Possible 3rd Ranger... R/A maybe...

Killmur

Lion's Arch Merchant

Join Date: Mar 2006

Arizona - America

R/Mo

Okay so I have 2 Rangers as it stands. My main being Kill Mur who happens to be a damage dealer and distracter based build. My second Ranger is my R/W War Prime which kicks much ass. I am considering a third Ranger. I would like to know if a R/A is better than a A/? based build. I did try a bit of R/A until I switched to R/W so I could have a second Tyrian Born. From what I can tell it seems R/A has a bigger advantage over A/? builds. I currently have a A/Mo but I keep running into energy issues. I wish Assasins could use Adrenal Skills like Wars. Would make much more sense.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

From my understanding, A/R is better than R/A. The reason is Critical Strike. While Expertise lowers the cost of energy by %, Critical Strike increases the likelihood of you gaining energy. Picture this if you will, Critical Strike Attribute+Barrage+Critical Eye+Sharpen Daggers. Better chance to do a critical hit (CE + CS), Barrage hits multiple foes (triggers chances to critical hit), once it does hit, sharpen daggers comes into effect (causes bleeding).

You also get more energy regenerated as an Assassin than you do as a Ranger.

Just a thought.

Killmur

Lion's Arch Merchant

Join Date: Mar 2006

Arizona - America

R/Mo

Not looking to do a Ranger Prime through a A/R build. I am looking at doing a Assasin Prime through R/A.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Why would you waste precious slots on characters with the same primary? Why not just switch secondaries when you want to switch roles? Too time consuming?

Killmur

Lion's Arch Merchant

Join Date: Mar 2006

Arizona - America

R/Mo

Seeing as how I will get no actual help or constructive suggestions I think maybe this thread ought to be locked.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

If you are looking to see the benefits of a R/A but being an Assassin primarily, why? The defense of a Ranger is superior I think than the armor of the Assassin. The costs however tend to be high (energy wise) for assassin skills, and while experise will help lowering the costs of the attack skills, Expertise otherwise is almost wasted.

The reason for no adrenaline skills for the assassin is because (this is just my opinion) the assassin uses its chi to do its attacks/skills. A Warrior gets pumped up in a fight, so it uses adrenaline to continue to pound on its enemies. Not to mention it becomes totally redundant to have critical strike and a large energy pool then. Unless you would rather have a small energy pool (maybe the same as a warrior or less), and instead of gaining energy, you could, lets say gain additional adrenaline instead. That would make warriors very unhappy though.

There are plenty of critical strike skills that are useful to the assassin, and to remove any ability to increase the effectiveness of those skills hampers the assassin a lot.

Killmur

Lion's Arch Merchant

Join Date: Mar 2006

Arizona - America

R/Mo

I like being a Assasin however I do not like being a weak energy guzzling class at the same time. Critical Strikes can get very useless in long heated battles. I have seen other classes with max AL outlast a Assasin. I posted this thread for help on what a R/A should do and have in terms of skills and the like. I did not post this thread so that people can tell me that I should not do a R/A or that I am wasting precious slots.

Nivryx

Nivryx

Krytan Explorer

Join Date: Mar 2006

Kenya

Mo/

Quote:
Originally Posted by killmur
Seeing as how I will get no actual help or constructive suggestions I think maybe this thread ought to be locked.
yes, yes, and do you think the moderators are your slaves? its not hard to delete a thread on your own, just go to edit and delete. rather simple

Quote: Originally Posted by Killmur Okay so I have 2 Rangers as it stands. My main being Kill Mur who happens to be a damage dealer and distracter based build. My second Ranger is my R/W War Prime which kicks much ass. I am considering a third Ranger. I would like to know if a R/A is better than a A/? based build. I did try a bit of R/A until I switched to R/W so I could have a second Tyrian Born. From what I can tell it seems R/A has a bigger advantage over A/? builds. I currently have a A/Mo but I keep running into energy issues. I wish Assasins could use Adrenal Skills like Wars. Would make much more sense.
Quote:
Originally Posted by Pick Me
From my understanding, A/R is better than R/A. your asking for advice, pick me has only tried helping you by explaining that a A/R may prove to be better. In my opinion, you sound like you have already made up your mind so I am rather confused as to why you are posting here trying to ask a question, yet are not being open to ideas.

