The minions

Wonder Widget

Wonder Widget

Pre-Searing Cadet

Join Date: Jun 2006

N/Mo

A party menu for minions was impossible when a necro could have 30-40 minions, but now that we have a limit of ten I think a seperate party menu for minions and/or pets in general would be a good idea.
This would be good in the fact it would be easier to heal your flesh golem when he is in the midst of a gazillion enemies or easier to target individual minions for death nova. I bring this up because I think it would be a good assest, so please share your comments / support / oppositions to this idea

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

of course it's going to be supported. I mean, how could you not support this concept. The problem is that they'd have to make it a more dynamic window. ANet hasn't shown much creativity in this area so far.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

The problem they may have foreseen is Varata's. Picture this if you will:

Party: 8 players (R/N - all 8 - don't ask why this could ever happen)
Pets: 8
Minions: 10 X 8

Obviously, this is the most extreme case possible.

Most likely:
Players: 8 (1 ranger, 1 necro, 6 others)
Pet: 1
Minions: 10

PvE or PvP or GvG - other side has a minion master as well. You use Verata's Gaze (i think that's what its called), you all of a sudden have 20 minions.

ANet would have to make a massive window or another window (pop-up perhaps) and then you have 20 minions that fill the party window.

The problem about targetting minions has always been a problem since the get go. Until Verata's has been removed or changed somehow, it will continually be a problem, and you must deal with it just like all of the other necros out there.

Hakuin

Academy Page

Join Date: May 2006

Equal Opprotunity Employers

Mo/W

maybe if they could make a window that only the person with the minions, or pets can see....

not sure if Anet would like any of this though... it may come off as too much work. but i do like this idea alot

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Have you played SpellForce or any other game with MMing?

In spellforce, they list minions like an enchantment. In the bar with each minion it displays type (well, level rather) as well as their HP.

What ANet should do is display the minions as maintained enchantments (similar to mending). It'd appear above your life bar and it'd have a slot for each minion. Whatever you're managing will have a pic appear there. You can also tell the order of what's what from it as well.



That's my suggestion for a minion bar. Crude, I know,but essentially doable. You have the option of displaying or hiding this bar.Colored pictures are minions you have (and are selectable). Grey are slots open to summon more minions. Each minion receives the spell icon for its place holder. As minions die, their place turns grey. It could slide the colored images over one to fill in the spaces for convinience. Basically, that's how I'd see a minion bar for GW.

AlbinoChocobo

AlbinoChocobo

Frost Gate Guardian

Join Date: May 2006

Mo/Me

YES : even with only 10 minions I still have troubles finding a candidate for death nova. A party-like window with only one's own minions should be doable (hopefully)

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by xenoranger
Have you played SpellForce or any other game with MMing?

In spellforce, they list minions like an enchantment. In the bar with each minion it displays type (well, level rather) as well as their HP.

What ANet should do is display the minions as maintained enchantments (similar to mending). It'd appear above your life bar and it'd have a slot for each minion. Whatever you're managing will have a pic appear there. You can also tell the order of what's what from it as well.

That's my suggestion for a minion bar. Crude, I know,but essentially doable. You have the option of displaying or hiding this bar.Colored pictures are minions you have (and are selectable). Grey are slots open to summon more minions. Each minion receives the spell icon for its place holder. As minions die, their place turns grey. It could slide the colored images over one to fill in the spaces for convinience. Basically, that's how I'd see a minion bar for GW. I've never played Spellforce.

That is a very nice picture you posted. I like that idea, but again, as I stated before, VG may interfere with that, if not, what happens when monks start casting enchantments on you or you cast an enchantment on yourself (poison nova)?

I would like to see if your screen becomes filled with enchantment/minion icons. I would much prefer if you can command your minions to do things, like attack a target that YOU want, not what is near to them. My minions will attack the first target, but not all of them will go to the 2nd target I want them to go.

Diablo II had a similar idea, but it only lists 1 icon for the same type of monster, not individual monsters.

