Need help with Healing Hands PvP build

foxgirlie

Ascalonian Squire

Join Date: Sep 2005

W/Mo

Anyone got the armor, weapon/shield, skills & attibutes for this build? If there is many what do you prefer, can anyone help me? If so thank you very much and thank you for your time.

Dejii

Ascalonian Squire

Join Date: Apr 2006

California, USA

Rulers of Ascalon

W/

there is a prebuild with this, and I do not sugguest healing hands but whatever. The idea behind it is to be enchanted so take 15>50 and 15% enchanted gear, along with gladiator or berserkers armor and go and run around trying to kill people with mediocre self heals and a small damage array.

Riccari

Ascalonian Squire

Join Date: Jun 2006

Wolverhampton, West Midlands, England

Build Wars [gg]

R/

Not suggested you do it, but +15% Enchanted Sword and 45/-2 Enchanted Shield works fine.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

I suggest you don't use it. In PvP survival comes second to damage dealing. Your HH won't even save you from a spike.

Welcome to PvP, there are many reasons why HH is a bad skill.

1> Your diverting attributes away from your useful skill lines, thus your DPS will lower.

2> Its an elite! Your giving up scary elites such as Eviserate or Devastating hammer. (ties in with point number 1, your damage dealing ability is reduced)

3> It won't save you from almost anything, so you take little or no damage when the warrior is hitting you normally without skills, heck you can even frenzy with reduced penalties, however, when the adrenaline on a warrior is charged. They call for a strip/shatter, or even just spike through your measily 20hp heal and deal 300 in 2 hits (read under 1 second) this is why its so futile.


Take a quick glance in the Mending thread, its quite the same problems.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I would use Gladiator Defence or Auspicouse Parry instead of Healing Hands.Your healing signet is better at it will heal for more.

foxgirlie

Ascalonian Squire

Join Date: Sep 2005

W/Mo

Well thank you for the tips guys but Im just looking for a build of this, I just want it to screw around with at Fort Aspenwood, worked great with other people.

If there is a better warrior build for PvP for owning/staying alive would you please share it with me?

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by foxgirlie
Well thank you for the tips guys but Im just looking for a build of this, I just want it to screw around with at Fort Aspenwood, worked great with other people.

If there is a better warrior build for PvP for owning/staying alive would you please share it with me? What did you have in mind a W/Mo or something else?You could use W/Mo and change weapons to axe or hammer not much use of your secoundary.When I play W/Mo I use mostly mend ailment for conditions mine would se like this
1.sever artery2.seeking blade3.final thrust4.healing signet5.watchyouself6.gladiator defence7.mend ailment8.re sig. or for pve restore life.
Then there is the riposte build
1.server artry2.riposte 3deadly riposte and the rest are the same as a bove.

just rude

Frost Gate Guardian

Join Date: Apr 2006

Wammo's in pvp are for 2 things:

1. Giving a mesmer energy.
2. Making people laugh.

I will agree that W/Mo are invaluable tools in a pve environment when the AI attacks you not the others but in a PvP setting noone will attack you. If you use skills like mending, heal breeze, vig spirit. As stated above you will be dealing very little dmg.

Stop trying to use wammo's in PvP.

Please post the time and date you will be going to Ft. Aspenwood and which side 'cause I love free factions, I always run my mes with drain and shatter enchant hoping to see ppl like you.

fb2000

Desert Nomad

Join Date: Apr 2006

just being w/mo doesnt mean crap.. if i run into you youll feel it

for the aspenwood thing i found having I will avenge you in ur skill bar very useful. you should need much selfheal only when ure severely under attack, so there are pretty much always some dead allies to rely upon. its very funny taking down 4-5 luxon intruders on ur own ^_^

that being said, i cant really recommend you ripostes or dolyak for pvp, both are not good enough to deserve a slot . just pimp out hard hitting attacks like Eviscerate-Penetrating blow - Executioners strike or so, pair with a healing sig, sprint, possibly frenzy, i will avenge you and you should be ok for either of the faction battles or maybe even the alliance battles.

eternal pho

Banned

Join Date: Nov 2005

The Licious Fame Farmers {TLG}

W/E

wammos are designed for pve though, unless you're using the judges insight/strength o. honor build

Despondency

Despondency

Frost Gate Guardian

Join Date: Dec 2005

[kF]

W/E

Or contemplation of purity/smite hex.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by fb2000
just being w/mo doesnt mean crap.. if i run into you youll feel it

for the aspenwood thing i found having I will avenge you in ur skill bar very useful. you should need much selfheal only when ure severely under attack, so there are pretty much always some dead allies to rely upon. its very funny taking down 4-5 luxon intruders on ur own ^_^

that being said, i cant really recommend you ripostes or dolyak for pvp, both are not good enough to deserve a slot . just pimp out hard hitting attacks like Eviscerate-Penetrating blow - Executioners strike or so, pair with a healing sig, sprint, possibly frenzy, i will avenge you and you should be ok for either of the faction battles or maybe even the alliance battles. There is nothing wrong with a riposte build as they are to take on the others tanks in otherwords defence for pvp as well as Rangers.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

W/Mo CoP'ers are quite useful for saving monk stress. Added to that, they can also succor the monks.

Just W/Mo trying to self heal is what I have issues with. since it diverts attribute points away from important lines.

VinnieV

Pre-Searing Cadet

Join Date: Mar 2005

San Diego

Mistress Alexa's Minions

W/Mo

so I take it that many folks don't like W/Mo for PvP? How come? Is there no good build for W/Mo for PvP? There must be.

