Profession: Elementalist/x
Type: mainly PvP, can also work in PvE
Category: Unique Air Spiker
Attributes:
16 Air Magic
10-12 Energy storage
the rest Earth Magic(just make sure Iron Mist lasts long enough)
Skill Set:
Lightning Orb
Lightning Strike
Enervating Charge
Blinding Flash
Iron Mist
Gust{Elite}
Air Attunement
Glyph of Lesser Energy
works best in an entire Air Ele spike team, if not than the Wars/Rangers should have a shocking weapon in their weapon sets(not their primary weapon obviously)
the Orb/Strike/Charge are pretty basic spike skills. Blinding Flash for Wars/Rangers obviously... Air Attunement and GoLE will hopefuly be enough for e-management as the elite is none e-management. maybe making the second profession Mesmer and switching either or both these skills for some inspiration skills might be better, but than we'd be spreading our attributes a bit much...
now the *unique* part of the build, Iron Mist and Gust. Iron Mist is by far the best snare skill lmho, slows movement by 90% for 5-15 seconds, the only downside is that the target is immune to all but Air damage, which isnt a problem for an Air Ele but is for the other characters, which is why the Wars/Rangers carry a shocking weapon with them.
as for Gust, it is another spike skill that can also be used as a cheap exhaustion free gale that needs a water/earth hex on the target to work, or in our case Iron Mist or if you have another Ele on your team(prefferably Hydromancer) some other hex.
I havent tested this build yet, infact I dont even have factions to be able to use Gust

feedback and comments are always welcome
