Why Anet hates us.
TadaceAce
Lets compare henchmen, to enemies.
Danika:0: blessed light
Kurzick Monk:1: word of healing
Dredge Gardener:0: boon signet
Danika:0: divine intervention
Kurzick Monk:1: healing seed
Dredge Gardener:1: shield guardian
Danika:0: Jamei's gaze
Kurzick Monk:2: word of healing
Dredge Gardener:1: reversal of fortune
Danika:0: ressurection chant
Kurzick Monk:3: rez sig
Dredge Gardener:1: no rez
In a nut shell, the henchmen monk has a worst build than really any monk in the game.
Cynn:0: Energy Boon
kurzick ele:1: unsteady ground
Cynn:0: gets killed by warrior
kurzick ele:2: casts ward versus melee
Cynn:0: fire storm
kurzick ele:3: obsidian flame
earth hench:0: has flame, but would rather spam stone daggers...
I can't even stand to take Cynn just cause fire storm makes everything run, good job nerfing that one, too bad you didn't program the henchmen to avoid enemy AE.
Lukas:0: protectors defense
kurzick warrior:1: heal sig
Lukas:0: dragon slash and no other adrenal skills
kurzick warrior:2: dragon slash and 2 other adrenal attacks
Do henchmen even have 8 skills? any of them?
Good job on the rezzing thing, now danika will use res chant while everybody else dies. Its better now than it was but still not perfect.
I ask for one thing, I ask for the henchmen to at least have 8 skills. Many parts of the game cannot be done with regular people (quests inbetween missions) and require a decent henchmen. Your always working on the henchmen AI, but thats not what needs work. Oh well if we had to wait 15 seconds before the henchies rezzed, if you just put some time and effort into the henchmen skills their wouldn't be as many deaths.
Danika:0: blessed light
Kurzick Monk:1: word of healing
Dredge Gardener:0: boon signet
Danika:0: divine intervention
Kurzick Monk:1: healing seed
Dredge Gardener:1: shield guardian
Danika:0: Jamei's gaze
Kurzick Monk:2: word of healing
Dredge Gardener:1: reversal of fortune
Danika:0: ressurection chant
Kurzick Monk:3: rez sig
Dredge Gardener:1: no rez
In a nut shell, the henchmen monk has a worst build than really any monk in the game.
Cynn:0: Energy Boon
kurzick ele:1: unsteady ground
Cynn:0: gets killed by warrior
kurzick ele:2: casts ward versus melee
Cynn:0: fire storm
kurzick ele:3: obsidian flame
earth hench:0: has flame, but would rather spam stone daggers...
I can't even stand to take Cynn just cause fire storm makes everything run, good job nerfing that one, too bad you didn't program the henchmen to avoid enemy AE.
Lukas:0: protectors defense
kurzick warrior:1: heal sig
Lukas:0: dragon slash and no other adrenal skills
kurzick warrior:2: dragon slash and 2 other adrenal attacks
Do henchmen even have 8 skills? any of them?
Good job on the rezzing thing, now danika will use res chant while everybody else dies. Its better now than it was but still not perfect.
I ask for one thing, I ask for the henchmen to at least have 8 skills. Many parts of the game cannot be done with regular people (quests inbetween missions) and require a decent henchmen. Your always working on the henchmen AI, but thats not what needs work. Oh well if we had to wait 15 seconds before the henchies rezzed, if you just put some time and effort into the henchmen skills their wouldn't be as many deaths.
Racthoh
Only thing I couldn't do with henchmen was Gyala, however if one uses that trick I think it could be possible. The one thing henchmen can't do is get you the Master Reward in every Canthan mission, if they could the game would be way too easy.
Lukas seriously needs some work, he is just awful. To give him Hamstring (like, why? His fellow henchmen don't know how to kite), Dragon Slash with no other adrenaline skills, and a lot of tactics skills but no block/evasion stances is just the oddest tanks I've seen. Riposte, and Watch Yourself would be a welcome addition to his petty arsenal.
