Real Bonuses In Chapter 3

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Tingi
Tingi
Wilds Pathfinder
#1
When factions came out i was very excited. I am both a PvE and PvP player enjoying doing missions and GvG/HA. However, doing the first mission on the starter island, even though the scenery was very well designed, I was disapointed about the time limit instead of bonuses.

I have always enjoyed taking time over mission, taking about tactics, and figuring out how to do bonuses, which could sometimes take a few hours to do. But the time limit for me was an absolute joke that ruined PvE for me.

With the time limit, you cannot take your time and do it well, there are no fun bonuses to do, and you get ragequitters who quit if u jst miss out on the masters during the mission.

I hope that Chap 3 and all the other ones have real bonuses to do so we can have more fun in PvE. ATM im just doing PvP due to the time limit.

What do you guys think? Do you agree with me, or do you enjoy having a time limit and no real bonuses?
F
Fates
Wilds Pathfinder
#2
Rage quitters quit if you miss the masters? At that point, isn't the mission over anyway?
megalomaniac_mutant
megalomaniac_mutant
Lion's Arch Merchant
#3
Well, i think that the new system rocks, i always hated bonus in Prophecies...and there is no real "Time Limit*, Master rank is optional...
Tingi
Tingi
Wilds Pathfinder
#4
i mean they time the mission on their watches or watever and if the mission goes over 20 mins or the masters time, they ragequit.
megalomaniac_mutant
megalomaniac_mutant
Lion's Arch Merchant
#5
Quote:
Originally Posted by Tan Blademaster
i mean they time the mission on their watches or watever and if the mission goes over 20 mins or the masters time, they ragequit.
Never happend to me...
T
Tijger
Wilds Pathfinder
#6
Quote:
Originally Posted by Tan Blademaster
i mean they time the mission on their watches or watever and if the mission goes over 20 mins or the masters time, they ragequit.
Do you think those people wouldnt have raqequit in Prophecies missions when you miss the bonus? I can think of a few missions in which that can easily happen and you try and get the kind of people that ragequit to take it easy and ponder strategy in Prophecies, like thats going to happen.

IMHO it requires a lot more tactical thinking and good teamwork to get Masters in Cantha then getting the bonus in Prophecies in most missions. Basically, even a half-assed team could get the bonus on most Prophecies missions, in Cantha you have to work for it a lot harder, I feel.
L
Loviatar
Underworld Spelunker
#7
Quote:
Originally Posted by Tan Blademaster

But the time limit for me was an absolute joke that ruined PvE for me.

With the time limit, you cannot take your time and do it well, there are no fun bonuses to do, and you get ragequitters who quit if u jst miss out on the masters during the mission.

What do you guys think? Do you agree with me, or do you enjoy having a time limit and no real bonuses?
every single mission i do has the lowest rating because of 2 simple things.

1. i dont give a s*** about being *perfect* having to get *master*

2. i explore all over for the fun of it.
blank area over there while the clock is running? let it run as im going over there to see what they made as a treat for those who look instead of rushing by without even looking.
Avarre
Avarre
Bubblegum Patrol
#8
Meh, do missions twice, once to explore and grasp the mission, and once to blitz the master. Plenty of people did the bonus after doing the mission in Prophecies, after all.
Cash
Cash
Wilds Pathfinder
#9
im going to have to agree with the OP. i like the prophesy bonus system better as well. its true you do see more rage quitters leave after a "semi-wipe" because they dont feel theyre moving fast enough to get masters, and that really isnt fair to the people going through the mission for the first time. ive seen this happen at least a dozen times (between the 4 characters ive taken through factions to the 15k armor points), and usually the first one to leave is a monk, and that REALLY blows the chances for the rest of the party. not insulting all you monks out there - i monk myself quite a bit- but thats just what ive noticed.

also, i like KNOWING ive gotten the bonus and not having to wonder if my team was fast enough. under the prophesy system, i could take henchies, do the mission, bonus, and completely map out a mission in one trip. under this system, it takes at LEAST 2 trips (usually 3- one to do mission, another to do masters, and a 3rd to go back and map out an area) and i dont think thats very efficient. also, the days of going in solely for a bonus, completing it, and leaving are over- you HAVE to redo the entire mission anytime you try for masters and just hope. and hey, life's little emergencies are gonna happen. what if the phone rings? what if someone knocks on the door? what if the dog takes a dump on the carpet? (and yes ive been in a PUG where this happened to someone!) "AFK for a sec" used to be a minor annoyance, but now its a total hope crusher for missions.

dont get me wrong, im not completely against the time limit bonus system. i would suggest that for future chapters a combination of the two systems be used. go back to the prohpesy way for the majority of the missions, but still have a few (maybe up to 25%) of the missions require speed tactics.
T
Tijger
Wilds Pathfinder
#10
Quote:
Originally Posted by Avarre
Meh, do missions twice, once to explore and grasp the mission, and once to blitz the master. Plenty of people did the bonus after doing the mission in Prophecies, after all.
In some cases you couldnt even do the bonus reasonably with the mission, like Ice Caves.

