A party menu for minions was impossible when a necro could have 30-40 minions, but now that we have a limit of ten I think a seperate party menu for minions and/or pets in general would be a good idea.
This would be good in the fact it would be easier to heal your flesh golem when he is in the midst of a gazillion enemies or easier to target individual minions for death nova. I bring this up because I think it would be a good assest, so please share your comments / support / oppositions to this idea
The minions
1 pages • Page 1
P
The problem they may have foreseen is Varata's. Picture this if you will:
Party: 8 players (R/N - all 8 - don't ask why this could ever happen)
Pets: 8
Minions: 10 X 8
Obviously, this is the most extreme case possible.
Most likely:
Players: 8 (1 ranger, 1 necro, 6 others)
Pet: 1
Minions: 10
PvE or PvP or GvG - other side has a minion master as well. You use Verata's Gaze (i think that's what its called), you all of a sudden have 20 minions.
ANet would have to make a massive window or another window (pop-up perhaps) and then you have 20 minions that fill the party window.
The problem about targetting minions has always been a problem since the get go. Until Verata's has been removed or changed somehow, it will continually be a problem, and you must deal with it just like all of the other necros out there.
Party: 8 players (R/N - all 8 - don't ask why this could ever happen)
Pets: 8
Minions: 10 X 8
Obviously, this is the most extreme case possible.
Most likely:
Players: 8 (1 ranger, 1 necro, 6 others)
Pet: 1
Minions: 10
PvE or PvP or GvG - other side has a minion master as well. You use Verata's Gaze (i think that's what its called), you all of a sudden have 20 minions.
ANet would have to make a massive window or another window (pop-up perhaps) and then you have 20 minions that fill the party window.
The problem about targetting minions has always been a problem since the get go. Until Verata's has been removed or changed somehow, it will continually be a problem, and you must deal with it just like all of the other necros out there.

H
Have you played SpellForce or any other game with MMing?
In spellforce, they list minions like an enchantment. In the bar with each minion it displays type (well, level rather) as well as their HP.
What ANet should do is display the minions as maintained enchantments (similar to mending). It'd appear above your life bar and it'd have a slot for each minion. Whatever you're managing will have a pic appear there. You can also tell the order of what's what from it as well.
That's my suggestion for a minion bar. Crude, I know,but essentially doable. You have the option of displaying or hiding this bar.Colored pictures are minions you have (and are selectable). Grey are slots open to summon more minions. Each minion receives the spell icon for its place holder. As minions die, their place turns grey. It could slide the colored images over one to fill in the spaces for convinience. Basically, that's how I'd see a minion bar for GW.
In spellforce, they list minions like an enchantment. In the bar with each minion it displays type (well, level rather) as well as their HP.
What ANet should do is display the minions as maintained enchantments (similar to mending). It'd appear above your life bar and it'd have a slot for each minion. Whatever you're managing will have a pic appear there. You can also tell the order of what's what from it as well.
That's my suggestion for a minion bar. Crude, I know,but essentially doable. You have the option of displaying or hiding this bar.Colored pictures are minions you have (and are selectable). Grey are slots open to summon more minions. Each minion receives the spell icon for its place holder. As minions die, their place turns grey. It could slide the colored images over one to fill in the spaces for convinience. Basically, that's how I'd see a minion bar for GW.
P
Quote:
Originally Posted by xenoranger
Have you played SpellForce or any other game with MMing?
In spellforce, they list minions like an enchantment. In the bar with each minion it displays type (well, level rather) as well as their HP.
What ANet should do is display the minions as maintained enchantments (similar to mending). It'd appear above your life bar and it'd have a slot for each minion. Whatever you're managing will have a pic appear there. You can also tell the order of what's what from it as well.