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Quote:
Originally Posted by Pick Me
That is a very nice picture you posted. I like that idea, but again, as I stated before, VG may interfere with that, if not, what happens when monks start casting enchantments on you or you cast an enchantment on yourself (poison nova)?
About ½ way through typing, I came up with the idea and didn't get rid of it. But, it's something that can be moved just like the Party window. Or even adjusted (since the GW interface is 100% customizable).



Quote: Originally Posted by Pick Me I would like to see if your screen becomes filled with enchantment/minion icons. I would much prefer if you can command your minions to do things, like attack a target that YOU want, not what is near to them. My minions will attack the first target, but not all of them will go to the 2nd target I want them to go. Minion AI sucks, but it at least makes you manage them better. Being able to control aggro isn't that great (IMO). It'd help, but it'd remove some skill from it.

Quote:
Originally Posted by Pick Me
Diablo II had a similar idea, but it only lists 1 icon for the same type of monster, not individual monsters. I loved Diablo II. Played it until Factions came out (b/c.. prophecies sucked after a while. Not enough to do once you got to a certain point).

The problem with Diablo II's method is that you could just heal the icon, and all recieve a small ammount of healing. It wasn't very useful. In GW, it's sometimes required to heal a particular minion or whatever. So, lets say I wanted to put Dwayna's Sorrow or Death Nova on a minion, with my method, it'd be easier. Thinking of it... being able tto stack that vertically (the pick I posted) and put it to the left side fo teh screen wouldn't be half bad. There's plenty of white space there that's not essential.



BTW, minions whose bond has been broken are treated as dead minions in my pic. So, if you loose your golem (per say), the pick will return to a generic gray minion slot. Just as if he died.

Wonder Widget

Wonder Widget

Pre-Searing Cadet

Join Date: Jun 2006

N/Mo

Quote:
Originally Posted by Pick Me
The problem they may have foreseen is Varata's. Picture this if you will:

Party: 8 players (R/N - all 8 - don't ask why this could ever happen)
Pets: 8
Minions: 10 X 8

Obviously, this is the most extreme case possible.

Most likely:
Players: 8 (1 ranger, 1 necro, 6 others)
Pet: 1
Minions: 10

PvE or PvP or GvG - other side has a minion master as well. You use Verata's Gaze (i think that's what its called), you all of a sudden have 20 minions.

ANet would have to make a massive window or another window (pop-up perhaps) and then you have 20 minions that fill the party window.
My reply to this is the Skill Verata's Gaze (5 mana, 1 sec cast, 5 sec recharge) does one of two things, breaks the bond an undead has to its master (aka makes it masterless) or it turns a masterless minion into one of yours.... o wait you have a max control of ten, so if you have ten already one of your minions will die. Plus this skill only affect hostile or masterless minions
The skill Verata's Aura however might cause a little trouble. Verata's Aura (15 mana, 3/4 cast, 30 recharge) makes all hostile animated undead bound to you. this lasts 120-264 secs. In order for this to be a problem either a lot of party mm's will have to die or there would have to be a lot of hostiles to affect you. And even so when this spell ends all undead will become unbound.
My suggestion to this is have only the minions you summon or have affected by Verata's gaze in the minion window

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Wonder Widget
you have a max control of ten, so if you have ten already one of your minions will die. Negative. Verata's Aura/Gaze bypasses the minion cap.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

I just think the Golem should be added to the party list so others can heal and keep an eye on him, if it needs help, etc.etc.

As for the other minions...eh, I dont know. I think it would take to much visualy for players in the long run.

Wonder Widget

Wonder Widget

Pre-Searing Cadet

Join Date: Jun 2006

N/Mo

I know aura allowed you to go over the limit but if gaze does to, i would say the menu should allow only minions you summon. I am also talking about a completely separate menu from the party menu. This one should be for either pets or spirits and minons you character summons.

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

I say, Spirits... no. Mainly b/c spirits aren't managed or bound. If the R or Rt dies, the spirit remains in effect. With Minions, yes. Minions are affected by the death of their master.