Heres my logic as to why you should try Pick Me's idea. You already have 2 rangers, now unless you are trying to unlock every single skill possible for their chosen proffessions, you should be able to scratch up enough skillpoints on one of them to buy the needed assassin skills on one of those characters. Making a third ranger would only be a waste of a character slot in the long run. unless you want to spend an additional $10 for another slot, when you could have saved that $10, I'd say don't use half your slots on one primary profession, even if it is a great one.

Pick Me has simply offered you advice, which you have asked for, in my opinion. Now, I am still rather confused as to what you are asking if not for advice since you are rather unclear in your initial post and then you are not open-minded when it comes to suggestions. We are not attacking you, we are trying to help you. If you didn't want our help, then you are in the wrong place.

By the way, you mentioned you have a A/Mo, why not spend the 500g to change your secondary profession to Ranger and try it out. Bows should not be a problem with 2 rangers, and it shouldn't cost you a great deal more gold to buy all the Ranger skills you need.

There's my three cents, Please don't take this as a personal assault, I (as well as Pick Me and Jetdoc) are just trying to help.

-Niv

>edit<
here is a link to an A/R build if you want to take a gander:
http://www.guildwarsguru.com/forum/s...47&postcount=6

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

Quote:
From my understanding, A/R is better than R/A. The reason is Critical Strike. While Expertise lowers the cost of energy by %, Critical Strike increases the likelihood of you gaining energy. Expertise is not only about reducing the energy cost, it also reduces the recharge time. This is what makes builds like touch rangers efficient. Expertise makes you able to spam your attack skills. It also allow you to have defensive stances (escape may be a wise choice for a R/A) and stay alive after you've killed one guy. Yup, my monk definitely like them better.

EDIT - and yeah, you may want to go to Seekers or Senji's Corner as well -_-'

Killmur

Lion's Arch Merchant

Join Date: Mar 2006

Arizona - America

R/Mo

Here is the situtation as is. My main character is a Pure Ranger. My other Ranger is a War Prime R/W. I have bows up the ying yang as well. However I do not want to spend the much wasted time paying 500G plus extra gold just to change my R/W to R/A. I have already invested too much in my R/W War Prime as is. As for the 10 dollar slot thing I can afford extra slots real easy when the program comes out. I will admit Critical Strikes might be great but like I said under heavy usage like say facing a tough boss any Assasin will face a energy crunch. I know myself since even with CS at 10 and Critical Eye I still run low on energy. Energy is the most important thing between dying and living for the Assasin. If you run out then ya gotta run for the hills or face death. With R/A I would get a bigger boost with armor and elemental protection.

Iraqalypse Now

Lion's Arch Merchant

Join Date: Jun 2005

Seattle, Wa

Nuclear Babies

E/Mo

Erm, you only have to pay the 500g ONCE, then you can swap for free between the secondary classes. It seriously takes like 2 minutes, as opposed to many play hours leveling up a r/a. The solution for energy problems on an assassin is zealous daggers, pure and simple. Death Blossom triggers the zealous mod on all the enemies you hit, so its an energy machine.

Killmur

Lion's Arch Merchant

Join Date: Mar 2006

Arizona - America

R/Mo

I know it is a one time fee of 500G. I meant the extra costs come from the skills that I would have to buy. I am already at about 600G for the next skill on my R/W. I said already I invested time and money for my R/W. I also do not like switching out secondaries as it can be time consuming and costly due to the cost of skills.

Nivryx

Nivryx

Krytan Explorer

Join Date: Mar 2006

Kenya

Mo/

I think you will be saving money buying the skills in the long run considering if you make a new character you will then have to buy new armor as well. Thats 1.5k/piece + materials + dye + runes. Then you have to buy your skills. Looking at a whole set of armor without materials, dye, and runes is 7.5k. Add in materials, dye, and runes, and skills you have to buy, your actualy going to spend more money than if you payed the 500g + X amount of gold for new skills. Which would be 8.5k tops. I think this would be less money than a new character, and you'd be saving a character slot. By the way, the time it takes you to level this new character you could also make plenty of money to fund changing your profession and buying skills

Killmur

Lion's Arch Merchant

Join Date: Mar 2006

Arizona - America

R/Mo

I have to disagree. It would cost me less to start a third Ranger. Factions gives out a crapload of skills in Shing Jea. Plus the skills are gonna cost way less in the beginning. If I change out secondary THEN I will be spending way more than if I started from purely scratch. I looked and it is 700G for the next skill for my R/W. That is 1200 right there if I change my secondary. Prophicies is notorious for giving out crap skills from the start. Factions actually gives out better skills from the start. If I did all the Skill Training Quests at Shing Jea I can get a ton of good skills for a R/A. I am not a rich player like most of you are. I can not afford a secondary switch for my R/W.

