How about letting our titles do something for us extra? Here's what I mean.
When you get 100% map, just unblur the rest of the error room for us that we missed.
When you get all missions complete, put a badge on our cape collar.
With 10,000 minutes drunk grant us an infinite use and personally customized keg to make the screen different varieties of blurriness. Afterall your bloodstream is probably a beerstream.
With 5,000 chests opened grant us an infinite use and personally customized pick lock to let us open chests without keys but make the items customized to you.
With 5,000 items identified grant us an infinite use and personally customized set of tools to let us identify items without kits but make the items customized to you.
With the final tier of the survival title track let us use a new emote, /die, which will make your character appear to die and lay there until you move like /rock. Only useable in outposts and towns to prevent trickery. In addition you can also do an emote that creates that ball of light at res shrines after you use the /die emote to bring you back up if you don't want to move.
And eventually if there's an end to these titles:
Skill hunter would let us change our secondary from the Hero [H] screen
Kind Of A Big Deal would give us a little minipet dog who eats wheels of cheese and poops in refridgerators. Seriously. That is until you throw a taco out your window at a biker played by Jack Black who kicks your dog off a bridge. Seriously.
friend of the alliance could give us access to the elite missions regardless of which guild controls it.
Gladiator would give you a /win emote which lets you do a special random dance to do on top of opponent's bodies to make your win that much more sweeter. Kind of like Halo's tea bag emote.
Fame/Rank all has it's own emotes already.
I think I got them all. Here's a few ones I was bored and made up. Slap me for putting these in.
Colored Aura for unlocking every skill including elites from a class on a character.
Title Effects
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May as well stick this in here since you recreated the thread:
Huzzah! Post count +1!
Quote:
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Originally Posted by Opeth11
I actually do like the concept of this idea, but I am not too sure about the impact on the game.
Although you have created some drawbacks with identification and chests, that would take away some gold sinks in the game (we all know a lot of people buy keys.) Customized items? Salvage! Plus, unlimited keys can create designated 'chest testers'. I like most of the other ideas, such as the map, hero screen, and the /death emote. They have no adhearant effect on the game, and would be quite entertaining. Perhaps they could implement only some of the features, seeing that some can put imbalancing issues into the game. /undecided. edit: I just noticed that this was in the Mesmer forum. I honestly thought I was in Sardelic o.o |
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Im not sure How I feel about this,
The sec profession idea should have been implemented alreday, weve asked to have that in GH for some time now, i dont feel its fair to those who spent 90k on sig caps to only get it.
The /die emote would be funny, I like it
The /win emote for chapions/gladiators should also be for ranked people as well. And should be allowed to use in towns/outposts. Reason for this is seeing the new "in your face" emote might inspire more people to PvP.
The sec profession idea should have been implemented alreday, weve asked to have that in GH for some time now, i dont feel its fair to those who spent 90k on sig caps to only get it.
The /die emote would be funny, I like it
The /win emote for chapions/gladiators should also be for ranked people as well. And should be allowed to use in towns/outposts. Reason for this is seeing the new "in your face" emote might inspire more people to PvP.
S
I personally don't see any problem in giving people unlimited IDs and Keys because the people have already opened or ided 5,000 times, I think it's not too much to give them this. Besides that, getting both titles is tough. As for the issue on salvaging, you would still be getting same type of items from chests and you don't have any special salvage kits, so getting that upgrade is just as random as getting the junk upgrade. Only difference is you didn't have to buy a key or pay the 2 cents for the ID. And since it's already customized to you, it's not like you can totally get rich off this. Even if you do get a little rich, isn't that some of the fun in achieving the title? So what if I get a title that does nothing but kind of brag, and even then it's not even displayed outside in PVE or PVP...
Tarun
Technician's Corner Moderator
http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Joined Jan 2006
d
omg, that die emote would be awesome!!!
but make the /res emote available at the highest survivor title.... then PvE would have something over HoH^^
/signed
I dont see what the problem is with lockpicking. How many people here farm with one character to give the items to another character?
Actually for the drunken title one, how about the ability to carry a /keg around towns and outposts^^? Optional to turn it on of course. Or you can do a /drunk emote and daze around for a few seconds.
but make the /res emote available at the highest survivor title.... then PvE would have something over HoH^^
/signed
I dont see what the problem is with lockpicking. How many people here farm with one character to give the items to another character?
Actually for the drunken title one, how about the ability to carry a /keg around towns and outposts^^? Optional to turn it on of course. Or you can do a /drunk emote and daze around for a few seconds.

