Improving Disrupting Chop?

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Ok so Savage Slash and Skull Crack both got power boosts. They interrupt at 1/2 cast so they can actually have a chance of connecting.

What about Disrupting Chop? Its still almost impossible to target on shorter spells. Would it really unbalance an axe warrior if you could actually target this interrupt rather than either hoping for the best or going for a very long cast spell.

If this is more relevant in Sardelic, move it if you wish.

sh4ft3d

sh4ft3d

Wilds Pathfinder

Join Date: Oct 2005

A long time ago, in a galaxy far far away...

Frank Ought To Monk [FotM]

W/

Disrupting would be overpowering. Why daze someone for 10 seconds when you can shut down their spam spell for less adrenaline and for a longer time? And the whole "notanelite" thing. Meh :\

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

sh4ft3d...

Umm, you saying it would be overpowered if they boosted its attk speed? And what is your point about Skull crack?

huh?... Well, to the Evilsod, i fully agree. As it is, the ONLY adrenaline disruption skill is way too slow to achieve any effective strikes. Since it sits at the normal attack speed, usually you hope for a random spell to get interrupted, or just wait to use for a long caste spell. I feel that Disrupting Chop needs a boost not only cause that, but cause most warriors dont use Savage Slash or even Distracting Blow because they require energy.

If they simply just lowered the adren cost, that would help alleviate its weaknesses, and better balance this skill with other warrior interrupts. Then it could be used more often for random skill interrupts. I'd rather it get a faster attk speed though...

enjoy.

Megengo

Academy Page

Join Date: Apr 2006

The Midnight Hand

R/Mo

As soon as they made the changes to Skull Crack and Savage Slash, I felt that Disrupting Chop was getting kinda screwed. As far as I know Disrupting Chop is the only interrupting attack skill in the game that doesn't have a 1/2 second activation time. I think that if they changed it to 1/2 second and increased the adrenaline cost from 6 to 7 or 8 it would be perfect. Leaving it at 6 strikes would probably be kinda unbalanced because you could spam it too often if you focused on other skills that increase adrenaline ie: "For Great Justice" + IAS stance, Battle Rage, "You Will Die", "To the Limit", etc.

fb2000

Desert Nomad

Join Date: Apr 2006

if the activation time is reduced, itll have to be elite skill and probably 8-10 adrenaline..
15 sec disabled skill is good enough imo.. daze isnt great either, target can always receive some Mend condition or anything, disrupting chop has no work-arounds if it hits

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

its a regular chop with disrupting and disabling effects. maybe its not meant to be an interrupt skill. or yea maybe they forgot to update this.

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

U.K

Intensive Care Unit [ICU]

Me/A

Maybe leave disruptive chop as it is, with its skill disabling power, and create a new skill called irritating swing or something, frustrating lunge or something of equal silliness that could be a spamable interrupt (3-4 adrenaline) but only interrupts and does nothing else... perhaps

fb2000

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by fatboyslimerr
Maybe leave disruptive chop as it is, with its skill disabling power, and create a new skill called irritating swing or something, frustrating lunge or something of equal silliness that could be a spamable interrupt (3-4 adrenaline) but only interrupts and does nothing else... perhaps Distracting blow.. only thing is its 5 energy instead of adrenaline, but that is not necessarily a bad thing

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

it's nearly impossible to interrupt even 1s spells with this unless you randomly hit one. ):

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

^ As it stands it's kind of a 'Lotto' skill. You punch it, and hope it disrupts the spam skill. No timing, just a blind hopeful guess. So I agree with sod, it needs to be updated.

lord of shadow

Krytan Explorer

Join Date: Nov 2005

London

Currently looking

making it half a second and nothing else would be overpowered, as it stands it isnt a huge loss just to spam it because it still hits for a normal amount if it doesnt disrupt. i say reduce the adrenaline cost to 3-4 strikes and iit'll be fine

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Quote:
Originally Posted by remmeh
it's nearly impossible to interrupt even 1s spells with this unless you randomly hit one. ): It is rather difficult to interupt 1s skills with any interupt. Many people just can't react that fast.