Lukas seriously needs some work, he is just awful. To give him Hamstring (like, why? His fellow henchmen don't know how to kite), Dragon Slash with no other adrenaline skills, and a lot of tactics skills but no block/evasion stances is just the oddest tanks I've seen. Riposte, and Watch Yourself would be a welcome addition to his petty arsenal.
Vermilion
Personally, I always thought Anet designed the henchies to be (on average) worse than human players to encourage Pugs, etc. I was going to say something about how they should have learned from Gw:P, and made the henchies a little better since they know more about what works..but with the staggered game design, maybe these some miscommunication? Idk what Im talking about actually..
Lukas at least has Shields up, which compliments my Watch yourself! nicely.
And They aren't ALL bad..
http://gw.gamewikis.org/wiki/Erys_Vasburg
sexy.
Lukas at least has Shields up, which compliments my Watch yourself! nicely.
And They aren't ALL bad..
http://gw.gamewikis.org/wiki/Erys_Vasburg
sexy.
koneko
Quote:
Originally Posted by Racthoh
to give him Hamstring (like, why?)
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I think the henchmen are fine. I played through most of the game with them (since my alliance is full of rude and unhelpful players, and I can't be bothered to join a PUG). Picked up Master's reward on almost every mission (needed people for Raisu and Imperial Sanctum), did every quest with them - but that's just me, I suppose.
Chicken Ftw
Omfg hamstorm. Thanks anet, I love you.
Except I don't, really. Erys owns. Other henches need a buff. That retard Karl especially, touch-range rebirth midbattle ftw.
Except I don't, really. Erys owns. Other henches need a buff. That retard Karl especially, touch-range rebirth midbattle ftw.
Petrus
i perosnlay HATE lucas and cynn.... but n the other hand if you play the luxon campaign, the new interrupt hench and dominator hench is my new hench loves they only use a couple of skills, but can interrupt almost anything...
Matsumi
Quote:
Originally Posted by Chicken Ftw
Omfg hamstorm. Thanks anet, I love you.
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TheLordOfBlah
I love the henchies =) the interrupter kills EVERY skill they use. The healers need some help with healing different targets.
"I'm using Hamstorm!"
"I'm using Hamstorm!"
Kai Nui
I remember one time seeing the henchmen shouting out their little battle crys, and could have sworn I saw one of them say, "Rape me!"
Evilsod
This is my personal favourite comparison from Tyria.
Cynn vs Enchanted Snowman
Cynn: Fire Attunement + Aura of Restoration
Snowman: Aura of Restoration
Cynn wins
Cynn: Mind Burn
Snowman: Ward Against Harm
Snowman wins, he could probably kill Cynn...
Cynn: Firestorm
Snowman: Ice Spikes
Snowman wins, technically he should win based on this 1 comparison...
Cynn: Rodgorts Invocation
Snowman: Frozen Burst
Tie, 1 is PBAoE slow the other always gets cast when theres only 1 enemy near
Cynn: Fireball + Incendiary Bonds
Snowman: Ice Prison
Cynn wins, but you have effectively taken a warrior out of the fight with Ice Prison.
After all that, its a tie between Cynn, the games uber fire ele and the Enchanted Snowman, a joke henchman Anet added in for Wintersday.
Cynn vs Enchanted Snowman
Cynn: Fire Attunement + Aura of Restoration
Snowman: Aura of Restoration
Cynn wins
Cynn: Mind Burn
Snowman: Ward Against Harm
Snowman wins, he could probably kill Cynn...
Cynn: Firestorm
Snowman: Ice Spikes
Snowman wins, technically he should win based on this 1 comparison...
Cynn: Rodgorts Invocation
Snowman: Frozen Burst
Tie, 1 is PBAoE slow the other always gets cast when theres only 1 enemy near
Cynn: Fireball + Incendiary Bonds
Snowman: Ice Prison
Cynn wins, but you have effectively taken a warrior out of the fight with Ice Prison.
After all that, its a tie between Cynn, the games uber fire ele and the Enchanted Snowman, a joke henchman Anet added in for Wintersday.
