New Build, June 10th 2:30am EST
Ludic
There's no changelog on the official website. What was changed? 2nd build release in 24 hours?
Diablo???
The first build accidentally made all the preseering enemies drop ectoplasms.. they had to patch that up quickly.... lol
robrobrob
Quote:
Originally Posted by Diabloâ„¢
The first build accidentally made all the preseering enemies drop ectoplasms.. they had to patch that up quickly.... lol
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Opeth11
Where is this 'pre-searing'.
Ha.
Ha.
arcady
Should have logged in my pre-searing character today... Oh well...
Charqus
Were you bein sarcastic?
If you werent Did they have to roll back afew hours/minutes to fix it?
If you werent Did they have to roll back afew hours/minutes to fix it?
Opeth11
Sarcasm indeed.
salaboB
Quote:
Update - Friday June 8 * Improved the way henchmen choose to use resurrection skills. * Fixed bugs and made improvements to the following quests: Cash Crops, A New Escort, Death with Honor, The Egg Hunter, The Drunken Master, In the Army Now [Kurzick], and In the Army Now [Luxon]. * Fixed the merchants and Avatar of Grenth in Pongmei Valley so that they respond to players. * Allowed foreign visitors in Shing Jea Monastery to enter the Shing Jea Arena Outpost. * Added visible resurrection countdown timers to the Jade Quarry and Fort Aspenwood competitive missions. The Unyielding Aura and Vengeance skills now work properly in these missions. * Fixed a bug with resurrection timers in alliance battles. * Fixed a crash bug related to the use of several miniature creatures. * Fixed a bug that caused Vizunah Square to appear as though it had been completed with a Master's Reward when, in fact, it had only been completed with a Standard or Expert's Reward. This caused some players to believe incorrectly that they had completed the Protector of Cantha title. * Fixed a bug that prevented some players from correctly unlocking the Random Arena outpost. * Fixed an exploit related to the use of seeds in the Druid's Isle guild battle map. |