new warrior spike

Aussie AJMW

Aussie AJMW

Academy Page

Join Date: Apr 2006

Perth Aus

vanguards forsaken

W/

recently i posted the no energy build and alot of ppl didnt like the 4 way split so i decided to scrap the healing and make a variation.

Battle Rage (E)
Standing slash
galrath slash
silverwing slash
Sun and Moon strike
Hamstring
Sever artery
Gash/Res sig

Attributes:
sword:12+3
strentgh: 10+1+1
tactics: 8+1

trick is to not spam sever and gash but on use that on kiters. still spam the same first 4 skills remember use sun and moon last because that fill ur adren rite up

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

The skillset seems better but it only needs a two way split. You've got points in tactics but no tactics skills. Also, your headgear should be on the highest attribute although you could actually max strength seeing as you don't need the points in tactics and even go for the 100AL armour.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

I wouldn't call it a spike build, still its a heavy pressure build. You kinda want both gash and res sig. Never under estimate the power of DW.

In real terms, it gives you +20% on all your attacks.
I'd say drop one of your Galraths. The spike is too long to be a spike since most adreno spikers will use frenzy to spike their 2-3 attack skills (2 skills in just under 1 sec; 3 in just under 2 secs)

However, if I saw this monster on the battlefield, I'd be pinging for snares and hexes. =P

Just fix your attribs like Jestah suggested (16SM, 12+1str). Use hamstring or sever(again) to cover the DW.


See how that works.

Sheriff

Sheriff

Jungle Guide

Join Date: May 2006

Heroic Order of Tyria

R/W

It looks very nice, but I'd definitely recommending getting something to get rid of Blind condition.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

yeah get a monk in.

with Battle Rage, you can't use non attack skills.

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

Yeah don't worry about blinds. You got no self healing either so obviously you need to run this with a monk. The 100AL armour should make up for it anyway. I still think Frenzy (or Tiger's Fury depending on where you are) kicks out more Pressure but one thing I like about about Rage is that you can chase down kiters and have the adren bonus at the same time.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Bull's strike would be nice aswell, just can't see where to put it, maybe sun and moon.

audioaxes

Jungle Guide

Join Date: May 2005

using battlerage on the basis of powering a ton of skills from the adrenaline gaining ability alone is a pretty weak build

you need to take advantage of the second aspect: the ability to not need energy and therefore can do something useful with it like maintained enchants
lifebond/succor/etc

you can throw on a major strength or even go double superior with full health armor, and +30 sword/shield to maximize battlerage length:
16 axe
14 or 15 str
if you do lifebond throw the rest in in prot, lifebond doesnt need alot of prot

-use one enchant and put on 2 casters

battlerage
-1
-2
-3
-4
-5
-enchant-
res

-i know some may disagree but i think axe can be effective too as a battlerage build: dismember-rake-penetrating-executioners-furious/disruptive/second penetrating

now you get to add extra defense and can apply pretty good pressure damage with battlerage and 5 attack skills

fb2000

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by audioaxes
you need to take advantage of the second aspect: the ability to not need energy and therefore can do something useful with it like maintained enchants
lifebond/succor/etc theres also Holy wrath you could use on say your monk or so

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

Yeah I agree with audio, battlerage in itself is a weak choice for powering your damage given the alternatives. The idea about enchantments is good but every time I've tied it in the past I just get a monk using it as CoP fodder and recasting every 20 seconds isn't gonna happen. I think a good alternative to frenzy (maybe risky in AB) is Tiger's Fury with a zealous mod to keep your energy up. Then for kiters I'd have Charge, it's an elite I know but with 2 advantages. Number one it doesn't cancel your Tiger's Fury and number 2 party wide speed buffs are pretty useful in AB anyway.

Aussie AJMW

Aussie AJMW

Academy Page

Join Date: Apr 2006

Perth Aus

vanguards forsaken

W/

yeah sorry about tactics only just woke up and thought i wos gonna put heal signet but then i forgot and put in sever and gash. life bond wos good idea but itd be more usful in ta/ra than in a alliance battle. succor wouldnt be that good because u can only use on 1 person b4 they totally drain mana on spamming. purge conditions or i will survive might be nice. and to the ppl who said this not really spike...well duh its a warrior and despite how much damage u put on it, its still a warrior just like eles r nukers and monks r saviours

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Dude, warriors are the main spike in a balanced team. A charged up shock axe can output 300+ damage in just under a second, more if the target is moving that includes KDs. Tell me what other proffession can do that?

Lifebond is nice or succor is also nice, but you must expect monks to CoP, say an assassin puts 4-5 conditions that are almost always deadly, if the monk is ready, CoP and the monk is back in the game.

