First off, Thanks for everyones input for or against. I love a healthy discussion. I just find it frustratingly unequal that a Ranger, Necro, and Warrior and Poison me for so long that I usually die from it off just one hit from their skill.....just one hit. If I can't cure myself and have no monk to to it for me I am as good as dead. Now, the nay-sayers will tell me to bring a self cure. Ok thats fair

That would force me to pick a specific 2ndary class to do this and I say that is complete crap. I still say that an ele need to have a similar hit and forget skill like Poison, cripple, bleed, disease etc. Strategically it only seem fair. In some battles a ranger spreads the love of his Poison to keep the other teams healer very busy because that Ranger knows his poison will be working for a very long time. Same the a Mesmer spreading around Phantasm and a Necro spreading around disease. All these degens skills make the Opponents Monk very busy and may burn their energy trying to keep up with heals.
The ele has jack and squat to make any enemy worry for long. If someone dies from meteor shower its because they didn't move. They burn for 7 seconds tops and they shrug it off. They are slowed for 10, big whoop. Maelstorm? bigger joke.
Look, I love my ele. I can be very effective playing it. I just think that after playing in some PvP and just watching how the ele's skills stack up to other classes skill..just maybe someone should look at the balance again and maybe, just maybe, up the burning duration a tad. OR maybe they should add the Crippled condition to it. So if you are burning you are also crippled just like when you have to run through lava!

I understand what you are say. I said it before, and I'll say it again, GW MUST improve the healing abilities of the Mesmer and the Elementalist. Warriors get a healing signet (0 energy), and shouts to combat conditions. Rangers have troll ungeant (5 energy) and melandru's resilience (to combat hexes AND conditions), as well as healing spring (yeah, I know thats a big joke), and antidote signet (0 energy, cures poison, blindness and disease). Monks, well lets just say they have cure for everything that ailes you. Necromancers, Blood Renewal, Plague Sending, Plague Touch. Sure they also have nothing aginst hexes, but conditions go away easily. They have so many ways of healing (BR as mentioned, Life Siphon - requires enemy, etc.), most do require a corpse or foe to get heal. Ritualists, see monk. Assassin, they have a few ways of healing, but also no way to combat hexes or conditions (that I know of).
Elementalists and mesmers have horrible healing powers and no way of combating any conditions (mesmers have illusionary speed to delay crippling). Mesmers can remove hexes though. The only way for an Elementalist to heal is to cast spells. This reduces their energy and doesn't heal them nearly enough to be helpful. And Mesmers NEED a foe to heal, so if they are bleeding and no foes are around, they just have to sit there and die.

At worst, Elementalists can cast armor of earth to heal a small bit.
If you don't want to rely on a single skill from another profession, that's fine. But changing the duration of burning or creating another health degen won't save you from IoR or Suffering or Poison or bleeding.
Honestly, I would like to know what type of elemental damage/skill/spell that will allow you to do a health degen condition?
As for AoE, Chaos Storm is a huge joke, more so than Maelstrom. As far as health degen is concerned, Mesmers and Necromancers should be the best at it. Hexes are their forte, they really can't do any direct damage otherwise. They just have conditional damage (yes Necros have Vampiric Bite, Gaze, Touch, Death Swarm, etc.) but they are single opponent spells/skills that don't have the damage capabilities that an Elementalist has. I've already heard that Mesmers' health degen isn't very good in PvP (removed too easily, takes too long to do damage, etc.) but that's they only non-conditional way they can do damage.
If anything, ANet SHOULD do something to improve an Elementalist's and Mesmer's healing.
I still don't think giving Elementalists more health degen will save you from others doing health degen on you.