What Disrupting Chop is good for is disabling skills like orision. The idea is to wear down the boss untill it is spamming orision. Then watch one cast, and time your attack to land with the next cast, 2s latter.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

This is fine as it is it would be nice if sword warriors had nice inturrpt as well but savage slash is useless now.

sh4ft3d

sh4ft3d

Wilds Pathfinder

Join Date: Oct 2005

A long time ago, in a galaxy far far away...

Frank Ought To Monk [FotM]

W/

Sorry, yes i was talking about improved cast speed. My point about Skull Crack was that it would get screwed if they updated Disrupting chop and didn't make it elite. And noone would use disrupting chop if it was elite, because axe wars bring damage skills like eviscerate or cleave. (normally)

JoDiamonds

JoDiamonds

Wilds Pathfinder

Join Date: Jun 2005

New England

I think it's a good thing that some interrupts are slow; it makes them different.

Sure, you'll only interrupt 1s skills through random luck (or excellent predictions about what the other guy is doing, which is possible if you know all the skills well enough). But I think chop is still useful; stopping long cast skills is obviously very useful (because they are often the more powerful effects). If you want to be able to interrupt things very quickly, play a Mesmer or Ranger (up close with a fast bow). This isn't something warriors are very good at, so I think this is fine.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Katari
It is rather difficult to interupt 1s skills with any interupt. Many people just can't react that fast.

What Disrupting Chop is good for is disabling skills like orision. The idea is to wear down the boss untill it is spamming orision. Then watch one cast, and time your attack to land with the next cast, 2s latter. Its not a question os been difficult. Its *possible*. Anyone with a reaction time of below 0.45seconds can interrupt a 1s skill with a Distracting Shot (from point blank). Anyone with a reaction time of about 0.8 (including fast casting) can interrupt using a Mesmer. What i've never figured out is how Disrupting Chop is so insanely hard to target, yet Stone Summit Carvers quite calmy interrupt attack skills and many other <1s skills with it. The only time you can interrupt with it is if you know the targets gonna cast. You can pretty much guarantee if a monk in PvE is half dead, 3 seconds after 1 Orison, it'll cast it again.

Obviously just plainly boosting its Speed and not increasing its Adren Cost would be pretty unbalanced, but that can be sorted out... Could be made similar to Distracting Shot in the sense that levels on Axe Mastery boost its damage (on a scale of 1-16). Its just ridiculous atm, i even managed to miss a Giant Stomp while waiting for it since they just carried on with there current attack rather than going straight for the interrupt. I should probably just take Distracting Blow, at least then i'd stand a chance of hitting something.

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

If you want a 1/2 second activation one just go with the no attribute one (forget the name). Why make two almost identical skills? All skills have their advantages and weaknesses, one gets 1/2 sec and the other is adrenal and disables. Take your pick. Plus I think an adrenal 1/2 second interupt would be a bit overpowered.

Edit: Just one more thing..I have no problem at all interupting 1s casts under IAS with Distracting Blow. Since tanking sucks even in PvE now, Warriors have more than enough space on their bar for IAS.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Jestah
If you want a 1/2 second activation one just go with the no attrubite one (forget the name). Why make two almost identical skills? All skills have their advantages and weaknesses. Plus I think an adrenal 1/2 second interupt would be a bit overpowered.

Edit: Just one more thing..I have no problem at all interupting 1s casts under IAS. Since tanking sucks even in PvE now, Warriors have more than enough space on their bar for IAS. Hmm, i see your point. I usually bring Berserkers Stance though if anything, and its a bit of a waste ending it if you miss. (Spectral Agony + Frenzy = PAIN)

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

I've been using Bestial Fury (Tiger's Fury clone) with a zealous axe. It's an 8 second duration at 7 BM and a 9 second duration at 9 BM. Nice combo I've found is using dropping tactics for wilderness and using Troll for healing and Snare to slow Warriors getting to your backline or help kiting. Also means you can precast Troll to absorb the first 5 seconds of tanking before they inevitably attack the rest of the team.

One thing to note, don't try using adrenal non-attack skills with Bestial, disabling also drains adreneline out of them.

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

Are you people serious? This skill is fine as it is. Reducing the attack speed would make this far too over-powered. 6 adrenaline is nothing. You really think increasing it to 8 or whatever balances anything? Yeah right...