Wonder Widget

Wonder Widget

Pre-Searing Cadet

Join Date: Jun 2006

N/Mo

well the thing about spirits, well at least about ritualist spirits, is that they are kinda of bound in the way that one individual ritualist can only have 1 kind of any one spirit at a time. as soon as he makes another spirit of the same kind the previous dies. The way a ritualist can benefit from this window is when he is running around he can see what spirits are up and how close they are to death. also he can chose which spirits to sac or use draw spirit on more easily in combat

Zackile Greenbirth

Zackile Greenbirth

Academy Page

Join Date: Jul 2005

UK

R/

Already posted here

http://www.guildwarsguru.com/forum/s....php?t=3047544

Wonder Widget

Wonder Widget

Pre-Searing Cadet

Join Date: Jun 2006

N/Mo

sweet, Arcador in the other post is already addresing this idea and beleg curudin presented a great idea for the window

Laura Whitefox

Laura Whitefox

Academy Page

Join Date: Nov 2005

Army of Kryta [AOK]

R/

i like Xeno's idea. But imply drop in another party screen that anyone can turn off (like the original party tab) and then it doesnt bother anyone. If u wanna use it you turn it on if not turn it off sorted. It would be extremely usefull as in bigger fights mostly you dont have time to screw around clicking for 10 seconds to finaly be able to target that damn minion among 12 enemies for the death nova or anything else.

Nightmare Hand

Ascalonian Squire

Join Date: Jun 2006

Pure Phoinex

N/

I see waht pick me is saying.If u had 8 pets and 10 for every player on the map/field it would be chaos on the party box(p). so we cant do that!!!!also it would be good if u could summon 2 flesh golems at a time.

Osi Ri S

Osi Ri S

Krytan Explorer

Join Date: Jan 2006

Trinity of the Ascended [ToA]

N/

hmm, what about just making so that when you hold alt/cnrl the minions names appear... so you dont have to move the mouse over a big group of guys and then the name "Flesh Golem" will pop up then go away again. this is the easiest solution i see and dont see any reason why it cant be implemented other than the fact that if u had 2 or more MM with 10 minions your screen will be covered with names.

Doc Baz

Frost Gate Guardian

Join Date: Dec 2005

White Mantle Legends

Mo/N

A bar just for minions that can be toggled on/off sounds good to me, it could also arrange them left to right based upon health status would be useful.

gobla

Frost Gate Guardian

Join Date: Sep 2005

Dark Humans

Mo/W

The solution:

Every single minion skill gets healthbars displayed just above it in the skillbar.
These healthbars will appear if you mouse-over the skill.

So say you have 10 bone fiends and then mouse over the animate bonefiends skill you would then see 10 small health bars popping up above the skill ( same width as the skill slot itself and the height say 1/5th of the skill slot )

The same would apply to all ally skills ( animations, charms, binding rituals, nature rituals. )

If you mouse over the skill a list of HP bars appear of all creatures that were created/charmed with that skill. If you click on one of the HP bars you select the creature of whom it is.

The same would apply to the vereta skills. If you mouse over those you would get a list of small HP bars of all minions that were bound to you by using that skill.

So in the worst possible scenario you would have 80 HP bars popping up. these would have a height of 16 skill slots so would reach to about the top of you're screen. But only when you mouse-over your vereta skill.

These pop-up minion health screens should work just like name tags, you keep seeing em until your mouse is no longer on the animating/charming/ritual skill or on the HP bars.

This would also allow pets to be removed from the party screen, it's extremely annoying as a monk if you're partying with say 5 rangers who have pets and you have to find the name of a ally that has to stay alive, sure it ain't a huge problem but i for one wouldn't mind to let the rangers take care of their own pets, it's not all that usefull to have their HP displayed. Monks generally won't heal em and other classes won't get much info at all from the bar. Rangers can just mouse-over their charm skill and check on their pet's HP.

So it would look a bit like the picture posted previously ( wich gave me inspiration ;p ) but with those HP bars on top of your animate/charm/ritual skills and only appearing if you mouse-over that skill.

