Quote:
Originally Posted by dgb
The thing that needs to be implemented ASAP is reconnects. Huge amounts of rating are lost everyday on err7s that are no fault of the user. I'm seriously thinking about quitting GuildWars at the moment because I can't play the one form of PVP that is interesting, GVG, because I'm a liability to my guilds rating. The fact that err7s increased with the preview weekends for Factions has been demonstrated since they happened, yet months later nothing has been done to prevent them or at least make them less painful.
As a competitive PVP game GuildWars fails, because luck is close to the most important factor - do you get an err7 or does your opposition?
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Oh err7 thing is so annoying, its not like reconnection would be majorly imbalancing, just count it as a death and respawn at the normal time.
I so agree with this, re-connection to your party in PvE would also be nice however, I feel less strongly about this compared to the GvG situation. The other day we had 4 err7s on both teams... WTH!
@OP:
1. Change profession from the Hero screen.
Senji's corner, it takes about 30 seconds longer, however its not game breaking.
2. Make other titles besides fame have some kind of reward.
The title under your name...
3. Allow PVP characters to change armor, weapons, runes, dye without rerolling
Change armour, runes and weapons maybe, but I'd rather being able to save locally your own pre-mades. You dye your PvP chars?! who cares about asthetics in PvP, as a monk I wish my -5en axe looks like a wond and off-hand, so those damn mesmers can't see me weapon changing xF
4. Let us see how armor will look on our character before buying it including with dyes.
guildwiki.com, there are more important things for AN to do like a trade post/auction house.
5. Let us see all the quests we've done (after presearing) to allow us to see if we missed any and to read them. (Personally I skipped reading everything, but now I wish I hadn't)
Could be nice, not difficult to impliment.
6. Use a different system for Signet of Capture, like an exclusive 9th slot for it so that it doesn't interfere with your already small skill bar.
No. Cap-sig is designed so that you have a penalty for having it on your skill bar, just like say a res-sig.
7. Party size limit has increased from 8 to 12, I say let our skill bar increase from 8 to 10, we have the keys on the keyboard for it, and lets us have good variety.
Skill bar idea will basically mean GW will be a completly different game. Heck why not allow you to use all the unlocked skills you have like in WoW or RO? 8 skill bar is a balance issue, and its very good size. Just imagine the times where you wished you had an extra skill? Makes build designing worthwhile.
8. Let us keep Celestial Skills, but when you enter the temple of balthazar, all PVE skills will be wipped from your skill bar including Signets of Capture.
w/e, it might be pretty imbalancing.
9. Let us buy more henchmen for our guildhall
Why would you ever need more than 4 henchmen? If you can put up more than 4 for a GvG you really shouldn't be GvGing, since unless the other team is really really poor, they will roll you. I do not accept any team of 8 reasonable players playing reasonable builds that are not lagging to death can be defeated by 4 players +henchmen.
10. Give PVP characters monetary awards for consecutive wins, afterall if you are an only PVP person, experience is useless and you're not able to buy guild commodities, or at least let us buy them with celstial sigils.
Why not sell the greens and sigils... theres your monetary reward. Besides faction, fame and titles are more important to a PvP player.