Lets compare henchmen, to enemies.
Danika:0: blessed light
Kurzick Monk:1: word of healing
Dredge Gardener:0: boon signet
Danika:0: divine intervention
Kurzick Monk:1: healing seed
Dredge Gardener:1: shield guardian
Danika:0: Jamei's gaze
Kurzick Monk:2: word of healing
Dredge Gardener:1: reversal of fortune
Danika:0: ressurection chant
Kurzick Monk:3: rez sig
Dredge Gardener:1: no rez
In a nut shell, the henchmen monk has a worst build than really any monk in the game.
Cynn:0: Energy Boon
kurzick ele:1: unsteady ground
Cynn:0: gets killed by warrior
kurzick ele:2: casts ward versus melee
Cynn:0: fire storm
kurzick ele:3: obsidian flame
earth hench:0: has flame, but would rather spam stone daggers...
I can't even stand to take Cynn just cause fire storm makes everything run, good job nerfing that one, too bad you didn't program the henchmen to avoid enemy AE.
Lukas:0: protectors defense
kurzick warrior:1: heal sig
Lukas:0: dragon slash and no other adrenal skills
kurzick warrior:2: dragon slash and 2 other adrenal attacks
Do henchmen even have 8 skills? any of them?
Good job on the rezzing thing, now danika will use res chant while everybody else dies. Its better now than it was but still not perfect.
I ask for one thing, I ask for the henchmen to at least have 8 skills. Many parts of the game cannot be done with regular people (quests inbetween missions) and require a decent henchmen. Your always working on the henchmen AI, but thats not what needs work. Oh well if we had to wait 15 seconds before the henchies rezzed, if you just put some time and effort into the henchmen skills their wouldn't be as many deaths.
T

