Any way to improve upon my nothing special mo/me build? (for PvE)

Varren

Varren

Academy Page

Join Date: Mar 2006

Warlords Of Earth

Hi, I've been using the same build for my healing monk for a while now and It's been working fine, but I always wonder if there is a better build out there to use.

My current build is: Rebirth, Divine Boon, Healing Breeze, Dwayna's Kiss, Heal Area, Heal Party, Mend Ailment, and Smite Hex.

My current attribute point distribution is: Healing Prayers 13 (11+2), Smiting Prayers 4 (3+1), Protection Prayers 9 (8+1), and Divine Favor 10 (9+1). This is using 168 of my 170 attribute points.

So, any advice? (Note: I am in Prophecies Campaign in the Crystal Desert)

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

You really do not need 9 protection simply for mend ailment and rebirth. Boon is also a pretty large waste of energy if you only have 10 divine, and if you have healing prayers skills.
Heal Party is indeed a nice spell, but you have no energy income, and with boon on you're stretched already.
Heal Area is too imprecise, try incorporating Healing Seed and Orison into your build. Breeze is also a bit poo. I'd also suggest Healing Touch for self healing. When you get some elites, i'd reccomend either Word of Healing or Mantra of Recall for energy.

Keira Darkwind

Keira Darkwind

Lion's Arch Merchant

Join Date: May 2005

UK

Clan Arthur

Mo/Me

This is my current healer mo/me build:

Inspired Hex (hex removal and energy management combined)
Mend Ailment
Orison of Healing
Word of Healing (big heal when teammate is less than 50% health)
Signet of Devotion (free heal)
Healing Touch (self heal)
Heal Party
Rebirth

I have max divine favour - about 12 in healing prayers I think - the rest are in Inspiration for the inspired hex. This works great for me, I have no problems with energy management at all.

Tensai

Academy Page

Join Date: Apr 2006

[IA]

Mo/Me

mo/me? i think you'd have more fun being a boon prot build
my attribute points are:
Divine Favor 14 (12+1 scalp+1 rune)
Protection 10 (9+1 rune)
Inspiration 9 (i use energy drain - go with 13 DF, 11 prot, 10 insp if you like using mantra of recall)

my skills are:
Reversal of Fortune, Guardian, Mend Condition, Holy Veil, Inspired Hex/Protective Spirit (depending on what im doing), Rebirth (for pve, in pvp id switch this out with Contemplation of Purity), Energy Drain {E}, Divine Boon

thats using 193/200 of my attribute points i believe - and this is strictly for pvp

i have a healing build setup as well but...its a bit more boring compared to boon prot imo.

Varren

Varren

Academy Page

Join Date: Mar 2006

Warlords Of Earth

Thanks guys, for your suggestions. I kicked Smite Hex, Dwayna's Kiss and Heal Area and put in Orison, Sig of Devotion, and Inspired Hex. I'll replace more once I get more skills (like Healing Touch).

My attribute points are now: Healing Prayers 12 (10+1+1), Divine Favor 11 (10+1), Smiting Prayers and Protection Prayers both have 1 from the minor rune and Inspiration Magic has 9. Is this looking better so far?

Tensai, that build may be good for a PvPer but I have no interest in PvP at all. Thanks anyway though.

Tensai

Academy Page

Join Date: Apr 2006

[IA]

Mo/Me

lol i use it for pve too..dont use CoP, etc. and ill bet you any day in a party i can save it and heal it more efficiently than a normal healing monk can :P most missions up to southern shiverpeaks ive been the sole monk too and i havent failed as a healer yet! lol, though i suppose boon prot takes a slight getting used to, i honestly think its better/more fun in general...jazzes things up!

