Possible 3rd Ranger... R/A maybe...
Killmur
Okay so I have 2 Rangers as it stands. My main being Kill Mur who happens to be a damage dealer and distracter based build. My second Ranger is my R/W War Prime which kicks much ass. I am considering a third Ranger. I would like to know if a R/A is better than a A/? based build. I did try a bit of R/A until I switched to R/W so I could have a second Tyrian Born. From what I can tell it seems R/A has a bigger advantage over A/? builds. I currently have a A/Mo but I keep running into energy issues. I wish Assasins could use Adrenal Skills like Wars. Would make much more sense.
Pick Me
From my understanding, A/R is better than R/A. The reason is Critical Strike. While Expertise lowers the cost of energy by %, Critical Strike increases the likelihood of you gaining energy. Picture this if you will, Critical Strike Attribute+Barrage+Critical Eye+Sharpen Daggers. Better chance to do a critical hit (CE + CS), Barrage hits multiple foes (triggers chances to critical hit), once it does hit, sharpen daggers comes into effect (causes bleeding).
You also get more energy regenerated as an Assassin than you do as a Ranger.
Just a thought.
You also get more energy regenerated as an Assassin than you do as a Ranger.
Just a thought.
Killmur
Not looking to do a Ranger Prime through a A/R build. I am looking at doing a Assasin Prime through R/A.
Jetdoc
Why would you waste precious slots on characters with the same primary? Why not just switch secondaries when you want to switch roles? Too time consuming?
Killmur
Seeing as how I will get no actual help or constructive suggestions I think maybe this thread ought to be locked.
Pick Me
If you are looking to see the benefits of a R/A but being an Assassin primarily, why? The defense of a Ranger is superior I think than the armor of the Assassin. The costs however tend to be high (energy wise) for assassin skills, and while experise will help lowering the costs of the attack skills, Expertise otherwise is almost wasted.
The reason for no adrenaline skills for the assassin is because (this is just my opinion) the assassin uses its chi to do its attacks/skills. A Warrior gets pumped up in a fight, so it uses adrenaline to continue to pound on its enemies. Not to mention it becomes totally redundant to have critical strike and a large energy pool then. Unless you would rather have a small energy pool (maybe the same as a warrior or less), and instead of gaining energy, you could, lets say gain additional adrenaline instead.
That would make warriors very unhappy though.
There are plenty of critical strike skills that are useful to the assassin, and to remove any ability to increase the effectiveness of those skills hampers the assassin a lot.
The reason for no adrenaline skills for the assassin is because (this is just my opinion) the assassin uses its chi to do its attacks/skills. A Warrior gets pumped up in a fight, so it uses adrenaline to continue to pound on its enemies. Not to mention it becomes totally redundant to have critical strike and a large energy pool then. Unless you would rather have a small energy pool (maybe the same as a warrior or less), and instead of gaining energy, you could, lets say gain additional adrenaline instead.


There are plenty of critical strike skills that are useful to the assassin, and to remove any ability to increase the effectiveness of those skills hampers the assassin a lot.
Killmur
I like being a Assasin however I do not like being a weak energy guzzling class at the same time. Critical Strikes can get very useless in long heated battles. I have seen other classes with max AL outlast a Assasin. I posted this thread for help on what a R/A should do and have in terms of skills and the like. I did not post this thread so that people can tell me that I should not do a R/A or that I am wasting precious slots.
Nivryx
Quote:
Originally Posted by killmur
Quote: Originally Posted by Killmur Okay so I have 2 Rangers as it stands. My main being Kill Mur who happens to be a damage dealer and distracter based build. My second Ranger is my R/W War Prime which kicks much ass. I am considering a third Ranger. I would like to know if a R/A is better than a A/? based build. I did try a bit of R/A until I switched to R/W so I could have a second Tyrian Born. From what I can tell it seems R/A has a bigger advantage over A/? builds. I currently have a A/Mo but I keep running into energy issues. I wish Assasins could use Adrenal Skills like Wars. Would make much more sense.
Quote:
That was a snap judgement to make after only thirty minutes...
Originally Posted by Pick Me
From my understanding, A/R is better than R/A.
your asking for advice, pick me has only tried helping you by explaining that a A/R may prove to be better. In my opinion, you sound like you have already made up your mind so I am rather confused as to why you are posting here trying to ask a question, yet are not being open to ideas.
