!
For instance General Cowbow ignores Dark Lttle War (as an example, any coincidence with a real AFK leech is purely coincidental), so Susan Smith trusts General Cowbow and adds him to her list of trusted friends, by doing this she also inherits General Cowbow's ignore list!
So at the end of the day all we need is 1 authoritative person in the game, and everyone would just add this one person to our trusted list. Problem solved!
Thom
Two issues with this suggestion:
1)The simplest bot or even moving two feet manually ever few minutes would circumvent this system.
2)Sometimes you don't mind it when a friend has to afk in a guild group. Real life happens and you know he'll be back as soon as he can be.
I understand the frustration, but the best thing Anet can do is punish individual abusers.
1)The simplest bot or even moving two feet manually ever few minutes would circumvent this system.
2)Sometimes you don't mind it when a friend has to afk in a guild group. Real life happens and you know he'll be back as soon as he can be.
I understand the frustration, but the best thing Anet can do is punish individual abusers.
Aera
Totally agree with Thom. Especially about the 2nd one , it happens all the time that someone needs to go AFK for a short while...
I like the idea of "John/Mary" though
I like the idea of "John/Mary" though
!!! aa !!!!
this is dum /notsigned
Ira Blinks
Tuoba Hturt Eht
lots of people going to complain to ANet that they can not enter random battles because as soon as ignore list gets extended me (and lots of other players) gonna put hundreds of local chat spammers there. Given that those places are already not very active, that is going to be a problem for both sides (ignorer and ignoree)
lots of people going to complain to ANet that they can not enter random battles because as soon as ignore list gets extended me (and lots of other players) gonna put hundreds of local chat spammers there. Given that those places are already not very active, that is going to be a problem for both sides (ignorer and ignoree)
Tuoba Hturt Eht
Quote:
Originally Posted by Ira Blinks
Tuoba Hturt Eht
lots of people going to complain to ANet that they can not enter random battles because as soon as ignore list gets extended me (and lots of other players) gonna put hundreds of local chat spammers there. Given that those places are already not very active, that is going to be a problem for both sides (ignorer and ignoree) |
KIDGOOCH
Quote:
Originally Posted by generik
Why not expand on that idea and make a "P2P" ignore list?
For instance General Cowbow ignores Dark Lttle War (as an example, any coincidence with a real AFK leech is purely coincidental), so Susan Smith trusts General Cowbow and adds him to her list of trusted friends, by doing this she also inherits General Cowbow's ignore list! So at the end of the day all we need is 1 authoritative person in the game, and everyone would just add this one person to our trusted list. Problem solved! |
Problem with this, I sell items I have picked up, I sell anywhere there is a large group people. At some point, every single time, someone will demand that I sell item to them cheaper, though I know my price is reasonable (and within prices listed with the GURU), at this point the person will start flaming me and when I try to respond 'privately' he has me 'ignored'. This wasn't my fault nor my responsiblilty, though I could be affected in the future because of some 12 year olds tantrum.
No thank you...
fiery
Got my stop watch out waiting on 9 mins and 58 seconds to move my character.
Wyvern King
Quote:
Originally Posted by !!! aa !!!!
this is dum /notsigned
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I think the general idea of a list of people you don't want to be in a group with is nice, but inheriting one = bad. If John hates Will, he will add him to his Ignore list. Mary trusts John and will inherit tha hatred. Everyone friends with Mary inherits him as well, etc etc. Basically - if you are on a SINGLE ignore list in the whole game, provided that person has a friend you will almost definitely never be allowed into the mission (because of not being able to go with people ignoring you).
Evilsod
Quote:
Originally Posted by KIDGOOCH
Problem with this, I sell items I have picked up, I sell anywhere there is a large group people. At some point, every single time, someone will demand that I sell item to them cheaper, though I know my price is reasonable (and within prices listed with the GURU), at this point the person will start flaming me and when I try to respond 'privately' he has me 'ignored'. This wasn't my fault nor my responsiblilty, though I could be affected in the future because of some 12 year olds tantrum.
No thank you... |
The idea behind it still sucks though. Imagine how screwy it would get if they added you onto the ignore list for the laugh
KIDGOOCH
The flamer spammed on the open chat, and whispered me, then hit the ignore button, before I could respond to the junk he was saying...
generik
Quote:
Originally Posted by KIDGOOCH
Problem with this, I sell items I have picked up, I sell anywhere there is a large group people. At some point, every single time, someone will demand that I sell item to them cheaper, though I know my price is reasonable (and within prices listed with the GURU), at this point the person will start flaming me and when I try to respond 'privately' he has me 'ignored'. This wasn't my fault nor my responsiblilty, though I could be affected in the future because of some 12 year olds tantrum.
No thank you... |
/signed.
EternalTempest
Nice thinking but
1. Bots can be made to move around (and psudo fight - see other pvp)
2 & 3 are depenent on #1
I do agree it's a problem but don't think there is any easy solution.
Other problems with voting systems to flag bad players
->An alliance finds it fun to vote a random person (all almost 1k members)
Team Voting
7 Guild & 1 PUG person, near the end where the guild can do it, kicks the 1 pug.
1. Bots can be made to move around (and psudo fight - see other pvp)
2 & 3 are depenent on #1
I do agree it's a problem but don't think there is any easy solution.
Other problems with voting systems to flag bad players
->An alliance finds it fun to vote a random person (all almost 1k members)
Team Voting
7 Guild & 1 PUG person, near the end where the guild can do it, kicks the 1 pug.
Ira Blinks
Quote:
Originally Posted by Tuoba Hturt Eht
Create a new "Ban List" instead, only put AFKers, quiters in there. Problem resolved.
