1. Cruel Gothic sword of fortitude
15-22 (req 13)
Dmg +15%
energy restoration -1
Lengthens deep wound duration on foes 33%
+29 health
2. Zealous Wicked blade of fortitude
15-22 (req 9)
dmg +14% (while enchanted)
energy gained per hit +1
energy regen -1
health +29
3. Quivering blade (green)
15-22 (req 9)
cold dmg
dmg +15% vs hexed foes
health +30
4. Hale holy branch of divine favor
Energy +10
dmg 11-22 (req 11 divine)
Reduces weakness duration on you by 20%
Health +30
Divine favor +1 (chance 19%)
5. Amber wand
dmg 11-22 (req 8)
earth dmg
Halves casting time of channeling spells (chance 20%)
6. Marble hammer
dmg 19-35 (req 11)
+15% dmg (while enchanted)
7. Plagueborn Maul
dmg 19-35 (req 8)
+15% dmg (VS hexed foes)
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Thats all

Thanks in advance