[I'm hoping it's just me...]
Earlier on, when 4 hit combos where worth it since you don't die in 2 hits, I used:
Black Lotus Thrust, Horns of the Ox, Falling Spider, Twisting Fangs
if things got to mobby
Black Lotus Thrust, Iron Palm, Falling Spider, Death Blossom
[hex of choice was the nicely spammable siphon speed or parasitic bond]
I had to have these combos to barely kill lvl 15-17 monsters...
Now, come Kaineng mainland, assassins DO NOT HAVE TIME TO DO FOUR SWINGS...
Apparently, PuG or henchies leading the way, the ai knows 3 things...
1, assassins suck balls
2, their easy to kick, like balls
3, they keel over, like well, getting kicked in the balls, easily...
In late game battles [and smart pvp], is it the unfortunate truth that we HAVE to stick to the normal: Lead Attack, Off Hand Dual strike, combos? There's no longer time to hang around for even ONE EXTRA ATTACK... Omfg.
[glad I'm leaving mmorpgs for a while to dive back into fps like DoD and CS 1.6]
This nerfbat is making me sick...
For now, I THINK this may be a worth while build if you can get all the skills for it. Check this...
A/N
16 Dagger Mastery
9 Deadly Arts
9 Shadow Arts
8 Critical Hits
Iron Palm
Falling Spider
Twisting Fangs
Siphon Strength {E}
Critical Eye
Critical Defenses
Plague Touch
Res Signet
Definitely not a soloist, you'll have to rely on your monk's effort to keep you alive as you blast your foes into the dirt. I pray that the Crit Eye, 16 dagger, Siphon Strength, combo generates enough crits for Critical defenses to not suck. though for some odd reason, I doubt it.
The idea is PvE Degeneration on the opening target call. Run like a punk, wait for recharge, and repeat. There is no longer room for error and the tele skills all suck ass now....
Are assassins doomed to the level of total mediocrity?
They have a blend of caster and warrior, but both of the latter does their jobs 10480298349012743x better!