That's my suggestion for a minion bar. Crude, I know,but essentially doable. You have the option of displaying or hiding this bar.Colored pictures are minions you have (and are selectable). Grey are slots open to summon more minions. Each minion receives the spell icon for its place holder. As minions die, their place turns grey. It could slide the colored images over one to fill in the spaces for convinience. Basically, that's how I'd see a minion bar for GW. I've never played Spellforce.
That is a very nice picture you posted. I like that idea, but again, as I stated before, VG may interfere with that, if not, what happens when monks start casting enchantments on you or you cast an enchantment on yourself (poison nova)?
I would like to see if your screen becomes filled with enchantment/minion icons. I would much prefer if you can command your minions to do things, like attack a target that YOU want, not what is near to them. My minions will attack the first target, but not all of them will go to the 2nd target I want them to go.
Diablo II had a similar idea, but it only lists 1 icon for the same type of monster, not individual monsters.
In spellforce, they list minions like an enchantment. In the bar with each minion it displays type (well, level rather) as well as their HP.
What ANet should do is display the minions as maintained enchantments (similar to mending). It'd appear above your life bar and it'd have a slot for each minion. Whatever you're managing will have a pic appear there. You can also tell the order of what's what from it as well.
That's my suggestion for a minion bar. Crude, I know,but essentially doable. You have the option of displaying or hiding this bar.Colored pictures are minions you have (and are selectable). Grey are slots open to summon more minions. Each minion receives the spell icon for its place holder. As minions die, their place turns grey. It could slide the colored images over one to fill in the spaces for convinience. Basically, that's how I'd see a minion bar for GW. I've never played Spellforce.
That is a very nice picture you posted. I like that idea, but again, as I stated before, VG may interfere with that, if not, what happens when monks start casting enchantments on you or you cast an enchantment on yourself (poison nova)?
I would like to see if your screen becomes filled with enchantment/minion icons. I would much prefer if you can command your minions to do things, like attack a target that YOU want, not what is near to them. My minions will attack the first target, but not all of them will go to the 2nd target I want them to go.
Diablo II had a similar idea, but it only lists 1 icon for the same type of monster, not individual monsters.
Quote:
Originally Posted by Pick Me
That is a very nice picture you posted. I like that idea, but again, as I stated before, VG may interfere with that, if not, what happens when monks start casting enchantments on you or you cast an enchantment on yourself (poison nova)?
About ½ way through typing, I came up with the idea and didn't get rid of it. But, it's something that can be moved just like the Party window. Or even adjusted (since the GW interface is 100% customizable).
Quote: Originally Posted by Pick Me I would like to see if your screen becomes filled with enchantment/minion icons. I would much prefer if you can command your minions to do things, like attack a target that YOU want, not what is near to them. My minions will attack the first target, but not all of them will go to the 2nd target I want them to go. Minion AI sucks, but it at least makes you manage them better. Being able to control aggro isn't that great (IMO). It'd help, but it'd remove some skill from it.
Quote: Originally Posted by Pick Me I would like to see if your screen becomes filled with enchantment/minion icons. I would much prefer if you can command your minions to do things, like attack a target that YOU want, not what is near to them. My minions will attack the first target, but not all of them will go to the 2nd target I want them to go. Minion AI sucks, but it at least makes you manage them better. Being able to control aggro isn't that great (IMO). It'd help, but it'd remove some skill from it.
Quote:
|
Originally Posted by Pick Me
Diablo II had a similar idea, but it only lists 1 icon for the same type of monster, not individual monsters.
I loved Diablo II. Played it until Factions came out (b/c.. prophecies sucked after a while. Not enough to do once you got to a certain point). The problem with Diablo II's method is that you could just heal the icon, and all recieve a small ammount of healing. It wasn't very useful. In GW, it's sometimes required to heal a particular minion or whatever. So, lets say I wanted to put Dwayna's Sorrow or Death Nova on a minion, with my method, it'd be easier. Thinking of it... being able tto stack that vertically (the pick I posted) and put it to the left side fo teh screen wouldn't be half bad. There's plenty of white space there that's not essential. BTW, minions whose bond has been broken are treated as dead minions in my pic. So, if you loose your golem (per say), the pick will return to a generic gray minion slot. Just as if he died. |
Quote:
Originally Posted by Pick Me
The problem they may have foreseen is Varata's. Picture this if you will:
Party: 8 players (R/N - all 8 - don't ask why this could ever happen)
Pets: 8
Minions: 10 X 8
Obviously, this is the most extreme case possible.
