Attributes
Channeling Magic: 16 (12+4)
Healing Prayers: 8 (or 9, I forget when it switches to +3 on Mending)
Protection Prayers: 10 (or whatever you have left)
Skills
The Basic 55 skills:
1. Healing Breeze
2. Protective Spirit
3. Essence Bond
4. Balthazar's Spirit
5. Mending
And The Channeling Skills:
6. Ancestors' Rage: Spell. All foes adjacent to target ally are struck for 10...100 damage. Cost: 10, Activation TIme: 1 sec, Recharge: 8 sec.
7. Spirit Rift: Spell. Open a Spirit Rift at target foes location. After 3 seconds, all adjacent foes are struck for 20...115 lightning damage. Cost: 15, Activation Time: 2 sec, Recharge: 5 sec.
8. Channeled Strike or Spirit Boon Strike - your choice, both do pretty close to the same damage. (ignoring the secondary effects of the skills)
Now again I reiterate, this is all just theory. Please feel free to post constructive criticism and potential improvements. I've thought of having monk Primary and Ritualist secondary, but the idea is to dish out as much damage as possible in the shortest amount of time. The above 3 skills have the potential to dish out more damage in a shorter period of time than the standard Holy Strike, Archane Echo, Shield of Judgement combo that my Mo/Me is using right now. My only worry is the lowered attributes in Healing and Protection. But again, it's the choice of wacking the critters faster then they wack you. Let me know what you think, and be Gentle. This is (oddly enough) my first post in the Builds section.
