The memory of this post is kinda fuzzy, but I still agree. It out dmgs the every popular Jungle Strike. Espcially when combined with WoEP. I mean what does more dmg 1 +30 attack or multiple +20 attacks. If you take out the condition factors it deals more dmg in a shorter time than any single attack the assassin has. I think people really over look the advantage of having an attack skill that requires no recharge.
I just think it needs a little buff like 5 or so.
The standing on his head thing is so cool.
I guess it depends on your own view of assassin builds. I personally believe assassins should be made up of 1 SS skill, 1 run, 1 self heal, res sig(except when its not needed), 3 attacks and an other. Making the most of those 3 skills is a challenge, any1 can come up with an uber 8 skill combo that can solo the glint in 1 pass

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