Most likely:
Players: 8 (1 ranger, 1 necro, 6 others)
Pet: 1
Minions: 10
PvE or PvP or GvG - other side has a minion master as well. You use Verata's Gaze (i think that's what its called), you all of a sudden have 20 minions.
ANet would have to make a massive window or another window (pop-up perhaps) and then you have 20 minions that fill the party window.
My reply to this is the Skill Verata's Gaze (5 mana, 1 sec cast, 5 sec recharge) does one of two things, breaks the bond an undead has to its master (aka makes it masterless) or it turns a masterless minion into one of yours.... o wait you have a max control of ten, so if you have ten already one of your minions will die. Plus this skill only affect hostile or masterless minions
The skill Verata's Aura however might cause a little trouble. Verata's Aura (15 mana, 3/4 cast, 30 recharge) makes all hostile animated undead bound to you. this lasts 120-264 secs. In order for this to be a problem either a lot of party mm's will have to die or there would have to be a lot of hostiles to affect you. And even so when this spell ends all undead will become unbound.
My suggestion to this is have only the minions you summon or have affected by Verata's gaze in the minion window
Party: 8 players (R/N - all 8 - don't ask why this could ever happen)
Pets: 8
Minions: 10 X 8
Obviously, this is the most extreme case possible.
Most likely:
Players: 8 (1 ranger, 1 necro, 6 others)
Pet: 1
Minions: 10
PvE or PvP or GvG - other side has a minion master as well. You use Verata's Gaze (i think that's what its called), you all of a sudden have 20 minions.
ANet would have to make a massive window or another window (pop-up perhaps) and then you have 20 minions that fill the party window.
My reply to this is the Skill Verata's Gaze (5 mana, 1 sec cast, 5 sec recharge) does one of two things, breaks the bond an undead has to its master (aka makes it masterless) or it turns a masterless minion into one of yours.... o wait you have a max control of ten, so if you have ten already one of your minions will die. Plus this skill only affect hostile or masterless minions
The skill Verata's Aura however might cause a little trouble. Verata's Aura (15 mana, 3/4 cast, 30 recharge) makes all hostile animated undead bound to you. this lasts 120-264 secs. In order for this to be a problem either a lot of party mm's will have to die or there would have to be a lot of hostiles to affect you. And even so when this spell ends all undead will become unbound.
My suggestion to this is have only the minions you summon or have affected by Verata's gaze in the minion window
well the thing about spirits, well at least about ritualist spirits, is that they are kinda of bound in the way that one individual ritualist can only have 1 kind of any one spirit at a time. as soon as he makes another spirit of the same kind the previous dies. The way a ritualist can benefit from this window is when he is running around he can see what spirits are up and how close they are to death. also he can chose which spirits to sac or use draw spirit on more easily in combat
i like Xeno's idea. But imply drop in another party screen that anyone can turn off (like the original party tab) and then it doesnt bother anyone. If u wanna use it you turn it on if not turn it off sorted. It would be extremely usefull as in bigger fights mostly you dont have time to screw around clicking for 10 seconds to finaly be able to target that damn minion among 12 enemies for the death nova or anything else.
N
hmm, what about just making so that when you hold alt/cnrl the minions names appear... so you dont have to move the mouse over a big group of guys and then the name "Flesh Golem" will pop up then go away again. this is the easiest solution i see and dont see any reason why it cant be implemented other than the fact that if u had 2 or more MM with 10 minions your screen will be covered with names.
D