Keira Darkwind

Keira Darkwind

Lion's Arch Merchant

Join Date: May 2005

UK

Clan Arthur

Mo/Me

another option for mo/me is Bonder..I like this build for if there's another healing monk on the team. Switch your atts around from healing prayers - protection prayers, leave divine the same. Here's my bonder skillset:

Balthazar's Spirit
Life Bond
Essence Bond
Life Barrier {E}
Mend Ailment
Reversal of Fortune
Blessed Signet
Mantra of Inscriptions

Cast Balz Spirit on yourself, and life bond/essence bond the tank, life barrier the squishies, and life bond everyone else. The energy drain will be huge, but every time you hit Blessed Signet you will get free energy back, and the combo of Balz Spirit and Life Bond/Essence Bond gives you energy whilst in combat. This is something entirely different to a healing monk build as it is focused on maintaining enchantments and keeping energy up - requires micromanagement, but can be very effective and is a welcome change now and again

Male Gigolo

Male Gigolo

Ascalonian Squire

Join Date: May 2006

Abidjan, Ivory Coast, West Africa

Black Metal Clan

Mo/Me

for my mo/me I have max divine favor, 10 healing and 9 inspiration.

my skills orison of healing, dwayna's kiss, healing touch, mend conditions, (that divine favor signet what heals), Mantra of Recall {E} (or any energy management skills), Divine Boon, and Resurrect.

Rebirth is ok but it's dangerous to try using when you are still fighting. I was doing the mission at Thunderhead Keep and I couldn't rez 2 guys near me coz I was still trying to heal others and myself...lol

I think Rebirth is perfect for the last 3 missions of the game. But other than that I'll just stick to Resurrect.

Good luck!

Varren

Varren

Academy Page

Join Date: Mar 2006

Warlords Of Earth

Yeah I remember bonders from doing 5 man Sorrow's Furnace farming and FoW shard farming. I'll have to give it a try sometime. I have rarely had to rez someone in combat, so I guess I'll use another rez instead to see how it works out.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

oh yea....
Mantra of Recall
PWNED

Keira Darkwind

Keira Darkwind

Lion's Arch Merchant

Join Date: May 2005

UK

Clan Arthur

Mo/Me

I think Rebirth for a rez is fine..I never, ever res in combat though, only once it is done, since I am usually main healer, that would mean death for my other teammates to have me out of the action.
When I'm playing one of my other characters I always seem to get a mid combat ressing monk. I'll die right near some bad guys, I get ressed with like 10% HP and die again almost instantly, bam double dp.
If the team is getting owned it's usually better to retreat and then come back and Rebirth the dead from a distance, IMHO.

Mantra of Recall is nice, but I prefer Word of Healing as an elite, it's energy management in t=itself when used right. By sticking to 5 energy spells (with the exception of Heal Party) energy is not really a problem for me.

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

While I realize that you are (atleast at the moment) playing a Mo/Me, which is in no way a bad thing. I would suggest you atleast give Mo/N a try. I for one find it alittle more to my style. An example skill bar, which is the same that I use is:

Healing Prayers - 12 + 1 - 3 + 1
Blood Magic - 10
Divine Favor - 8 + 1 - 2

1. Offering of Blood
2. Orison of Healing
3. Healing Whisper
4. Dwayna's Kiss
5. Heal Other
6. Healing Touch
7. Remove Hex / Res
8. Purge Condition

Varren

Varren

Academy Page

Join Date: Mar 2006

Warlords Of Earth

That Mo/N build looks great except for Healing Whisper, I don't have factions.

Drax Daruk

Ascalonian Squire

Join Date: Sep 2005

I haven't seen anyone with my healing build around these forums, and it's weird cuz I think its the most efficient build around... Could be just me

Healing - 15 - 11 + 3 + 1
Divine Favor - 13 - 12 + 1
Inspiration - 7
Rest in Protection for Rebirth

1. Mantra of Recall {E}
2. Extinguish or Inspired Hex (Depends on Area)
3. Heal Other
4. Signet of Devotion
5. Dwayna's Kiss
6. Healing Touch
7. Divine Boon
8. Rebirth

Any suggestions for this?