Heres my logic as to why you should try Pick Me's idea. You already have 2 rangers, now unless you are trying to unlock every single skill possible for their chosen proffessions, you should be able to scratch up enough skillpoints on one of them to buy the needed assassin skills on one of those characters. Making a third ranger would only be a waste of a character slot in the long run. unless you want to spend an additional $10 for another slot, when you could have saved that $10, I'd say don't use half your slots on one primary profession, even if it is a great one. Pick Me has simply offered you advice, which you have asked for, in my opinion. Now, I am still rather confused as to what you are asking if not for advice since you are rather unclear in your initial post and then you are not open-minded when it comes to suggestions. We are not attacking you, we are trying to help you. If you didn't want our help, then you are in the wrong place. By the way, you mentioned you have a A/Mo, why not spend the 500g to change your secondary profession to Ranger and try it out. Bows should not be a problem with 2 rangers, and it shouldn't cost you a great deal more gold to buy all the Ranger skills you need. There's my three cents, Please don't take this as a personal assault, I (as well as Pick Me and Jetdoc) are just trying to help. -Niv >edit< here is a link to an A/R build if you want to take a gander: http://www.guildwarsguru.com/forum/s...47&postcount=6 Sir Mad
Quote:
From my understanding, A/R is better than R/A. The reason is Critical Strike. While Expertise lowers the cost of energy by %, Critical Strike increases the likelihood of you gaining energy.
Expertise is not only about reducing the energy cost, it also reduces the recharge time. This is what makes builds like touch rangers efficient. Expertise makes you able to spam your attack skills. It also allow you to have defensive stances (escape may be a wise choice for a R/A) and stay alive after you've killed one guy. Yup, my monk definitely like them better. |
EDIT - and yeah, you may want to go to Seekers or Senji's Corner as well -_-' Killmur
Here is the situtation as is. My main character is a Pure Ranger. My other Ranger is a War Prime R/W. I have bows up the ying yang as well. However I do not want to spend the much wasted time paying 500G plus extra gold just to change my R/W to R/A. I have already invested too much in my R/W War Prime as is. As for the 10 dollar slot thing I can afford extra slots real easy when the program comes out. I will admit Critical Strikes might be great but like I said under heavy usage like say facing a tough boss any Assasin will face a energy crunch. I know myself since even with CS at 10 and Critical Eye I still run low on energy. Energy is the most important thing between dying and living for the Assasin. If you run out then ya gotta run for the hills or face death. With R/A I would get a bigger boost with armor and elemental protection.
Iraqalypse Now
Erm, you only have to pay the 500g ONCE, then you can swap for free between the secondary classes. It seriously takes like 2 minutes, as opposed to many play hours leveling up a r/a. The solution for energy problems on an assassin is zealous daggers, pure and simple. Death Blossom triggers the zealous mod on all the enemies you hit, so its an energy machine.
Killmur
I know it is a one time fee of 500G. I meant the extra costs come from the skills that I would have to buy. I am already at about 600G for the next skill on my R/W. I said already I invested time and money for my R/W. I also do not like switching out secondaries as it can be time consuming and costly due to the cost of skills.
Nivryx
I think you will be saving money buying the skills in the long run considering if you make a new character you will then have to buy new armor as well. Thats 1.5k/piece + materials + dye + runes. Then you have to buy your skills. Looking at a whole set of armor without materials, dye, and runes is 7.5k. Add in materials, dye, and runes, and skills you have to buy, your actualy going to spend more money than if you payed the 500g + X amount of gold for new skills. Which would be 8.5k tops. I think this would be less money than a new character, and you'd be saving a character slot. By the way, the time it takes you to level this new character you could also make plenty of money to fund changing your profession and buying skills
Killmur
I have to disagree. It would cost me less to start a third Ranger. Factions gives out a crapload of skills in Shing Jea. Plus the skills are gonna cost way less in the beginning. If I change out secondary THEN I will be spending way more than if I started from purely scratch. I looked and it is 700G for the next skill for my R/W. That is 1200 right there if I change my secondary. Prophicies is notorious for giving out crap skills from the start. Factions actually gives out better skills from the start. If I did all the Skill Training Quests at Shing Jea I can get a ton of good skills for a R/A. I am not a rich player like most of you are. I can not afford a secondary switch for my R/W.
Edit: I am done with this thread. All you people want to do is shit on my ideas. Also I am tired of people not reading my posts better. SnipiousMax
Quote:
Originally Posted by Killmur
|
In my experience, a R/A is better in an extended fight, or against a larger mob. An assassin primary is great when you have a few priority targets, and really strong group support. If you're looking for a more self reliant character, an R/A is probally the way to go... if, on the other hand, you're looking for precision, then I'd go with an Assassin primary.
Quote:
Quote:
Originally Posted by Sir Mad
Expertise is not only about reducing the energy cost, it also reduces the recharge time.
I don't think that's acurate. Here's the description I found. Quote:
|