IMHO this would be the best possible solution, no screens turning your interface into chaos, no other party members having any trouble with extra HP bars, easily usable with vereta's aura ( might have to make 2 rows of HP bars with this one, with the middle of these 2 rows in the middle of the skill slot )

Nightmare Hand

Ascalonian Squire

Join Date: Jun 2006

Pure Phoinex

N/

OH yeah how do u get a pic under ur name?

Nightmare Hand

Ascalonian Squire

Join Date: Jun 2006

Pure Phoinex

N/

and is the vereta skill an elite?

Nightmare Hand

Ascalonian Squire

Join Date: Jun 2006

Pure Phoinex

N/

By the way it says im a N/E but i can be N/E,N/Me,N/Mo,N/Rt and N/R just so u all know.

Nightmare Hand

Ascalonian Squire

Join Date: Jun 2006

Pure Phoinex

N/

Any1 here lower than lvl 20 on guild wars?

Nightmare Hand

Ascalonian Squire

Join Date: Jun 2006

Pure Phoinex

N/

do i have a pic?

Nightmare Hand

Ascalonian Squire

Join Date: Jun 2006

Pure Phoinex

N/

Can u see ur own picture?

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Nightmare Hand, what are you doing?

Why so many responses?

Verata's spells are not elites. They are all found in Prophecies only.

You should be able to see your own picture after you post.

Stormstaff

Ascalonian Squire

Join Date: Aug 2005

I'm all for a minion panel!!

Sir Moak

Ascalonian Squire

Join Date: May 2006

Ok, so what about an easy solution? MM's already have an "enchantment" icon for summoned minions. What if you could click on the icon, to select the minion with the lowest health? This way you could nova, or spikeheal the minion.

I admit that it wouldn't be so versatile as a separate minion bar/window, but this could be done without altering the game interface in any way.

And if you think about it, 90% of the time a MM will use spike skills on the minion with the lowest health. The only exception is the Flesh Golem, which could have a separate "elite minion" icon, but this is only for the truly decadent, who can't find a minion which is taller than most of the players/minions/monsters.

AlbinoChocobo

AlbinoChocobo

Frost Gate Guardian

Join Date: May 2006

Mo/Me

Quote:
Originally Posted by Nightmare Hand
Can u see ur own picture?
if you really need to increase your post count, go play kiwi or the guy above me, that's what it's for.

Quote:
Originally Posted by Sir Moak
Ok, so what about an easy solution? MM's already have an "enchantment" icon for summoned minions. What if you could click on the icon, to select the minion with the lowest health? This way you could nova, or spikeheal the minion.

I admit that it wouldn't be so versatile as a separate minion bar/window, but this could be done without altering the game interface in any way.

And if you think about it, 90% of the time a MM will use spike skills on the minion with the lowest health. The only exception is the Flesh Golem, which could have a separate "elite minion" icon, but this is only for the truly decadent, who can't find a minion which is taller than most of the players/minions/monsters. I think a minion panel would be less work to code in, and more functionnal :
- I was born a monk, so I like staring at my little panel of red bars
- you won't always target the lowest-life minion : you can sometimes see there's just not enough time to cast Death Nova, or lowest life is a minutes-old Fiend, so what's the point.
- I can see that lump of flesh alright. It's just that with the clumping around targets, it can be hard select.

Felessan

Ascalonian Squire

Join Date: May 2006

a minion panel of some sort would be a great help.

Guys (and ladies), I have a problem.

I don't know if this is the right place to post it but search doesn't work atm so sorry if this is posted in the wrong section.

I just recently wen Rt/N as mm and discovered something unusual.
I can't see my minions when I press alt (neither with ctrl).
I can see my spirits while pressing alt and a friend of mine (N/Rt mm) can see mm+spirits.
I have tried everything I know trying to solve this (resetting everything to original settings, keyboard, interface etc, but still can't see the minnions except when I mouse them and even then you have to be lucky to catch your own minion.

Is there someone else with the same problem or is it something I have overlooked?

I know it has nothing to do with the MM panel thing but it is a problem for me and since my colleage Rits have no idea I went to the source of mm'ing
In attach: You can see evrything except my flesh golem


Tx in advanced