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Quote:
Originally Posted by Varren
That Mo/N build looks great except for Healing Whisper, I don't have factions.
Thanks, perhaps switch it out for something like..Signet of Devotion? Though thats only really useful to top people's hp off. If you run something like this remember, don't self heal after OoB, as it isn't necessary.

Quote:
Originally Posted by Drax Daruk
I haven't seen anyone with my healing build around these forums, and it's weird cuz I think its the most efficient build around... Could be just me I personally just don't like to use Boon, in anything other than Boon Prot. I've tried Boon Heal before, to great lenghts, and just found that I over heal too much with it.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Lurid
While I realize that you are (atleast at the moment) playing a Mo/Me, which is in no way a bad thing. I would suggest you atleast give Mo/N a try. I for one find it alittle more to my style. An example skill bar, which is the same that I use is:

Healing Prayers - 12 + 1 - 3 + 1
Blood Magic - 10
Divine Favor - 8 + 1 - 2

1. Offering of Blood
2. Orison of Healing
3. Healing Whisper
4. Dwayna's Kiss
5. Heal Other
6. Healing Touch
7. Remove Hex / Res
8. Purge Condition sorry but thats no good at all.... since the nerf to OoB its sacrifice outweighs any energy gain seeing you'll have to heal your self for the loss taking away some of your energy gain. MoR is by far the superior energy management skill

ps- find it hard to believe your healing prayers is at 17, lol

And saying that you don't like MoR Boon Healers because you over heal.... maybe you just need to learn how to use the build, know when to heal and so forth.

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Lol, I have never had to heal myself after an OoB, ever. Simply casting it after the aggro is held by the tanks is fully sufficient. If i'm ever close enough to the front lines to be taking aggro then i'm doing something wrong, 90% of the time. If this occurs, I kite.

It says 12 + Minor, Major, or Superior + 1 from Head

Btw, I hate MoR in most situations. To me the only advantage to having MoR is the fact that I have more than one energy management skill.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Lurid
Lol, I have never had to heal myself after an OoB, ever. Simply casting it after the aggro is held by the tanks is fully sufficient. If i'm ever close enough to the front lines to be taking aggro then i'm doing something wrong, 90% of the time. If this occurs, I kite.

It says 12 + Minor, Major, or Superior + 1 from Head

Btw, I hate MoR in most situations. To me the only advantage to having MoR is the fact that I have more than one energy management skill.
Go to the Energy Management stickied thread at the top of the forum section,
numbers don't lie, and see what the community thinks.... if you prefer OoB thats cool with me, but it also tells me thats your not playing in the same areas that I am....The last thing a monk wants to be doing in the middle of a battle is sacrificing your own life.... and if your not healing yourself most likely another healer in the party is so instead of wasting your energy your wasting theres... OoB sacs 33% of your life... Theres no possible sane way of thinking that its better than MoR, unless you have never tried it. Now prior to the nerf I also used OoB but not these days my friend. Go to the stickied thread and read it from page 1.... its common knoweldge.

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Quote:
Originally Posted by Sticky
Offering of Blood

Benefits

* Highest absolute energy return (not factoring in energy cost of healing the health sac)
* Very low .25s cast
* Instant energy

Drawbacks

* High health sacrifice
* Energy efficiency is cut back by the cost of healing the sacrifice
* Time efficiency is cut back by the time it takes to heal the sacrifice. Thats the build I used...lets see...through the entire Factions campagn, aswell as every co-op in the game sans a few bonuses in the Crystal Desert. I'm not sure what areas your talking about Monking in though. Thats me as almost always, the only healer. If there is a second healer I tell them not to heal me, as its unecessary. Anyone with any skill in kiting what-so-ever and the foresight to know what the aggro is going to do, can use OoB post nerf effectively.

