Example.
You have a Zodiac staff stats as follows
11-22 (req 12 divine)
halves casting times of healing spells (18%)
Halves recharge of healing spells (17%)
Ok, this is just an example.
The merchant would be able to do the following, based on the quality of your weapon. (being rare, or color)
Lower your requirement of the weapon by 1 ~ 10k (and can keep doing it until 8 or 9)
Raise casting times of healing spells by 1% ~ 10k
Raise recharge of healing spells by 1% ~ 9.5k (because it is lower %)
Keep in mind, I don't mean for this merchant to be able to upgrade modable parts, just the unmodable. So you won't be able to upgrade your energy + 4 staff head.
This would be a huge money sink, and would make use of your almost perfect zodiac staff that dropped for you.
Thanks for reading.