Numa Pompilius
The only Canthan hench I really hate is Sister Tai. She's simultaneously the worst healer and the most enthusiastic tank this game has had since the devs took away Healing Touch from Alesia.
Sister Tai will *always* run in to melee and stay there, and, for the love of GOD!, *always* use Rebirth in the middle of battle.
I mean, why at all give Rebirth to henches? They'll run and stand on top of the pc they're resurrecting anyway!
I actually now bring whichever spirit hench is available (usually Professor Gay) instead of Sister Tai. One spirit of recouperation > Sister Tai.
Jamei is good, though usually not available.
Also, I don't see why Lukas gets so much grief in this thread. He tanks well, can take a lot of beating, and that's all I ask of him. The avicara guy, on the other hand, dies a LOT, because of his insane rush to the enemy when you try to draw, then refuse to retreat. He was very good in the preview event, but now he's pretty sucky.
Sister Tai will *always* run in to melee and stay there, and, for the love of GOD!, *always* use Rebirth in the middle of battle.
I mean, why at all give Rebirth to henches? They'll run and stand on top of the pc they're resurrecting anyway!
I actually now bring whichever spirit hench is available (usually Professor Gay) instead of Sister Tai. One spirit of recouperation > Sister Tai.
Jamei is good, though usually not available.
Also, I don't see why Lukas gets so much grief in this thread. He tanks well, can take a lot of beating, and that's all I ask of him. The avicara guy, on the other hand, dies a LOT, because of his insane rush to the enemy when you try to draw, then refuse to retreat. He was very good in the preview event, but now he's pretty sucky.
DrBunny
I have done all luxon quest only using henc. As im a smiter and dont heal then i have usually both monks and spirit dude in party. And they do okay.
But as Numa sayd, why the hell sister Tai uses rebirth. Once i had occasion, when i was killed and she ressed me...but the problem was, she was in middle of enemies and i got killed again.
Luca is okay warrior henc...better then Stefan...ohh i hated him in tyria...always got stuck somewhere...usually there where i needed him to run
The most pointless henc in luxon area is Zho - the archer henc. I dont understand what purpose Zho has...
Best henc - Panaku, he may die sometimes fast, but i love hes interupting
But as Numa sayd, why the hell sister Tai uses rebirth. Once i had occasion, when i was killed and she ressed me...but the problem was, she was in middle of enemies and i got killed again.
Luca is okay warrior henc...better then Stefan...ohh i hated him in tyria...always got stuck somewhere...usually there where i needed him to run
The most pointless henc in luxon area is Zho - the archer henc. I dont understand what purpose Zho has...
Best henc - Panaku, he may die sometimes fast, but i love hes interupting
Hockster
My only complaint with Lukas is Shields Up. He uses it then the Warden rangers start launching Splinter Shot. Lotta damage on the hench from that. But Dragon Slash with no adrenal skills is prety dumb.
wilebill
I have four Tyrian chars fully leveled and infused. My assassin henched most of Factions, including Raisu Palace. Then I took my Assassin to Tyria where he is now in the Crystal Desert, henching there, mostly in Barrage Archer mode.
Based on this experience I will say that the Factions henchies are a huge improvement over the Prophecies henchies, who remain more vulnerable than they should be to elementalists like hydras especially. ANet gets my thanks for giving us greatly improved henchies for the x-pack.
It seems to me that the henchies in both Prophecies and Factions are designed as a group that can support itself well and eventually kill almost anything, if the healers and protector do not have to spend mana on you the player. When they do, henchies start dying. So a ranged warrior or monk works best in situations where a melee warrior is going to take heavy damage.
Based on this experience I will say that the Factions henchies are a huge improvement over the Prophecies henchies, who remain more vulnerable than they should be to elementalists like hydras especially. ANet gets my thanks for giving us greatly improved henchies for the x-pack.
It seems to me that the henchies in both Prophecies and Factions are designed as a group that can support itself well and eventually kill almost anything, if the healers and protector do not have to spend mana on you the player. When they do, henchies start dying. So a ranged warrior or monk works best in situations where a melee warrior is going to take heavy damage.