Adrenal cost doesn't mean much to a warrior. Your primary role is dealing damage. If a warrior knew he could disable an opponent's skill for 20 seconds, he will damn well make sure he can achieve enough adrenaline. It's not like you don't need to anyway. even if that number was 12, he would still be there in no time.
All you need is For Great Justice! and an IAS skill to make adrenaline cost meaningless. I won't even talk Auspicious Parry. With an 8 adrenal cost, and using the prescribed buffs, you could disable half the skills on someone's bar in no time. This skill would wreak far too much havoc.
Comments about the recent 'buffs' to Skull Crack and Savage Slash can in no way take anything away from Disrupting Chop. In fact, most would argue that the Savage change was in fact a nerf. I doubt I will use it again at any rate.
Neither only cost's 6 adrenaline, 1 of them is an inferior skill that also happens to be an elite, and most importantly, they do not disable anything for an additional 20 seconds. Even the extra damage on Savage is only applicable to spell interruption, nothing else.
The only way I could ever accept a 1/2 second activation as balanced would be if the 20 second disable was removed, and the adrenaline upped to between 8-10.
As it stands, this skill is fine. Not a prime interrupter skill, but that is not the warriors real job. That's the ranger.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Disrupting Chop is the best warrior lock-out skill in the game.

[for the record, it's teh ONLY lock-out skill a warrior has in the game... lol]

6a? You've got two options with this.

If you want more damage and less interruption, your 3 hit combo looks like:

Cleave, Penetrating Blow, Dis. Chop

if you want more spiking, less dps dmg, and more disrupting:

Dis. Chop, Eviscerate, Exe. Strike

I like the latter cause it freaking hurts a LOT...

If I don't skill lock you, I kill you, win-win right?

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

It doens't need a buff, warriors need to learn how to use it to hit skills. IAS will make it a lot more manageable.

Shadow-Hunter

Krytan Explorer

Join Date: Jan 2006

Denmark

[HH] [Hax]

Mo/

Make dis Chop 1/2 sec cast time and there will be screamed for Nerf.. Under a speed boost its going out fairly fast.. its 6 adreanalin now, Battle Rage + Dis chop = 3 normal hits + distubting.. Thats alot of interupting .. Giving it cast time would make it extreemly overpowered.. Even more since its in the same attrib line that can do like 200 dmg in 2 sec.. For the cost of adreanalin only..

~Shadow

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

If you use it with IAS it's fast enough and far superior than any of the 1/2 activation skills. I'd much rather have the disabling effect and spend energy on IAS than spend the energy on the interupt itself. IAS also means it's much more spammable and obviously you get all the other bonuses that come with it.

Megengo

Academy Page

Join Date: Apr 2006

The Midnight Hand

R/Mo

The way I look at is that Disrupting Chop is the ONLY interrupting attack skill in the entire game that does not have a 1/2 second activation. After thinking about it for a while, I have come up with several alternatives they could do to balance the skill if they changed the activation time.

increase adrenaline from 6 to 7-10
lose all adrenaline
disable all non attack skills for X amount of time
decrease the damage to X-X amount instead of full damage
remove the effects of any shouts currently on you

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

If they speed up disrupting chop it would make farming much easier since you will get far less "accidental interupts" on your important spells.

CKaz

Jungle Guide

Join Date: Feb 2005

I think the whole thread summarizes easily -
When I'm using it I'm almost always using IAS knowing it gives me a shot.

Yes its usefulness dips a fair bit w/o it but you can still stop longer casters like some ele bombs.

That's the way it goes. I wouldn't mind better but there's a reason it's on my bar still quite regularly when I have IAS going. The fact it still shows up a fair bit when I can only plop 8 skills down doesn't mean I wouldnt appreciate a buff, but it certainly doesn't *need* a buff to be worth consideration.

The 1/2 second one is just a one time deal, yeah small area, but 10 energy
I'd rather knock out my targets skill for 20seconds most of the time, even if it's not a done deal. IAS helps you get the adrenaline faster too to re-try.

There's a reason why they can't go too far here. Then you're not even caring about the rangers and mesmers for interruption, it's all 'LF Interruption Warr'. Another good counterpoint, I like swords but when I want some real interruption potential I'm headed to axe, not just for area damage/attack or some of the elite choices, all the time.

[Yeah there is hammer but that's a whole 'nother topic.]