Ahem after some thinking (yeah i think ^^) i came up with this idea....
Constructs these nifty creatures are for all classes and buff the stats of those.
Warrior construct [e] 10 adr 2/60
raises a stationary warrior construct that improves all warrior attributes with 1 point for 10-40 seconds the spirit's effect ends after time passes by or it gets destroyed.
Ranger construct [e] 15/2/60
raises a stationary ranger construct that improves all ranger attributes with 1 point for 10-40 seconds the spirit's effect ends after time passes by or it gets destroyed.
Mesmer construct [e] 15/5/60
raises a stationary Mesmer construct that improves all Mesmer attributes with 1 point for 10-40 seconds the spirit's effect ends after time passes by or it gets destroyed.
Necromancer construct [e] 15/3/60
raises a stationary necro construct that improves all necro attributes with 1 point for 10-40 seconds the spirit's effect ends after time passes by or it gets destroyed.
Elementalist construct [e] 25/3/60
raises a stationary elementalist construct that improves all elementalist attributes with 1 point for 10-40 seconds the spirit's effect ends after time passes by or it gets destroyed.
Monk construct [e] 15/3/60
raises a stationary monkr construct that improves all monk attributes with 1 point for 10-40 seconds the spirit's effect ends after time passes by or it gets destroyed.
Assassin construct [e] 15/2/60
raises a stationary Assassin construct that improves all assassin attributes with 1 point for 10-40 seconds the spirit's effect ends after time passes by or it gets destroyed.
Ritualist construct [e] 15/3/60
raises a stationary ritualist construct that improves all ritualist attributes with 1 point for 10-40 seconds the spirit's effect ends after time passes by or it gets destroyed.
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it spans the whole radar atleast so far it can improve it but instead of only improving your attributes it also improves the ones of the other team... (enemies)
Proffesion constructs
The undead Mesmer