Numa Pompilius
DrBunny: take the illusion hench out for a spin, and you'll see some pretty damn impressive interrupting. He's as good if not better at interrupting spells than the interrupt hench...
art_
Interrupt hench is great <3
DrBunny
Quote:
Originally Posted by Numa Pompilius
DrBunny: take the illusion hench out for a spin, and you'll see some pretty damn impressive interrupting. He's as good if not better at interrupting spells than the interrupt hench...
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Did some quests in kurzcik area few moments ago. Question, the blood hencman brutus (i think it was he's? name). Does he use blood ritual or no ?
And why isnt there any necro hences in luxon area ?
Slainster
henchys are fun though.. at least you dont have to worry about dodgy pugs rushing through everything.. and if you need a tea, everyone waits patiently for the kettle to boil they could do with improving, but at least the option is there!
Mr_eX
It seems to me like when you get out of Kaineng City, you get both the best hench and the worst hench all at once. The Luxons get the Interrupt and Longbow henchies, and the Kurzicks get the Domination hench along with all of those blood necros.
I haven't partied with Lukas, but he sounds damn useless.
I've noticed that Jamei and Sister Tai are pretty much exactly the same. When I have both of them in the same party, they run right next to each other and perform all of the exact same actions--it's good for spike healing, but while I'm getting healed for ~350hp by two casts of Healing Light because I had Bleeding and Weakness on me, they're leaving the other hench in jeopardy. They also run into the front line together, tank together, and die together.
Introducing the Protection hench later in the game is a horrible idea. Lina was easily the best hench in Prophecies (I can't say the same for Seaguard Gita in Factions, sadly,) and she would have been an asset as early as Yak's Bend. A prot hench (even with inferior AI) would also be extremely useful in Kaineng City (which IMO is harder than Kryta and the Jungle) rather than leaving you with one or two carbon-copy healer hench with completely inferior builds.
I haven't partied with Lukas, but he sounds damn useless.
I've noticed that Jamei and Sister Tai are pretty much exactly the same. When I have both of them in the same party, they run right next to each other and perform all of the exact same actions--it's good for spike healing, but while I'm getting healed for ~350hp by two casts of Healing Light because I had Bleeding and Weakness on me, they're leaving the other hench in jeopardy. They also run into the front line together, tank together, and die together.
Introducing the Protection hench later in the game is a horrible idea. Lina was easily the best hench in Prophecies (I can't say the same for Seaguard Gita in Factions, sadly,) and she would have been an asset as early as Yak's Bend. A prot hench (even with inferior AI) would also be extremely useful in Kaineng City (which IMO is harder than Kryta and the Jungle) rather than leaving you with one or two carbon-copy healer hench with completely inferior builds.
Cymmina
Quote:
Originally Posted by Numa Pompilius
DrBunny: take the illusion hench out for a spin, and you'll see some pretty damn impressive interrupting. He's as good if not better at interrupting spells than the interrupt hench...
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Touch range skills should not belong on squishy henchmen (healing touch, hex eater sig, restore life). They simply don't have the AI to use them effectively, since they refuse to kite until they get down to 10% health (saddly, I've seen the warrior hench kite better than any other hench while low on health).
The resurrection AI is worse after the recent update. Even when there's no fighting going on, they will rush to use their res sigs, rather than wait for the healers to use their hard res. Its harder than ever to get henchmen to run from a hopeless battle, since they're busy using res sig on those that have already fallen. It would have been nice if they had, you know, fixed the over aggressive monk hench who likes to grab agro just to touch res someone a screen away (or maybe they did by having the others beat them to the punch with their obsessive res sig wasting).
striderkaaru
i would like to see "charge!" removed from talon's skill bar for something more useful.
Mysterial
Quote:
Originally Posted by Cymmina
The resurrection AI is worse after the recent update. Even when there's no fighting going on, they will rush to use their res sigs, rather than wait for the healers to use their hard res. Its harder than ever to get henchmen to run from a hopeless battle, since they're busy using res sig on those that have already fallen. It would have been nice if they had, you know, fixed the over aggressive monk hench who likes to grab agro just to touch res someone a screen away (or maybe they did by having the others beat them to the punch with their obsessive res sig wasting).