Edit: I am done with this thread. All you people want to do is shit on my ideas. Also I am tired of people not reading my posts better.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Killmur
Seeing as how I will get no actual help or constructive suggestions I think maybe this thread ought to be locked.
That was a snap judgement to make after only thirty minutes...

In my experience, a R/A is better in an extended fight, or against a larger mob. An assassin primary is great when you have a few priority targets, and really strong group support. If you're looking for a more self reliant character, an R/A is probally the way to go... if, on the other hand, you're looking for precision, then I'd go with an Assassin primary.

Quote:
Originally Posted by Pick Me The costs however tend to be high (energy wise) for assassin skills, and while experise will help lowering the costs of the attack skills, Expertise otherwise is almost wasted. The benefit of Expertise is HUGE. You're free to use a superiour expertise rune, and a Hunter's Mask, and the cost of your energy skills are next to nothing. It is not at all hard to mantain your energy as an R/A.

Quote:
Originally Posted by Sir Mad
Expertise is not only about reducing the energy cost, it also reduces the recharge time. I don't think that's acurate. Here's the description I found.

Quote:
For each rank of Expertise the energy cost of your skills of types "skill", "attack skill", "glyph", "preparations", "nature ritual", "shout", "stance" and "trap" decreases by 4%. Several skills, especially those related to energy costs and skill recharge times, become more effective with higher Expertise. Translated, reduces energy cost of skills listed, and the Expertise based skills that reduce recharge time are more efficient with higher levels. Reduced recharge time is not a passive bonus.

Iraqalypse Now

Lion's Arch Merchant

Join Date: Jun 2005

Seattle, Wa

Nuclear Babies

E/Mo

If you can't afford a secondary switch, I don't see how you could afford to make a new character. Even if you do get money from playing the new character, you could get more money by farming or whatnot.

My recommendation: get 10k kurzick or luxon faction, get all your characters the reward for the quest to get 10k kurzick/luxon faction, then turn in all 10k faction for rare materials. That should get you between 10k and 20k cash, and that should be enough to make your R/W into a R/A, and get a decent dagger. If not, well, do it again for the faction you didn't do last time.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Honestly, I would like to know where you all buy/find your skills. It sounds so cheap where you guys are.

I must live in a high society area, where skills are scarce and expensive.

My Tyrian characters (3 of them) ate about 150k to buy skills+caps after getting all of the free skills. This translates to 50k each character. I had about 190k when I decided to start buying skills from the guy in Ember Light Camp (after getting caps, so my costs were almost 1k each). It brought me down to about 40k after it was all said and done. My Canthas character (trying to only buy for my Rit) is at the 1k per skill and I still have about 10 skills to go + caps (I only have like 5 elites so far). I spent about 50k so far on skills for my Rit/N (bought 1 skill from Necro, got 2 free caps from Lion's Arch and used it on 2 Nec elites).

Well, I thought you get more skills in Tyria, than in Canthas. I guess they are actually about the same.

Are you better off changing your charcter's 2nd profession and just buying each skill at 1k each? I would say no. Yes, you have to buy new armor, yes you don't have to pay the 50gp to get to your storage with an old character, and yes you can farm for higher priced items. But you get more storage with a new character (yes buy your two bags + runes of holding), and you get to experience your new character more. Until you get all of the skills, you'll just be using your Ranger until then. That isn't fun, now is it?

Its more fun to start from scratch than it is to just change your 2nd profession and pretty much never use it.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

this is the weirdest thread ive seen since AAA AAAAA AAAAA thread, which is in the "offtopic and absurd" forum

yea ok, you will get 3th character. now, i dont know if you realise it, but 10k you will pend on a new armor set for a new character will not save you cash. not only you will have to buy all the ranger skills that you like AGAIN, but what if, just imagine that you wanna play a diffrent class? like a warior? or an ele? and you are stuck with all rangers... now, just soi u know, having a warior or a monk, is a very profitable idea, because its a great money making characters. so just make 1 ranger, and change its secondary, and enjoy the game to the fullest.

the warior slot will pay off in no time

Killmur

Lion's Arch Merchant

Join Date: Mar 2006

Arizona - America

R/Mo

*ahem*I have a Warrior, Ele and a Necro already. All six slots are full.