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

A lot of balanced teams will incorporate a Warrior Spike like jummeth said. Against teams like Blood Spike that can hold out almost indefinatly vs. all but the largest amount of pressure it's essential to be able to spike if needed. Warrior spike is probably the easiest to counter as pure spike but seeing as it only requires 2/3 people it also means you can pressure spike. Pressure and spike at the same time is gonna be hell on enemy monks. I know how easy it is to panic and overheal a spike and then have nothing left for the pressure side.

Hmm not sure if that was even relevant but anyway Warriors are by far the biggest, most reliable and sustainable source of DPS there is. Obviously they can and will be countered but the amount of Warrior hate around is just a testament to how dangerous they are.

Aussie AJMW

Aussie AJMW

Academy Page

Join Date: Apr 2006

Perth Aus

vanguards forsaken

W/

i didnt actually say warriors couldnt spike but what im trying to say is the shock build is A spike. warriors r ment to tank look at there skills "i will survive" "endure pain" dun c the "im going to put a lot of damage on u really really quickly" unless i havent capped that

Aussie AJMW

Aussie AJMW

Academy Page

Join Date: Apr 2006

Perth Aus

vanguards forsaken

W/

Quote:
Originally Posted by jummeth
I wouldn't call it a spike build, still its a heavy pressure build. You kinda want both gash and res sig. Never under estimate the power of DW.

In real terms, it gives you +20% on all your attacks.
I'd say drop one of your Galraths. The spike is too long to be a spike since most adreno spikers will use frenzy to spike their 2-3 attack skills (2 skills in just under 1 sec; 3 in just under 2 secs)

However, if I saw this monster on the battlefield, I'd be pinging for snares and hexes. =P

Just fix your attribs like Jestah suggested (16SM, 12+1str). Use hamstring or sever(again) to cover the DW.


See how that works. yeah well i really cbf were one of those but ugly sword helms lol and the reason i did gash/res wos for ab or ra

Taurus

Lion's Arch Merchant

Join Date: Oct 2005

Mexico

Go for the eyes [jizz]

W/Mo

I'd call this a sword-no-dmg-output build... If your not carrying final thrust, you can spike with swords at all.

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

Quote:
Originally Posted by Aussie AJMW
i didnt actually say warriors couldnt spike but what im trying to say is the shock build is A spike. warriors r ment to tank look at there skills "i will survive" "endure pain" dun c the "im going to put a lot of damage on u really really quickly" unless i havent capped that Well yeah warriors do make good tanks it's just a shame that there's no skill called "please attack me I have 200 Armour". No offense but it defies belief that people still consider tanking viable even in PvE. The whole idea revolves around the tank being the only one to get hit and experience shows it just doesnt happen in all but the most exceptional circumstances.

Aussie AJMW

Aussie AJMW

Academy Page

Join Date: Apr 2006

Perth Aus

vanguards forsaken

W/

hmm yeah i think there were realising the please attack me i have 200 armor in GW2. lol jokes. point taken with the tanking, wot im really trying to say is a survivior

Jestah

Frost Gate Guardian

Join Date: Jan 2006

Mo/Me

Well one idea would be to get the 100 AL armour that way physical and elemental won't be much of a problem. To counter nasty Warrior hate like hexes, degen etc. (the only real thing that'll be killing you with any speed) you could go with a combo of maintained Holy Veil and a Lieutenant's Helm. Double cast times, reduced duration and the choice of an instant removal would really slow down hexers. If you don't like the bad armor on the helm just the enchant would suffice.

This also works really nice for running characters. If you running at a mob with hex snares keep up holy veil and by the time the snare has finished casting you'll be a mile out of range.

Aussie AJMW

Aussie AJMW

Academy Page

Join Date: Apr 2006

Perth Aus

vanguards forsaken

W/

ya imps get owned with viel and a smite hex. w8 for the first one to wear off smite the next and unviel the last

Aussie AJMW

Aussie AJMW

Academy Page

Join Date: Apr 2006

Perth Aus

vanguards forsaken

W/

Quote:
Originally Posted by audioaxes
using battlerage on the basis of powering a ton of skills from the adrenaline gaining ability alone is a pretty weak build

you need to take advantage of the second aspect: the ability to not need energy and therefore can do something useful with it like maintained enchants
lifebond/succor/etc

you can throw on a major strength or even go double superior with full health armor, and +30 sword/shield to maximize battlerage length:
16 axe
14 or 15 str
if you do lifebond throw the rest in in prot, lifebond doesnt need alot of prot

-use one enchant and put on 2 casters

battlerage
-1
-2
-3
-4
-5
-enchant-
res

-i know some may disagree but i think axe can be effective too as a battlerage build: dismember-rake-penetrating-executioners-furious/disruptive/second penetrating

now you get to add extra defense and can apply pretty good pressure damage with battlerage and 5 attack skills
thx for the axe imput not being a major axey i didnt know that much about it. if u check the no energy build also mine which wos my previous one i did maintain enchants by using mending and live vicourisly put most ppl didnt like the 4 way split