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Dont get me wrong. The general idea is good, but I doubt it can be implemented in a reasonable way in GW.
Arkantos
Just suspend there account for like a week or 2 if there AFKers. Maybe then they'll learn 1k faction isnt worth a week of no faction. =\
seanedsw28
I think that an AFK should get a message that they failed the mission and not get anythiong from it.
furiousfunk
how about a REPORT list. If a player witnesses a AFK Leecher, they add them to the REPORT list with a 1 sentence explanation as to what they did. If enough people use the REPORT list, the leecher is banned for a day and faction removed from his account. This could be coupled with a Active AFK status from Arenanet, meaning Arenanet knows that character is in an active battle arena and has not moved, if people report them , they match the report to the AFK report.
yes jerk teenagers will report people just to try to mess with them but the afk checker would countermand these reports if they player was actively playing and jerks reported them just to be jerks
These AFK players are way out of hand at Fort Aspenwood, especially the bot ones that ping constantly. Say whatever you want but something has to be done about them. They ruin the game economy by collecting free faction and trading it for amber and they ruin the other players chances of getting faction by not particiapating in the match.
yes jerk teenagers will report people just to try to mess with them but the afk checker would countermand these reports if they player was actively playing and jerks reported them just to be jerks
These AFK players are way out of hand at Fort Aspenwood, especially the bot ones that ping constantly. Say whatever you want but something has to be done about them. They ruin the game economy by collecting free faction and trading it for amber and they ruin the other players chances of getting faction by not particiapating in the match.
furiousfunk
Quote:
Originally Posted by Thom
Two issues with this suggestion:
1)The simplest bot or even moving two feet manually ever few minutes would circumvent this system. 2)Sometimes you don't mind it when a friend has to afk in a guild group. Real life happens and you know he'll be back as soon as he can be. I understand the frustration, but the best thing Anet can do is punish individual abusers. |
Snoes
Why should AFK people should be banned for a day or lose an anmount of gold ? Something worse can happen, aslike freaking parents that ask you to come for 10-15minuts .. Ive been afk alot for urgent things and always came back and apogalized
furiousfunk
We are not talking about people that do it one time, repeat offenders would be banned. If your parents tell you to do something, click the little X in the top right corner and exit the game. Dont make the other players suffer because you forgot to take the garbage out.
Vahn Roi
Quote:
Originally Posted by furiousfunk
We are not talking about people that do it one time, repeat offenders would be banned. If your parents tell you to do something, click the little X in the top right corner and exit the game. Dont make the other players suffer because you forgot to take the garbage out.
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Tongloid Tarthwood
We could make people who go Afk for over 10 minutes be able to be attacked by everyone. They could switch back to their own team in about one second with an icon if they were actually sorry, but if they're a leecher then their team mates are going to attack them.
It's perfect because it gives the team a sense of encouragement. They killed the #$*% leecher! And the leecher gets a punishment and people who aren't actually doing it to get an easy ride are able to switch back to their own teams with the touch of a button and continue playing. If anyone can think of a flaw post it. I really think this is a good idea.
It's perfect because it gives the team a sense of encouragement. They killed the #$*% leecher! And the leecher gets a punishment and people who aren't actually doing it to get an easy ride are able to switch back to their own teams with the touch of a button and continue playing. If anyone can think of a flaw post it. I really think this is a good idea.
Red Plague
most of the ideas here have valid points, but i think it'll be difficult to implement them correctly. how do you distinguish between someone who's afk or simply a leech?
relying on other players to report a single afkler can also lead to missuse. what's to stop 7 players from reporting someone who actually played just because they thought he did a bad job? the only way for this to work impartially is to have anet audit the activity during a mission. and even that can be avoided by using either bots or pressing W every once in a while.
however, should anet find a way to actually detect bots and such, i think it would be a nice idea to have titles for those chars diplayed which they can't remove. that way they'll be branded as afklers for all to see. you could even try and expand that system to include chronic leavers during missions. obviously you'll need to consider those who get an error 007.
relying on other players to report a single afkler can also lead to missuse. what's to stop 7 players from reporting someone who actually played just because they thought he did a bad job? the only way for this to work impartially is to have anet audit the activity during a mission. and even that can be avoided by using either bots or pressing W every once in a while.
however, should anet find a way to actually detect bots and such, i think it would be a nice idea to have titles for those chars diplayed which they can't remove. that way they'll be branded as afklers for all to see. you could even try and expand that system to include chronic leavers during missions. obviously you'll need to consider those who get an error 007.
BowLad21
Quote:
Originally Posted by Tongloid Tarthwood
We could make people who go Afk for over 10 minutes be able to be attacked by everyone. They could switch back to their own team in about one second with an icon if they were actually sorry, but if they're a leecher then their team mates are going to attack them.
It's perfect because it gives the team a sense of encouragement. They killed the #$*% leecher! And the leecher gets a punishment and people who aren't actually doing it to get an easy ride are able to switch back to their own teams with the touch of a button and continue playing. If anyone can think of a flaw post it. I really think this is a good idea. |
Undivine
There are many threads like this already. Sorry, but I'm going to have to close it. Please do a search before you post.
As far as Fort Aspenwood and Jade Quarry go, the most recent patch may solve that issue. We'll see.
As far as Fort Aspenwood and Jade Quarry go, the most recent patch may solve that issue. We'll see.