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

Quote:
Originally Posted by Lurid
Thats the build I used...lets see...through the entire Factions campagn, aswell as every co-op in the game sans a few bonuses in the Crystal Desert. I'm not sure what areas your talking about Monking in though. Thats me as almost always, the only healer. If there is a second healer I tell them not to heal me, as its unecessary. Anyone with any skill in kiting what-so-ever and the foresight to know what the aggro is going to do, can use OoB post nerf effectively. LOL, i take it you've never taken your build into pvp... or into the elite missions!


Also... if you read the original post.... he wants to know how to improve his MONK/MESMER healing build.... so posting a Monk/Necro build is pretty pointless

Tensai

Academy Page

Join Date: Apr 2006

[IA]

Mo/Me

now boys, lets not bite each other's heads off here in someone else's thread :P creating your own "I'm better than you but wont be direct about it while i insult" thread would suffice :P jp

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Ah, gay. They removed the posts where we argued, then I proved a point, and we came to a mutual understanding..... OoB > MoR (jp)

Varren

Varren

Academy Page

Join Date: Mar 2006

Warlords Of Earth

So right now my divine favor is at 13, but is Divine Boon really still not worth using? When I did Thirsty River, I replaced Divine Boon with Cap Sig because I figured "it would be more of a hindrance than help." Well, our pug got torn to pieces because my healing spells (Word of Healing and Orison) weren't healing enough hp (healing prayers are at 13 as well). I would think that divine boon would be a great help and with the available energy stealing skills, the energy pip that is lost shouldn't make too much of a difference.

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Its not only the energy pip lost, its also the extra 2 energy per spell cast. You just have to heal earlier, when using less powerful heals. WoH is a powerful spike heal aswell, which is best utilized when the person is slightly below 50% HP.

Varren

Varren

Academy Page

Join Date: Mar 2006

Warlords Of Earth

So...it's not worth it?

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

I've never been a fan of Boon Healing, the energy costs become an issue on an already energy-stressed build.

This is what I am currently running as my healer setup, it's pure so your secondary doesn't matter.

Try it out and see if it works for you

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

I personally don't like normal healing with Boon, no. As the above stated, the energy issues are usually there. Not to mention over healing and the simple question of...why bother?

Varren

Varren

Academy Page

Join Date: Mar 2006

Warlords Of Earth

Ok, I finally found a build that worked quite well.

Rebirth, Healing Touch, Dwayna's Kiss, Orison of Healing, Word of Healing, Healing Seed/Heal Party, Mend Ailment, and Inspired Hex.

Attribute Points
Inspiration Magic 9
Healing Prayers 13 (11+1+1)
Smiting Prayers 1 (Minor Rune)
Protection Prayers 5 (4+1)
Divine Favor 10 (9+1)

I'll be sticking with this until some problems arise. If there are problems, I guess I'll tinker around a bit more and maybe try something like the build Vahn is using.

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Not bad, though I wouldn't use any attribute points in Protection Prayers. Perhaps use the extra for a 10th in Inspiration, or an additional point in Divine Favor?

Undead Preacher

Undead Preacher

Banned

Join Date: Nov 2005

United Scribes of Cantha (USoC)

N/

I'm a fan of boon healing... not to argue... with my build Boon adds 55hp to every heal... it might cost 2 more energy but all my heals are 5 energy spells anyay.... so that makes skills like orison which are typically weak heals very powerful.

55+hp for divine Boon
70+hp for Orison of Healing
35+hp for Divine Favor

Orison of Healing, now costing 7 energy heals for around 160 health....for spike damage you should carry something like Jamei's Gaze which will be a very powerful heal... yes it would cost 12 energy now but it should only be used in emergencies...

Now something like Healing Whisper would cost 7 energy and heal for close to 200 health....

A lot of Boon Healers do over-heal... because they spam heals whenever people take damage. Boon Healing takes practice just like everything else in this game. I just find the extra power heals can come very handy in some of the harder areas or if you happen to lose your second monk.

well just my two cents... for each their own

oh and the -1 energy pip isn't really a big deal at all if you carry any energy management.... MoR,OoB, E-drain... etc