I love playing my W/Mo, but I want to learn more PvP. Please, oh wise ones, guide me before I get in league with Shiro and make him have his way with You!

seriously.....positive W/Mo pvp builds would be appreciated. post, with full attributes, skill lines, armor, runes, and all enhancements.

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

W/Mo adds little offensively. Sure you can go the smiting route, but it's not that fantastic. It's a strong combination in random PVP areas because you don't know what sort of support you'll have so you can manage your own conditions and hexes, but in an organised build most of the advantages from bieng a W/Mo are pretty pathetic compared to other classes.

fb2000

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Age
There is nothing wrong with a riposte build as they are to take on the others tanks in otherwords defence for pvp as well as Rangers. my point is you cant rely on some warrior/assassin to get mistaken and start hitting you instead of some squishy with 60al.. it sounds like tuning ur build for bad opponents to me

Winstar

Winstar

Jungle Guide

Join Date: Feb 2006

London

Quote:
Originally Posted by fb2000
my point is you cant rely on some warrior/assassin to get mistaken and start hitting you instead of some squishy with 60al.. it sounds like tuning ur build for bad opponents to me so true.

Ripost, glads, stances in general in Pvp environments are a waste for warriors unless you expect to run into the 4 wammo team in RA--which does happen on odd occasions, go go mending!

You, as a warrior, should be the other melee characters last concern. They will, if they have any experience, go after soft targets. If you're trying to tank and if it works out that you survive until the end and your team is dead and there are no sigs left, you aren't going to solo the other team anyway. Like their melee characters you should be trying to take down soft targets and soft targets generally don't trigger riposts or care that you have Glads stance up and will love stripping your healing hands for energy/damage etc. The only time you might hit a warrior in the middle of a match is if you simple want to charge up adrenaline before switching off to a caster type to unload it. Take high damage attacks that you can spike with, or cause degen with, and have a sprint/rush and something to knockdown or cripple moving targets with. Just don't take HH or Riposts.

just rude

Frost Gate Guardian

Join Date: Apr 2006

Quote:
Originally Posted by fb2000
just being w/mo doesnt mean crap.. if i run into you youll feel it lol, go to any pvp area that's not RA and spam w/mo lfg and see what happens

Aisius

Aisius

Lion's Arch Merchant

Join Date: Jun 2006

Melbourne , Australia

Crazy Clan[CRAZ]

W/

I mainly made a W/Mo for pve and havent really played my factions copy of GW's for that long ( 2 weeks now =P).

But the W/Mo for me in the Alliance Battles I've done has worked when I've had swords with 1.spell interupt 2.hundred blades(elite) 3. sun moon 4. watch 5.hamstring 6. def stance or sprint 7. heal circle 8. res sig.

I only really played a support roll though spamming healing circle and hamstring while assassins did the work =P
But yeah I think if I went fulltime pvp I'd stick with either my Mo/W prot monk or make a W/R axe or W/A sword.

fb2000

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by just rude
lol, go to any pvp area that's not RA and spam w/mo lfg and see what happens ive never tried it, now and then i go /mo when some friends ask me to go play with them and when they see it they like "WTF YOU DAMN STUPID NOOOOOOB!!! WAMMO !!" :>

but ive seen opposing teams with lotsa wammos with mending and healing hands and the whole crap, so someone DOES take them

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

I think there are lots of useful skill sets for a W/Mo

Just, for PvP especially, the mentality of not dying is incorrect. Since if they can't kill you in one spike the opponent will generally leave you be. Especally if you lack any skills to actually pose the opposing team much difficulty.

eg: low weapon mastery warrior, defensive stances warrior, etc etc.

The fact that you have HH as your elite means you probably lack good reliable KD skills and/or heavy damage skills.


Therefore in an arena environment, if you do not pose a threat, then the opponent will not target you. They will target your support members and after they are dead will come and kill you. Since you lack heavy damage skills (from your HH / passive skills) you cannot capitalise on the fact that you are ignored.


RA is typically a bad reason to say that your build needs adequate self healing, since anywhere else, where you have choice, you can bring dedicated healing team members. RA is a good place to test builds out but in the end, GW is a team game so the lowest level to practice certain builds is TA.

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

There's a huge amount of misinformation on this thread.. Quote:
Originally Posted by Age
1.sever artery2.seeking blade3.final thrust4.healing signet5.watchyouself6.gladiator defence7.mend ailment8.re sig. or for pve restore life.
Then there is the riposte build
1.server artry2.riposte 3deadly riposte and the rest are the same as a bove.
No offence, but that build is actually worse than the Paladin prebuilt for PvP-No deep wound? No speed buff? No IAS? Gladiator's Defense? Cmon..

Quote: Wammo's in pvp are for 2 things:

1. Giving a mesmer energy.
2. Making people laugh. You forgot to add 'Contemplation of Purity-' the CoP wammo is a tried and trusted gvg build.

Quote:
But the W/Mo for me in the Alliance Battles I've done has worked when I've had swords with 1.spell interupt 2.hundred blades(elite) 3. sun moon 4. watch 5.hamstring 6. def stance or sprint 7. heal circle 8. res sig. Heal Area is THE single worst skill you could take on a Warrior. I'd honestly take Meteor Shower or Earthquake ahead of it.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Defensive stances generally are really poor for pvp.

@Keane: I'd say Restore Life in PvP is up there with Heal Area ^^

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

try a shock warrior

art_

art_

Jungle Guide

Join Date: Dec 2005

Quote:
Originally Posted by Aisius
I only really played a support roll though spamming healing circle and hamstring while assassins did the work =P priceless

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Let's be honest. There's not any point to consider continuing this thread. Just, no.