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DrBunny
Quote:
Originally Posted by striderkaaru
i would like to see "charge!" removed from talon's skill bar for something more useful.
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BTW, is Talon male or female ?
Numa Pompilius
Quote:
Originally Posted by Cymmina
How do you figure the illusion hench is better than the dom hench when it comes to interrupting?
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EDIT: took him out for a spin, and it turns out he does use illusion spells, but he's also using inspiration to interrupt. His elite is Power leech, and he's also got Clumsiness and I'm pretty sure he's got Cry of Frustration (since he can interrupt non-spell skills).
Don Zardeone
I think they all have to follow some sort of theme.
Lukas is a "Guardian" Henchman.
He guards people with protectors defense, shields up.. He prevents enemies from reaching the ones he "guards" with hamstring and then he power attacks them a little.
He has dragon slash though so it's kind of ok.
If ANet is trying to make henchies worse than players then ANet isn't doing a good job at it.
I henched my way through factions completely (I did it again X.x) and was pretty unstoppable.
On my monk I just gave them the target and typed /dance
Henchies easily butcher any mob you face. It's quite boring actually.
Lukas is a "Guardian" Henchman.
He guards people with protectors defense, shields up.. He prevents enemies from reaching the ones he "guards" with hamstring and then he power attacks them a little.
He has dragon slash though so it's kind of ok.
If ANet is trying to make henchies worse than players then ANet isn't doing a good job at it.
I henched my way through factions completely (I did it again X.x) and was pretty unstoppable.
On my monk I just gave them the target and typed /dance
Henchies easily butcher any mob you face. It's quite boring actually.
Siddious
Quote:
Originally Posted by Vermilion
Personally, I always thought Anet designed the henchies to be (on average) worse than human players to encourage Pugs, etc. I was going to say something about how they should have learned from Gw:P, and made the henchies a little better since they know more about what works..but with the staggered game design, maybe these some miscommunication? Idk what Im talking about actually..
Lukas at least has Shields up, which compliments my Watch yourself! nicely. And They aren't ALL bad.. http://gw.gamewikis.org/wiki/Erys_Vasburg sexy. |
Quote:
Originally Posted by Numa Pompilius
I don't think he's actually using illusion magic, it's just a name. Like 'vile hench' for the necro.
EDIT: took him out for a spin, and it turns out he does use illusion spells, but he's also using inspiration to interrupt. His elite is Power leech, and he's also got Clumsiness and I'm pretty sure he's got Cry of Frustration (since he can interrupt non-spell skills). |
personaljihad
I have to agree with an earlier statement that Sister Tai and Jamei think they're tanks. Many times they've rushed out in front to heal me and just stand there getting beat down by mobs.
The truth itself
Why did you think they called it a multiplayer game?
Is it for all of you PvE'ers just to play solo with henchmen, oh please!
i'm tired of people complaining about henchmen, get a guild, get friends, get other people.
Henchmen should be a supplyment if there isnt enough players, they shouldn't be an alternative.
Is it for all of you PvE'ers just to play solo with henchmen, oh please!
i'm tired of people complaining about henchmen, get a guild, get friends, get other people.
Henchmen should be a supplyment if there isnt enough players, they shouldn't be an alternative.
Age
Quote:
Originally Posted by The truth itself
Why did you think they called it a multiplayer game?
Is it for all of you PvE'ers just to play solo with henchmen, oh please! i'm tired of people complaining about henchmen, get a guild, get friends, get other people. Henchmen should be a supplyment if there isnt enough players, they shouldn't be an alternative. |
Markaedw
Quote:
Originally Posted by Age
That is what they were intended on not to fill your whole pary window.I still say Devona is the best.
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Numa Pompilius
Quote:
Originally Posted by The truth itself
i'm tired of people complaining about henchmen, get a guild, get friends, get other people.
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I prefer playing with henches, because then I can play in my own pace, and don't have to run every mission as quickly as possible. I do occasionally play with guildies, but if I couldn't play with henches I wouldn't play at all.