PS: If I do a mission specifically to get bonus or Masters I announce it prior to the start or while forming the party, if there are people that need the mission as well I always finish it or we all go back and try again.
That is how it should be done, I feel, rage quitters are just bad team players imho.
quickmonty
quickmonty
Ancient Windbreaker
#11
I'm going to agree with the OP. I liked the bonus system in Prophecies much better, for all the reasons given. I have had several quitters in Factions. People who have already done the mission and now want 'masters', and will quit if you even take time to pick up loot. Very poor way of doing things. I want to relax, take my time, and enjoy the game.
twicky_kid
twicky_kid
Furnace Stoker
#12
The bonuses in c1 were not worth the time of getting 1k exp. You could do that in 2 minutes solo. I hated arguing with people during a mission to not do the bonus. Then you had to find a group that didn't want to do the bonus taking longer to find a group.

The bonus system needs to have worthwild rewards. I'm not going to argue with some one for 10 minutes to have them ragequit because we are not doing the bonus usually blowing the entire mission.

Time limit is fine with me. Rather have the mission not take as long rather than taking a few hours after finding a group with a plan and doing the mission over and over.
fiery
fiery
Banned
#13
I just hope Chapter 3 has content to Chapter 1 and Chapter 2 put together :X.
N
Navaros
Forge Runner
#14
Quote:
Originally Posted by Tijger
IMHO it requires a lot more tactical thinking and good teamwork to get Masters in Cantha then getting the bonus in Prophecies in most missions. Basically, even a half-assed team could get the bonus on most Prophecies missions, in Cantha you have to work for it a lot harder, I feel.
I agree with this. That is precisely why I prefer the Tyria bonus system. Assembling 8 good players to get a Masters time limit mission done right is hard. Most players are not good, so getting 7 other good ones to join on a mission they've already done can often be very time-consuming and a major pain. I'd prefer the easier bonus with less team-assembling aggravation.
T
Thom
Wilds Pathfinder
#15
I find the time limit very nice for PuGing. No arguing about the bonus or sitting around waiting for an elementalist to recharge. I see other people may not like this flavor, but I find it to be challenging and exciting.
T
Tijger
Wilds Pathfinder
#16
Quote:
Originally Posted by Navaros
I agree with this. That is precisely why I prefer the Tyria bonus system. Assembling 8 good players to get a Masters time limit mission done right is hard. Most players are not good, so getting 7 other good ones to join on a mission they've already done can often be very time-consuming and a major pain. I'd prefer the easier bonus with less team-assembling aggravation.
Yes, but one could also easily argue that there should be a difference between 'bonus' and 'Masters' level, after all, in Cantha you have 3 levels, not 2. I have to admit I prefer the Cantha system where it does feel much more like an accomplishment to attain Master level then in Prophecies.

I see nothing wrong with rewarding good team play(ers) over bad ones even if the difference is rather minor in terms of direct reward.
K
Kook~NBK~
Grotto Attendant
#17
I started out not liking the timed bonus system. I still prefer the Prophecies style bonus missions, myself. But, I don't think the timing requirement is all that hard anyway, now that I've done most missions.

Out of the 12 Missions I've done, Here's how long it's taken me to get masters:

1st Try - 7 out of 12 missions
2nd Try - 2 out of 12 missions
I haven't had a 3rd try at any, yet. (but the 2 others I've gotten 2 swords on, so not too bad on them, either.)

In Prophecies there are 2 kinds of bonuses - Storyline related ones, and one timed one (Thirsty river). In factions, there are 2 kind of bonuses - beat the clock and keep so many alive. I think it'd be pretty cool if they used a mix of bonus types in each upcoming chapter.

Oh, and I agree that when you're shooting for masters that you advertise it. You're more likely to get into a group where people will not stop to take 30 seconds to open that chest (10 second in the case of purple ones :P)

Edit: I finished the storyline through the Kurzick side tonight, and updated this post accordingly.
Andy_M
Andy_M
Wilds Pathfinder
#18
Quote:
Originally Posted by Avarre
Meh, do missions twice, once to explore and grasp the mission, and once to blitz the master. Plenty of people did the bonus after doing the mission in Prophecies, after all.
In some you HAD to do the bonus separately. Sanctum Cay for one. Oops, didn't see Tijgers post which says pretty much the same thing. The time limit IS in keeping with the 'rush, rush, rush' ethos of Factions, though.
Stockholm
Stockholm
Desert Nomad
#19
The time limit is easy, just spamm for a Masters group, most ppl don't get masters first time anyway, make sure you announce your intent when forming or joining Pug's, that way you can take your time and get all the chests and lot and get to know the way in the mission then comeback for Masters.
Still it would be nice to see a even mix in next chapter between both kind of missions.
Mtank325
Mtank325
Lion's Arch Merchant
#20
I don't know about rage quitters, but I did like the bonus-system of Prophecies better. I guess I just like taking my time and such.