Why not make some skills elite and not elite that take up more space then 1 minion?
Here are some examples.
Animate bone Refresher [e] 25/3/60
Animates a lvl 2-20 Bone Refresher that casts healing breeze/orison of healing and healing touch on random members that need healing. Takes up 2 minion spots. takes double damage from melee attacks.
Animate bone flyer 15/4/10
Animates a lvl 1-18 bone flyer that flies high in the sky and cant be hit by melee attacks. Only 1 can be summoned at a time takes up 2 minion spots.
Animate Bone dragon [e] 25/5/120
Animates a lvl 20-31 bone dragon that follows the party and attacks foes.
Uses 2 corpses Only 1 can be summoned at a time. Takes up 3 minion spots.
This minion suffers from double degen.
Minion Geyser 15/5/20 (posted by sistermercy)
Casts a well at the nearest corpse location for 6-15 seconds. Any deaths within its radius animates a lvl 4-12 bone fiend.
Animate Bone caster 20/3/30 (suggested by wrath of dragons)
This minion casts weak ice spells but sacrifices 10% of his HP and 2% of yours every time he casts a spell. Takes up 2 minion spots.
(Casts Ice shards 10-30 dmg and Deep ice shard 10-40 dmg and 10% slower moving for 10 seconds)
Animate necro construct [e] 15/3/60
Summons a stationary Necro construct that buffs necro skills attributes with 1for 10-40 seconds. Takes up 1 Minion spot.
Well what do you think? not that hard to implent and makes the game a lot more diverse healing necromancers ftw

(If you got more suggestions or critics etc post em here ey
